mirror of
https://github.com/ondra-novak/gates_of_skeldal.git
synced 2025-07-21 14:44:57 -04:00
66 lines
2.3 KiB
INI
66 lines
2.3 KiB
INI
##### path
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#
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# root = path to root of the game. All other paths are relative to this path
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# maps = relative path to maps
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# video = relative path to video
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# data = relative path to skeldal.ddl
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# language = path language folders
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# savegame = path to savegame, if not defined, retrieved from platform settings
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[paths]
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# root=./
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# maps=./maps/
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# video=./video/
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# data=./
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# language=./lang
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# savegame = determine default
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#### video settings
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#
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# fullscreen = run game in fullscreen mode
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# window_width = set window with (in windowed mode)
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# window_height = set window height (in windowed mode)
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# crt_filter = enable filter simmulates lowres CRT monitor for higher resolution (>720p)
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# none = disabled
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# auto = auto select depend on resolution (default)
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# scanline = 1 pixel wide scanline (best for HD resolution, 960p-1080p)
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# scanline_2 = 2 pixels wide scanline (best for QHD resolution, 1440p)
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# rgbmatrix_2 = emulates CRT shadow mask (best for QHD resolution, 1440p)
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# rgbmatrix_3 = emulates CRT shadow mask (best for 4K resolution, 1920p+)
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# (hardware composer and linear filtering is recommended)
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#
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# composer = auto - choose best supported driver
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# hardware,hw - use hardware for composition
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# software,sw - use software for composition
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# scale_quality = auto - best for hardware composer, nearest for software comporser
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# best - best scale quality (SDL = linear)
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# linear - use linear filtering (Direct3D and OpenGL)
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# nearest - use nearest filtering
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# aspect_ratio = x:y, none = don't keep fixed ratio'
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#
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[video]
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#fullscreen=on
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#window_width=640
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#window_height=480
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#crt_filter=auto
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#scale_quality=auto
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#composer=auto
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#aspect_ratio=4:3
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### audio settings
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#
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# device = name of sound device, optionally with arguments (see SDL_OpenAudioDevice)
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# (default - use the most suitable device)
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[audio]
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#device=
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### localization settings
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#
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# keyboard_layout = cz_querty, cz_quertz, us
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# string_table = path to a stringtable file. (default=none)
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# (note, internal fonts supports only characters from KEYBCS2/CP895 code page)
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# (https://en.wikipedia.org/wiki/Kamenick%C3%BD_encoding)
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#
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