gates_of_skeldal/skeldal.ini
2025-02-07 20:26:54 +01:00

66 lines
2.3 KiB
INI

##### path
#
# root = path to root of the game. All other paths are relative to this path
# maps = relative path to maps
# video = relative path to video
# data = relative path to skeldal.ddl
# language = path language folders
# savegame = path to savegame, if not defined, retrieved from platform settings
[paths]
# root=./
# maps=./maps/
# video=./video/
# data=./
# language=./lang
# savegame = determine default
#### video settings
#
# fullscreen = run game in fullscreen mode
# window_width = set window with (in windowed mode)
# window_height = set window height (in windowed mode)
# crt_filter = enable filter simmulates lowres CRT monitor for higher resolution (>720p)
# none = disabled
# auto = auto select depend on resolution (default)
# scanline = 1 pixel wide scanline (best for HD resolution, 960p-1080p)
# scanline_2 = 2 pixels wide scanline (best for QHD resolution, 1440p)
# rgbmatrix_2 = emulates CRT shadow mask (best for QHD resolution, 1440p)
# rgbmatrix_3 = emulates CRT shadow mask (best for 4K resolution, 1920p+)
# (hardware composer and linear filtering is recommended)
#
# composer = auto - choose best supported driver
# hardware,hw - use hardware for composition
# software,sw - use software for composition
# scale_quality = auto - best for hardware composer, nearest for software comporser
# best - best scale quality (SDL = linear)
# linear - use linear filtering (Direct3D and OpenGL)
# nearest - use nearest filtering
# aspect_ratio = x:y, none = don't keep fixed ratio'
#
[video]
#fullscreen=on
#window_width=640
#window_height=480
#crt_filter=auto
#scale_quality=auto
#composer=auto
#aspect_ratio=4:3
### audio settings
#
# device = name of sound device, optionally with arguments (see SDL_OpenAudioDevice)
# (default - use the most suitable device)
[audio]
#device=
### localization settings
#
# keyboard_layout = cz_querty, cz_quertz, us
# string_table = path to a stringtable file. (default=none)
# (note, internal fonts supports only characters from KEYBCS2/CP895 code page)
# (https://en.wikipedia.org/wiki/Kamenick%C3%BD_encoding)
#