mirror of
https://github.com/ondra-novak/gates_of_skeldal.git
synced 2025-07-05 06:00:33 -04:00
144 lines
3.7 KiB
C++
144 lines
3.7 KiB
C++
#pragma once
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#include <memory>
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#include <optional>
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#include <SDL2/SDL.h>
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#include <thread>
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#include <vector>
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#include <mouse.h>
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#include <queue>
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class SDLContext {
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public:
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SDLContext();
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enum DisplayMode {
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native_window,
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double_window,
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fullscreen
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};
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void init_screen(DisplayMode mode, const char *title);
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void close_screen();
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void present_rect(uint16_t *pixels, unsigned int pitch, unsigned int x, unsigned int y, unsigned int xs,unsigned ys);
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void swap_render_buffers();
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void swap_display_buffers();
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void show_blend_transition(const SDL_Rect &wrkarea, const SDL_Rect &prev, const SDL_Rect &next, float phase);
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void show_slide_transition(const SDL_Rect &visible_from, const SDL_Rect &visible_where,
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const SDL_Rect &hidden_from, const SDL_Rect &hidden_where);
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MS_EVENT getMsEvent() {
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std::lock_guard _(_mx);
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MS_EVENT out = ms_event;
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ms_event.event = 0;
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return out;
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}
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bool get_shift_key_state() const {
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return _key_shift;
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}
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bool get_control_key_state() const {
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return _key_control;
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}
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bool get_capslock_state() const {
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return _key_capslock;
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}
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bool is_keyboard_ready() const;
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std::uint16_t pop_keyboard_code() ;
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protected:
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struct SDL_Deleter {
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void operator()(SDL_Window *);
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void operator()(SDL_Renderer *);
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void operator()(SDL_Surface *);
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void operator()(SDL_Texture *);
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};
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struct BlendTransitionReq {
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SDL_Rect wrkarea;
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SDL_Rect prev;
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SDL_Rect next;
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float phase;
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};
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struct SlideTransitionReq {
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SDL_Rect visible_from;
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SDL_Rect visible_where;
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SDL_Rect hidden_from;
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SDL_Rect hidden_where;
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};
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enum class DisplayRequest {
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update,
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swap_render_buffers,
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swap_visible_buffers,
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blend_transition,
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slide_transition
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};
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MS_EVENT ms_event;
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mutable std::mutex _mx;
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std::unique_ptr<SDL_Window, SDL_Deleter> _window;
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std::unique_ptr<SDL_Renderer, SDL_Deleter> _renderer;
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std::unique_ptr<SDL_Texture, SDL_Deleter> _texture;
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std::unique_ptr<SDL_Texture, SDL_Deleter> _texture2;
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SDL_Texture *_visible_texture;
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SDL_Texture *_hidden_texture;
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std::jthread _render_thread;
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bool _quit_requested = false;
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bool _fullscreen_mode = false;
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bool _present = false;
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std::atomic<bool> _key_control = false;
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std::atomic<bool> _key_shift = false;
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std::atomic<bool> _key_capslock = false;
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std::vector<char> _display_update_queue;
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using QueueIter = const char *;
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std::queue<uint16_t> _keyboard_queue;
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Uint32 _update_request_event;
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void event_loop(std::stop_token stp);
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void update_screen();
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template<typename T>
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requires(std::is_trivially_copy_constructible_v<T>)
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void push_item(const T &item);
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void push_item(const std::string_view &item);
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void push_update_msg(const SDL_Rect &rc, const uint16_t *data, int pitch);
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void push_swap_buffers();
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template<typename T>
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requires(std::is_trivially_copy_constructible_v<T>)
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void pop_item(QueueIter &iter, T &item);
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std::string_view pop_data(QueueIter &iter, std::size_t size);
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SDL_Rect get_window_aspect_rect() const;
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static SDL_Rect to_window_rect(const SDL_Rect &winrc, const SDL_Rect &source_rect) ;
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static SDL_Point to_window_point(const SDL_Rect &win_rec, const SDL_Point &pt) ;
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static SDL_Point to_source_point(const SDL_Rect &win_rec, const SDL_Point &win_pt) ;
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static SDL_Rect transition_rect(const SDL_Rect &beg, const SDL_Rect &end, float phase);
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static int transition_int(int beg, int end, float phase);
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void signal_push();
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};
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