gates_of_skeldal/platform/sdl/sdl_context.cpp
2025-01-27 17:33:59 +01:00

265 lines
8.2 KiB
C++

#include "sdl_context.h"
#include <atomic>
#include <cassert>
#include "../platform.h"
#include <stdexcept>
void SDLContext::SDL_Deleter::operator ()(SDL_Window* window) {
SDL_DestroyWindow(window);
}
void SDLContext::SDL_Deleter::operator ()(SDL_Renderer* renderer) {
SDL_DestroyRenderer(renderer);
}
void SDLContext::SDL_Deleter::operator ()(SDL_Surface* surface) {
SDL_FreeSurface(surface);
}
void SDLContext::SDL_Deleter::operator ()(SDL_Texture* texture) {
SDL_DestroyTexture(texture);
}
struct SDL_INIT_Context {
SDL_INIT_Context() {
if (SDL_Init(SDL_INIT_VIDEO|SDL_INIT_TIMER|SDL_INIT_AUDIO) < 0) {
SDL_Log("Unable to initialize SDL: %s", SDL_GetError());
exit(1);
}
inited = true;
}
~SDL_INIT_Context() {
SDL_Quit();
}
bool inited = false;
};
static SDL_INIT_Context init_context = {};
SDLContext::SDLContext() {
if (!init_context.inited) throw std::runtime_error("SDL not inited");
}
void SDLContext::init_screen(DisplayMode mode, const char *title) {
char buff[256];
static Uint32 update_request_event = SDL_RegisterEvents(1);
_update_request_event = update_request_event;
assert(!_render_thread.joinable());
int width = 640;
int height = 480;
if (mode == double_window) {
width*=2;
height*=2;
}
_fullscreen_mode = mode == fullscreen;
std::atomic<bool> done = false;
std::exception_ptr e;
_render_thread = std::jthread([&](std::stop_token stp){
bool err = false;
try {
SDL_Window *window = SDL_CreateWindow(title,
SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED,
width, height, SDL_WINDOW_RESIZABLE|(mode==fullscreen?SDL_WINDOW_FULLSCREEN_DESKTOP:0));
if (!window) {
snprintf(buff, sizeof(buff), "SDL Error create window: %s\n", SDL_GetError());
throw std::runtime_error(buff);
}
_window.reset(window);
SDL_Renderer *renderer = SDL_CreateRenderer(_window.get(), -1, 0);
if (!renderer) {
snprintf(buff,sizeof(buff), "Chyba při vytváření rendereru: %s\n", SDL_GetError());
throw std::runtime_error(buff);
}
_renderer.reset(renderer);
// Vytvoření textury pro zobrazení backbufferu
SDL_Texture *texture = SDL_CreateTexture(renderer, SDL_PIXELFORMAT_RGB565, SDL_TEXTUREACCESS_STREAMING, 640, 480);
if (!texture) {
snprintf(buff, sizeof(buff), "Chyba při vytváření textury: %s\n", SDL_GetError());
throw std::runtime_error(buff);
}
_texture.reset(texture);
} catch (...) {
e = std::current_exception();
err = true;
}
done = true;
done.notify_all();
if (!err) event_loop(stp);
_texture.reset();
_renderer.reset();
_window.reset();
});
done.wait(false);
if (e) {
_render_thread.join();
std::rethrow_exception(e);
}
}
void SDLContext::close_screen() {
_render_thread.request_stop();
_render_thread.join();
}
void SDLContext::event_loop(std::stop_token stp) {
static Uint32 exit_loop_event = SDL_RegisterEvents(1);
std::stop_callback stopcb(stp,[&]{
SDL_Event event;
event.type = exit_loop_event;
SDL_PushEvent(&event);
});
SDL_Event e;
while (SDL_WaitEvent(&e)) {
if (e.type == SDL_QUIT) {
return;
}
if (e.type == exit_loop_event) {
return;
}
if (e.type == _update_request_event) {
update_screen();
}
if (e.type == SDL_KEYDOWN) {
if (e.key.keysym.sym == SDLK_RETURN && (e.key.keysym.mod & KMOD_ALT)) {
_fullscreen_mode = !_fullscreen_mode;
SDL_SetWindowFullscreen(_window.get(), _fullscreen_mode ? SDL_WINDOW_FULLSCREEN_DESKTOP : 0);
}
} else if (e.type == SDL_MOUSEMOTION) {
int mouseX = e.motion.x;
int mouseY = e.motion.y;
int windowWidth;
int windowHeight;
SDL_GetWindowSize(_window.get(), &windowWidth, &windowHeight);
float normalizedX = (float)mouseX / windowWidth;
float normalizedY = (float)mouseY / windowHeight;
ms_event.event = 1;
ms_event.event_type = 1;
ms_event.x = (int16_t)(640*normalizedX);
ms_event.y = (int16_t)(480*normalizedY);
} else if (e.type == SDL_MOUSEBUTTONDOWN || e.type == SDL_MOUSEBUTTONUP) {
int button = e.button.button;
int up = e.type == SDL_MOUSEBUTTONUP?1:0;
ms_event.event = 1;
ms_event.event_type = (1<<(2*button-1+up));
switch (button) {
default: break;
case 1: ms_event.tl1 = !up; break;
case 2: ms_event.tl2 = !up; break;
case 3: ms_event.tl3 = !up; break;
}
}
}
}
/*
void SDLContext::pool_events() {
SDL_RenderClear(_renderer.get());
SDL_RenderCopy(_renderer.get(), _texture.get(), NULL, NULL);
SDL_RenderPresent(_renderer.get());
ms_event.event = 0;
SDL_Event e;
while (true) {
if (SDL_WaitEvent(&e)) {
if (e.type == SDL_QUIT) {
_quit_requested = true;
return;
if (e.type == SDL_KEYDOWN) {
if (e.key.keysym.sym == SDLK_RETURN && (e.key.keysym.mod & KMOD_ALT)) {
_fullscreen_mode = !_fullscreen_mode;
SDL_SetWindowFullscreen(_window.get(), _fullscreen_mode ? SDL_WINDOW_FULLSCREEN_DESKTOP : 0);
}
} else if (e.type == SDL_MOUSEMOTION) {
std::lock_guard _(_mx);
int mouseX = e.motion.x;
int mouseY = e.motion.y;
int windowWidth;
int windowHeight;
SDL_GetWindowSize(_window.get(), &windowWidth, &windowHeight);
float normalizedX = (float)mouseX / windowWidth;
float normalizedY = (float)mouseY / windowHeight;
ms_event.event = 1;
ms_event.event_type = 1;
ms_event.x = (int16_t)(640*normalizedX);
ms_event.y = (int16_t)(480*normalizedY);
} else if (e.type == SDL_MOUSEBUTTONDOWN || e.type == SDL_MOUSEBUTTONUP) {
std::lock_guard _(_mx);
int button = e.button.button;
int up = e.type == SDL_MOUSEBUTTONUP?1:0;
ms_event.event = 1;
ms_event.event_type = (1<<(2*button-1+up));
switch (button) {
default: break;
case 1: ms_event.tl1 = !up; break;
case 2: ms_event.tl2 = !up; break;
case 3: ms_event.tl3 = !up; break;
}
}
} else {
throw std::runtime_error("SDL_WaitEvent error");
}
}
charge_timer();
}*/
void SDLContext::present_rect(uint16_t *pixels, unsigned int pitch,
unsigned int x, unsigned int y, unsigned int xs, unsigned ys) {
auto beg = pixels + y * pitch + x;
SDL_Rect r = {static_cast<int>(x),
static_cast<int>(y),
static_cast<int>(xs),
static_cast<int>(ys)};
std::vector<short> data;
data.resize(xs*ys);
auto iter = data.begin();
for (unsigned int yp = 0; yp <ys; ++yp) {
iter = std::copy(beg, beg+xs,iter );
beg+=pitch;
}
std::lock_guard _(_mx);
if (_display_update_queue.empty()) {
SDL_Event event;
event.type = _update_request_event;
SDL_PushEvent(&event);
}
_display_update_queue.push_back({std::move(r), std::move(data)});
}
void SDLContext::update_screen() {
{
std::lock_guard _(_mx);
for (const UpdateMsg &msg:_display_update_queue) {
SDL_UpdateTexture(_texture.get(), &msg.rc, msg.data.data(), msg.rc.w*2);
}
_display_update_queue.clear();
}
SDL_RenderClear(_renderer.get());
SDL_RenderCopy(_renderer.get(), _texture.get(), NULL, NULL);
SDL_RenderPresent(_renderer.get());
}