gates_of_skeldal/platform/sdl/sdl_context.cpp
2025-01-27 11:26:51 +01:00

184 lines
5.7 KiB
C++

#include "sdl_context.h"
#include "../platform.h"
#include <stdexcept>
void SDLContext::SDL_Deleter::operator ()(SDL_Window* window) {
SDL_DestroyWindow(window);
}
void SDLContext::SDL_Deleter::operator ()(SDL_Renderer* renderer) {
SDL_DestroyRenderer(renderer);
}
void SDLContext::SDL_Deleter::operator ()(SDL_Surface* surface) {
SDL_FreeSurface(surface);
}
void SDLContext::SDL_Deleter::operator ()(SDL_Texture* texture) {
SDL_DestroyTexture(texture);
}
struct SDL_INIT_Context {
SDL_INIT_Context() {
if (SDL_Init(SDL_INIT_VIDEO|SDL_INIT_TIMER|SDL_INIT_AUDIO) < 0) {
SDL_Log("Unable to initialize SDL: %s", SDL_GetError());
exit(1);
}
inited = true;
}
~SDL_INIT_Context() {
SDL_Quit();
}
bool inited = false;
};
static SDL_INIT_Context init_context = {};
SDLContext::SDLContext() {
if (!init_context.inited) throw std::runtime_error("SDL not inited");
}
void SDLContext::init_screen(DisplayMode mode, const char *title) {
char buff[256];
int width = 640;
int height = 480;
if (mode == double_window) {
width*=2;
height*=2;
}
SDL_Window *window = SDL_CreateWindow(title,
SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED,
width, height, SDL_WINDOW_RESIZABLE|(mode==fullscreen?SDL_WINDOW_FULLSCREEN_DESKTOP:0));
if (!window) {
snprintf(buff, sizeof(buff), "SDL Error create window: %s\n", SDL_GetError());
throw std::runtime_error(buff);
}
_window.reset(window);
SDL_Renderer *renderer = SDL_CreateRenderer(_window.get(), -1, 0);
if (!renderer) {
snprintf(buff,sizeof(buff), "Chyba při vytváření rendereru: %s\n", SDL_GetError());
throw std::runtime_error(buff);
}
_renderer.reset(renderer);
// Vytvoření softwarového backbufferu (surface)
SDL_Surface *backbuffer = SDL_CreateRGBSurfaceWithFormat(0, 640, 480, 16, SDL_PIXELFORMAT_RGB565);
if (!backbuffer) {
snprintf(buff,sizeof(buff), "Chyba při vytváření surface: %s\n", SDL_GetError());
throw std::runtime_error(buff);
}
_surface.reset(backbuffer);
// Vytvoření textury pro zobrazení backbufferu
SDL_Texture *texture = SDL_CreateTexture(renderer, SDL_PIXELFORMAT_RGB565, SDL_TEXTUREACCESS_STREAMING, 640, 480);
if (!texture) {
snprintf(buff, sizeof(buff), "Chyba při vytváření textury: %s\n", SDL_GetError());
throw std::runtime_error(buff);
}
_texture.reset(texture);
SDL_LockSurface(_surface.get());
if (!_timer_event) _timer_event = SDL_RegisterEvents(1);
_fullscreen_mode = mode == fullscreen;
}
void SDLContext::close_screen() {
SDL_UnlockSurface(_surface.get());
_texture.reset();
_surface.reset();
_renderer.reset();
_window.reset();
}
uint16_t* SDLContext::get_surface_addr() {
return reinterpret_cast<uint16_t *>(_surface->pixels);
}
int32_t SDLContext::get_surface_pitch() {
return _surface->pitch;
}
void SDLContext::charge_timer() {
_active_timer = SDL_AddTimer(1000/TIMERSPEED, [](Uint32 interval, void *param) -> Uint32 {
SDLContext *me = reinterpret_cast<SDLContext *>(param);
SDL_Event* event = (SDL_Event*)param;
event->type = me->_timer_event;
SDL_PushEvent(event);
return 0;
}, this);
}
void SDLContext::pool_events() {
if (!_active_timer.has_value()) charge_timer();
SDL_Event e;
while (true) {
if (SDL_WaitEvent(&e)) {
if (e.type == SDL_QUIT) {
_quit_requested = true;
return;
}
if (e.type == _timer_event) {
break;
}
if (e.type == SDL_KEYDOWN) {
if (e.key.keysym.sym == SDLK_RETURN && (e.key.keysym.mod & KMOD_ALT)) {
_fullscreen_mode = !_fullscreen_mode;
SDL_SetWindowFullscreen(_window.get(), _fullscreen_mode ? SDL_WINDOW_FULLSCREEN_DESKTOP : 0);
}
} else if (e.type == SDL_MOUSEMOTION) {
int mouseX = e.motion.x;
int mouseY = e.motion.y;
int windowWidth;
int windowHeight;
SDL_GetWindowSize(_window.get(), &windowWidth, &windowHeight);
float normalizedX = (float)mouseX / windowWidth;
float normalizedY = (float)mouseY / windowHeight;
ms_event.event = 1;
ms_event.event_type = 1;
ms_event.x = (int16_t)(640*normalizedX);
ms_event.y = (int16_t)(480*normalizedY);
} else if (e.type == SDL_MOUSEBUTTONDOWN || e.type == SDL_MOUSEBUTTONUP) {
int button = e.button.button;
int up = e.type == SDL_MOUSEBUTTONUP?1:0;
ms_event.event = 1;
ms_event.event_type = (1<<(2*button-1+up));
switch (button) {
default: break;
case 1: ms_event.tl1 = !up; break;
case 2: ms_event.tl2 = !up; break;
case 3: ms_event.tl3 = !up; break;
}
}
} else {
throw std::runtime_error("SDL_WaitEvent error");
}
}
charge_timer();
}
void SDLContext::present_rect(uint16_t *pixels, unsigned int pitch,
unsigned int x, unsigned int y, unsigned int xs, unsigned ys) {
auto beg = pixels + y * pitch + y;
SDL_Rect r = {static_cast<int>(x),
static_cast<int>(y),
static_cast<int>(xs),
static_cast<int>(ys)};
SDL_UpdateTexture(_texture.get(), &r, beg, pitch*2);
SDL_RenderClear(_renderer.get());
SDL_RenderCopy(_renderer.get(), _texture.get(), NULL, NULL);
SDL_RenderPresent(_renderer.get());
}