gates_of_skeldal/platform/CMakeLists.txt
2025-02-08 19:27:47 +01:00

73 lines
1.8 KiB
CMake

SET(files error.cpp
)
add_library(skeldal_platform STATIC)
target_sources(skeldal_platform PRIVATE
legacy_coroutines.cpp
platform.cpp
int2ascii.c
istr.c
file_access.cpp
config.cpp
error.cpp
timer.cpp
getopt.c
)
if(WIN32)
target_sources(skeldal_platform PRIVATE
windows/save_folder.cpp
windows/map_file.cpp
)
add_executable(skeldal WIN32)
target_sources(skeldal PRIVATE
windows/app_start.cpp
windows/skeldal.manifest
windows/skeldal.rc
)
target_compile_definitions(skeldal_platform PRIVATE PLATFORM_WINDOWS)
message(STATUS "Building for Windows")
elseif(UNIX AND NOT APPLE)
target_sources(skeldal_platform PRIVATE
linux/save_folder.cpp
linux/map_file.cpp
)
add_executable(skeldal)
target_sources(skeldal PRIVATE
linux/app_start.cpp
)
target_compile_definitions(skeldal_platform PRIVATE PLATFORM_LINUX)
add_custom_command(
TARGET skeldal POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy
${CMAKE_CURRENT_LIST_DIR}/linux/skeldal.sh
${CMAKE_RUNTIME_OUTPUT_DIRECTORY}/skeldal.sh)
message(STATUS "Building for Linux")
elseif(APPLE)
target_sources(skeldal_platform PRIVATE
mac_os/save_folder.cpp
)
add_executable(skeldal)
target_sources(skeldal PRIVATE
linux/app_start.cpp
)
target_compile_definitions(mylib PRIVATE PLATFORM_MACOS)
message(STATUS "Building for macOS")
else()
error("Platform not detected, please add new platform here")
endif()
set_property(TARGET skeldal_platform PROPERTY CXX_STANDARD 20)
add_subdirectory(sdl)
target_link_libraries(skeldal
skeldal_main
skeldal_libs
skeldal_platform
skeldal_sdl
skeldal_libs
${SDL2_LIBRARIES}
${STANDARD_LIBRARIES})