gates_of_skeldal/platform/sdl/sdl_context.h
2025-03-08 20:40:04 +01:00

305 lines
7.8 KiB
C++

#pragma once
#include <memory>
#include <optional>
#include <SDL.h>
#include <thread>
#include <mutex>
#include <vector>
#include <libs/mouse.h>
#include <functional>
#include "unique_value.h"
#include <queue>
class SDLContext {
public:
SDLContext();
enum class CrtFilterType {
none,
autoselect,
scanlines,
scanlines_2,
rgb_matrix_2,
rgb_matrix_3
};
struct VideoConfig {
int window_width;
int window_height;
CrtFilterType crt_filter;
int composer;
const char *scale_quality;
bool fullscreen;
int aspect_x;
int aspect_y;
};
struct AudioConfig {
const char *audioDevice;
};
enum class JoystickButton : char{
disabled,
enter,
space,
ctrl,
lclick,
rclick,
ctrl_lclick,
escape,
up,
down,
left,
right,
turn_left,
turn_right,
merge,
split1,
split2,
split3,
split4,
split5,
split6,
map,
F1,
F2,
F3,
F4,
F5,
F6,
F7,
F8,
F9,
F10,
F11,
F12,
backspace,
mod_key
};
static JoystickButton button_from_string(std::string_view s);
struct JoystickConfig {
bool enabled;
bool swap_axis;
short walk_deadzone;
short cursor_deadzone;
JoystickButton buttons[32];
JoystickButton buttons_mod[32];
};
struct AudioInfo {
int freq;
};
void init_video(const VideoConfig &config, const char *title);
void set_window_icon(const void *icon_data, size_t icon_size);
void configure_controller(const JoystickConfig &cfg);
void close_video();
AudioInfo init_audio(const AudioConfig &config, SDL_AudioCallback cb, void *cb_ctx);
void pause_audio(bool pause);
void close_audio();
void present_rect(uint16_t *pixels, unsigned int pitch, unsigned int x, unsigned int y, unsigned int xs,unsigned ys);
void swap_render_buffers();
void swap_display_buffers();
void show_blend_transition(const SDL_Rect &wrkarea, const SDL_Rect &prev, const SDL_Rect &next, float phase);
void show_slide_transition(const SDL_Rect &visible_from, const SDL_Rect &visible_where,
const SDL_Rect &hidden_from, const SDL_Rect &hidden_where);
void set_quit_callback(std::function<void()> fn);
MS_EVENT getMsEvent() {
std::lock_guard _(_mx);
MS_EVENT out = ms_event;
ms_event.event = 0;
ms_event.event_type = 0;
return out;
}
bool get_shift_key_state() const {
return _key_shift;
}
bool get_control_key_state() const {
return _key_control;
}
bool get_capslock_state() const {
return _key_capslock;
}
bool is_keyboard_ready() const;
std::uint16_t pop_keyboard_code() ;
bool is_quit_requested() const {
return _quit_requested;
}
void cancel_quit_request() {
_quit_requested = false;
}
void show_mouse_cursor(const unsigned short *ms_hi_format, SDL_Point finger);
void hide_mouse_cursor();
void load_sprite(int sprite_id, const unsigned short *hi_image);
void place_sprite(int sprite_id, int x, int y);
void scale_sprite(int sprite_id, int x, int y, int w, int h);
void hide_sprite(int sprite_id);
void sprite_set_zindex(int sprite_id, int zindex);
void unload_sprite(int sprite);
void enable_crt_filter(bool enable);
bool is_crt_enabled() const;
bool is_joystick_used() const;
bool is_joystick_enabled() const;
protected:
struct SDL_Deleter {
void operator()(SDL_Window *);
void operator()(SDL_Renderer *);
void operator()(SDL_Surface *);
void operator()(SDL_Texture *);
};
struct BlendTransitionReq {
SDL_Rect wrkarea;
SDL_Rect prev;
SDL_Rect next;
float phase;
};
struct SlideTransitionReq {
SDL_Rect visible_from;
SDL_Rect visible_where;
SDL_Rect hidden_from;
SDL_Rect hidden_where;
};
enum class DisplayRequest {
update,
swap_render_buffers,
swap_visible_buffers,
blend_transition,
slide_transition,
show_mouse_cursor, //< loads mouse cursor and shows it
hide_mouse_cursor, //< clears mouse cursor
sprite_load,
sprite_unload,
sprite_place,
sprite_scale,
sprite_zindex,
sprite_hide
};
struct SDL_Audio_Deleter {
void operator()(SDL_AudioDeviceID x);
};
struct Sprite {
int id = {};
int zindex = {};
std::unique_ptr<SDL_Texture, SDL_Deleter> _txtr = {};
SDL_Rect _rect = {};
bool shown = false;
};
using SpriteList = std::vector<Sprite>;
MS_EVENT ms_event;
mutable std::mutex _mx;
int aspect_x = 4;
int aspect_y = 3;
CrtFilterType _crt_filter= CrtFilterType::autoselect;
bool _enable_crt = true;
std::function<void()> _quit_callback;
JoystickConfig _jcontrol_map;
bool _jcontrol_mod_key = false;
bool _jcontrol_used = false;
std::unique_ptr<SDL_Window, SDL_Deleter> _window;
std::unique_ptr<SDL_Renderer, SDL_Deleter> _renderer;
std::unique_ptr<SDL_Texture, SDL_Deleter> _texture;
std::unique_ptr<SDL_Texture, SDL_Deleter> _texture2;
std::unique_ptr<SDL_Texture, SDL_Deleter> _crt_effect;
std::unique_ptr<SDL_Texture, SDL_Deleter> _mouse;
unique_value<SDL_AudioDeviceID, SDL_Audio_Deleter> _audio;
SDL_Texture *_visible_texture;
SDL_Texture *_hidden_texture;
std::jthread _render_thread;
bool _fullscreen_mode = false;
bool _present = false;
std::atomic<bool> _key_control = false;
std::atomic<bool> _key_shift = false;
std::atomic<bool> _key_capslock = false;
std::atomic<bool> _quit_requested = false;
std::vector<char> _display_update_queue;
using QueueIter = const char *;
std::queue<uint16_t> _keyboard_queue;
SDL_Rect _mouse_rect;
SDL_Point _mouse_finger;
SpriteList _sprites;
int axis1_cooldown = -1;
int axis2_cooldown = -1;
int check_axis_dir(int &cooldown, int value);
Uint32 _update_request_event;
Uint32 _refresh_request;
void event_loop(std::stop_token stp);
void update_screen(bool force_refresh = false);
template<typename T>
requires(std::is_trivially_copy_constructible_v<T>)
void push_item(const T &item);
void push_item(const std::string_view &item);
void push_update_msg(const SDL_Rect &rc, const uint16_t *data, int pitch);
void push_swap_buffers();
template<typename T>
requires(std::is_trivially_copy_constructible_v<T>)
void pop_item(QueueIter &iter, T &item);
std::string_view pop_data(QueueIter &iter, std::size_t size);
SDL_Rect get_window_aspect_rect() const;
static SDL_Rect to_window_rect(const SDL_Rect &winrc, const SDL_Rect &source_rect) ;
static SDL_Point to_window_point(const SDL_Rect &win_rec, const SDL_Point &pt) ;
static SDL_Point to_source_point(const SDL_Rect &win_rec, const SDL_Point &win_pt) ;
static SDL_Rect transition_rect(const SDL_Rect &beg, const SDL_Rect &end, float phase);
static int transition_int(int beg, int end, float phase);
void generateCRTTexture(SDL_Renderer* renderer, SDL_Texture** texture, int width, int height, CrtFilterType type);
void signal_push();
void refresh_screen();
std::optional<BlendTransitionReq> blend_transition;
std::optional<SlideTransitionReq> slide_transition;
void push_hi_image(const unsigned short *image);
void update_zindex();
void joystick_handle();
void generate_j_event(int button, char up);
static int adjust_deadzone(int v, short deadzone);
};