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20 lines
488 B
C
20 lines
488 B
C
#define MOB_DIR mob_dir
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#define MOB_VER 0x100
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extern char *mob_dir;
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void enemy_window();
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void init_mob_list();
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extern int enemy_win;
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extern short mob_map[MAPSIZE];
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void select_enemy(int at_sector);
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void save_mobs();
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void load_mobs();
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void *save_mob_map(long *size);
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void load_mob_map(void *data,int size);
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void pcx_view(OBJREC *o);
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void load_mobs_to_map(void *p,long size);
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void *save_mobs_to_map(long *size);
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void load_sound_dat(void *p,long siz);
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int save_sound_dat(FILE *f,int id);
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