gates_of_skeldal/game/CMakeLists.txt
2025-01-30 20:43:42 +01:00

45 lines
1.2 KiB
CMake

add_custom_command(OUTPUT ${CMAKE_BINARY_DIR}/default_font.base64
COMMAND base64 ${CMAKE_CURRENT_LIST_DIR}/boldcz.fon -w 0 > ${CMAKE_BINARY_DIR}/default_font.base64
DEPENDS ${CMAKE_CURRENT_LIST_DIR}/boldcz.fon)
add_custom_command(
OUTPUT ${CMAKE_BINARY_DIR}/default_font.cpp
COMMAND ${CMAKE_COMMAND} -DOUT=${CMAKE_BINARY_DIR}/default_font.cpp -DIN=${CMAKE_BINARY_DIR}/default_font.base64 -DTEMPLATE=${CMAKE_CURRENT_LIST_DIR}/default_font.in.cpp -P ${CMAKE_CURRENT_LIST_DIR}/default_font_to_cpp.cmake
DEPENDS ${CMAKE_BINARY_DIR}/default_font.base64 ${CMAKE_CURRENT_LIST_DIR}/default_font_to_cpp.cmake ${CMAKE_CURRENT_LIST_DIR}/default_font.in.cpp
)
SET(files automap.c
clk_map.c
dialogy.c
dump.cpp
enemy.c
engine1.c
engine2.c
globmap.c
inv.c
kouzla.c
menu.c
skeldal.c
souboje.c
builder.c
engine1.c
gamesave.c
interfac.c
kniha.c
macros.c
realgame.c
setup.c
chargen.c
sndandmus.c
specproc.c
advconfig.c
temp_storage.cpp
${CMAKE_BINARY_DIR}/default_font.cpp
)
add_executable(skeldal ${files})
target_link_libraries(skeldal
skeldal_libs
skeldal_platform
skeldal_sdl
${SDL2_LIBRARIES} pthread)