gates_of_skeldal/Windows/BGraph2Dx.h
2025-01-24 18:27:22 +01:00

58 lines
No EOL
1.4 KiB
C

#ifndef __BGRAPH_DX_WRAPPER_
#define __BGRAPH_DX_WRAPPER_
#ifdef __cplusplus
extern "C" {
#endif
extern long scr_linelen;
extern long scr_linelen2;
extern long dx_linelen;
//inicializuje a otevira rezim 640x480x16b v DX - otevre okno, pripravi vse pro beh hry
//Vraci 1 pri uspechu
char DXInit64(char inwindow,int zoom,int monitor, int refresh);
//uzavre rezim grafiky
void DXCloseMode();
//void DXCopyRects32(unsigned short x,unsigned short y,unsigned short xs,unsigned short ys);
void DXCopyRects64(unsigned short x,unsigned short y,unsigned short xs,unsigned short ys);
void DXCopyRects64zoom2(unsigned short x,unsigned short y,unsigned short xs,unsigned short ys);
void *DxPrepareWalk(int ypos);
void DxZoomWalk(void *handle, int ypos, int *points,float phase, void *lodka);
void DxDoneWalk(void *handle);
void *DxPrepareTurn(int ypos);
void DxTurn(void *handle, char right, int ypos,int border, float phase, void *lodka);
void DxDoneTurn(void *handle);
void DxTurnLeftRight(char right, float phase, int border, int ypos, int *last);
void DxDialogs(char enable);
void setvesa_displaystart(int x,int y);
extern long scr_linelen;
extern long scr_linelen2;
void DxSetInitResolution(int x, int y);
int DxGetResX();
int DxGetResY();
void DXMouseTransform(unsigned short *x, unsigned short *y);
HWND GetGameWindow();
void DxLockBuffers(BOOL lock);
void StripBlt(void *data, unsigned int startline, unsigned long width);
#ifdef __cplusplus
}
#endif
#endif