gates_of_skeldal/MAPS/MAPY.H
2025-01-28 21:46:19 +01:00

631 lines
16 KiB
C
Raw Blame History

#define SD_AUTOMAP 0x1
#define SD_PLAY_IMPS 0x2
#define SD_MONST_IMPS 0x4
#define SD_THING_IMPS 0x8
#define SD_SOUND_IMPS 0x10
#define SD_ALARM 0x20
#define SD_PASS_ACTION 0x40
#define SD_TRANSPARENT 0x80
#define SD_PRIM_ANIM 0x100
#define SD_PRIM_VIS 0x200
#define SD_PRIM_GAB 0x400
#define SD_PRIM_FORV 0x800
#define SD_SEC_ANIM 0x1000
#define SD_SEC_VIS 0x2000
#define SD_SEC_GAB 0x4000
#define SD_SEC_FORV 0x8000
#define SD_LEFT_ARC 0x10000
#define SD_RIGHT_ARC 0x20000
#define SD_DOUBLE_SIDE 0x40000
#define SD_SPEC 0x80000
#define SD_COPY_ACTION 0x100000
#define SD_SEND_ACTION 0x200000
#define SD_APPLY_2ND 0x400000
#define SD_AUTOANIM 0x800000
#define SD_SECRET 0x20000000
#define SD_TRUESEE 0x40000000
#define SD_INVIS 0x80000000
#define MAPSIZE 100000
#define ITEM_SORTS 2000
#define MIN_DEPTH -20
#define MAX_DEPTH 20
#define M_ZOOM (1<<m_zoom)
#define TOTAL_MOBS 256
#define XITEMS_SCRIPT "items.scr"
#define XITEMS_PICS "items.pic"
#define ITEMS_SCRIPT mapFiles.items_script
#define ITEMS_PICS mapFiles.items_pics
typedef struct tstena
{
char prim,sec,oblouk,side_tag;
unsigned short sector_tag;
char xsec,ysec;
unsigned long flags;
char prim_anim,sec_anim,lclip,action;
}TSTENA;
typedef struct tsector
{
char floor,ceil;
char flags,sector_type; //sector_type = 0 - sector not used;
char action,side_tag;
unsigned short step_next[4];
unsigned short sector_tag;
}TSECTOR;
typedef struct tvyklenek
{
short sector,dir,xpos,ypos,xs,ys;
short items[9];
short reserved;
}TVYKLENEK;
extern TVYKLENEK vyklenky[256];
extern char side_chscr[];
typedef struct tmap
{
TSTENA sidedef[MAPSIZE][4];
TSECTOR sectordef[MAPSIZE];
}TMAP;
typedef struct tmap_edit_info
{
short x,y,layer,flags;
}TMAP_EDIT_INFO;
typedef TMAP_EDIT_INFO TMAP_EDIT[MAPSIZE];
typedef
struct mapglobal
{
char back_fnames[4][13];
int fade_r,fade_g,fade_b;
int start_sector;
int direction;
char mapname[30];
char map_effector;
char local_monsters;
char map_autofadefc;
char mappassw[54];
}MAPGLOBAL;
#define U_HLAVA 0x1
#define U_KRK 0x2
#define U_TELO 0x4
#define U_RUCE 0x8
#define U_LOKTE 0x10
#define U_PAS 0x20
#define U_NOHY 0x40
#define U_CHODIDLA 0x80
#define U_RAMENA 0x100
#define U_ZADA 0x200
#define U_RESERVED 0x80000000
#define VLS_SILA 0
#define VLS_SMAGIE 1
#define VLS_POHYB 2
#define VLS_OBRAT 3
#define VLS_MAXHIT 4
#define VLS_KONDIC 5
#define VLS_MAXMANA 6
#define VLS_OBRAN_L 7
#define VLS_OBRAN_H 8
#define VLS_UTOK_L 9
#define VLS_UTOK_H 10
#define VLS_OHEN 11
#define VLS_VODA 12
#define VLS_ZEME 13
#define VLS_VZDUCH 14
#define VLS_MYSL 15
#define VLS_HPREG 16
#define VLS_MPREG 17
#define VLS_VPREG 18
#define VLS_MGSIL_L 19
#define VLS_MGSIL_H 20
#define VLS_MGZIVEL 21
#define VLS_DAMAGE 22
#define VLS_KOUZLA 23
#define ZVL_OHEN 1
#define ZVL_VODA 2
#define ZVL_ZEME 3
#define ZVL_VZDUCH 4
#define ZVL_MYSL 5
#define IT_ARMOR 1
#define IT_WEAPON 2
#define IT_SCROLL 3
#define IT_SHOOTING 4
#define IT_THROW 5
#define IT_LEKTVAR 6
#define IT_JIDLO 7
#define IT_BATOH 8
#define IT_SPECIAL 9
#define IT_OTHER 0
#define IT_MAPLOC 256
#define IT_MONSTER 257
extern TSTR_LIST ls_sorts;
typedef short TVLASTNOST[2];
typedef struct titem
{
char jmeno[32]; //32 Jmeno predmetu
char popis[32]; //64
short zmeny[24]; //112 Tabulka, jakych zmen ma na hracovy vlastnosti
short podminky[4];//120 Tabulka, jake vlastnosti musi mit hrac k pouziti predmetu
short hmotnost,nosnost,druh; //126 druh = Typ predmetu
short umisteni; //128 Kam se predmet umisti?
short flags; //130 ruzne vlajky
short spell,magie,silaspell; //136 specialni kouzla
short use_event; //140 specialni udalost
unsigned short ikona,vzhled; //144 ikony a vzhled
short user_value; //146 uzivatelska hodnota
short keynum; //148 cislo klice
short polohy[2][2]; //157 souradnice poloh pro zobrazeni v inv
char typ_zbrane; //160 typ zbrane
char fly_flags; //158 fly_flags
word sound; // Rezevovano
short v_letu[16]; //192 cisla obrazku vyjadrujici letici predmet
short cena_low;
short cena_high;
char animace;
char hitpos;
char shiftup; //posunuti ve vyklenku
char rez;
short rezerva[12]; //224 rezervovane
}TITEM;
typedef struct snd_stamp
{
unsigned short sector; //2
char side,name[12],flags; //16
long strsmp,strloop,endloop; //28
unsigned short freq; //30
unsigned short volume; //32
}TSMP_STAMP;
extern PTRMAP *smplist;
#define SMP_START 0x1
#define SMP_MUSIC 0x2
#define SMP_ANIM 0x4
extern TMAP mapa;
extern TMAP_EDIT minfo;
extern long map_win;
extern long tool_bar;
extern int maplen;
extern char tool_sel;
extern MAPGLOBAL mglob;
extern word icone_color[7];
extern TITEM item_list[ITEM_SORTS];
extern short *item_place[MAPSIZE*4];
extern char chka[];
extern short *item_place[MAPSIZE*4];
extern short max_items;
void create_map_win(int xp,...);
void unselect_map(void);
void set_defaults(void);
int add_sector(int x,int y,int layer,int source_num);
void wire_sector(int sector);
void init_item_system(void);
void ikris(int,int,int,int,int);
void select_item(int itpos);
void change_tools();
char save_item_map(FILE *f,int id);
void load_item_map(void *data,int size);
#define MAX_ACTIONS 40
#define MA_GEN 0
#define MA_SOUND 1
#define MA_TEXTG 2
#define MA_TEXTL 3
#define MA_SENDA 4
#define MA_FIREB 5
#define MA_DESTR 6
#define MA_LOADL 7
#define MA_DROPI 8
#define MA_DIALG 9
#define MA_SSHOP 10
#define MA_CLOCK 11
#define MA_CACTN 12
#define MA_LOCK 13
#define MA_SWAPS 14
#define MA_WOUND 15
#define MA_IFJMP 16
#define MA_CALLS 17
#define MA_HAVIT 18
#define MA_STORY 19
#define MA_IFACT 20
#define MA_SNDEX 21
#define MA_TELEP 22
#define MA_PLAYA 23
#define MA_CREAT 24
#define MA_ISFLG 25
#define MA_CHFLG 26
#define MA_CUNIQ 27
#define MA_MONEY 28
#define MA_GUNIQ 29
#define MA_PICKI 30
#define MA_WBOOK 31
#define MA_RANDJ 32
#define MA_THEND 33
#define MA_GOMOB 34
#define MA_SHRMA 35
#define MA_MUSIC 36
#define MA_GLOBE 37 //global events
#define MA_IFSEC 38 //if sector num
#define MA_IFSTP 39 //if sector type
#define MAGLOB_LEAVEMAP 0 // v urcitou nastavenou hodinu a minutu dene
#define MAGLOB_STARTSLEEP 1 // postavy maji jit spat.
#define MAGLOB_ENDSLEEP 2 // postavy se probouzi
#define MAGLOB_CLICKSAVE 3 // p<>ed otev<65>en<65>m SAVE dialogu
#define MAGLOB_AFTERSAVE 4 // po ulo<6C>en<65> hry
#define MAGLOB_BEFOREMAGIC 5 // p<>ed vyvol<6F>n<EFBFBD>m kouzla
#define MAGLOB_AFTERMAGIC 6 //po vyvol<6F>n<EFBFBD> kouzla
#define MAGLOB_BEFOREMAPOPEN 7 //p<>ed otev<65>en<65>m mapy
#define MAGLOB_AFTERMAPOPEN 8 //po uzav<61>en<65> mapy
#define MAGLOB_BEFOREBATTLE 9 //p<>ed spu<70>t<EFBFBD>n<EFBFBD>m souboje
#define MAGLOB_AFTERBATTLE 10 //po ukon<6F>en<65> souboje
#define MAGLOB_BEFOREBOOK 11 //pred otev<65>en<65>m knihy
#define MAGLOB_AFTERBOOK 12 //po uzav<61>en<65> knihy
#define MAGLOB_ONROUND 13 //p<>i ka<6B>d<EFBFBD>m kole nebo po 10s
#define MAGLOB_ONDEADMAN 14 //p<>i umrt<72> mu<6D>e
#define MAGLOB_ONDEADWOMAN 15 //p<>i umrt<72> <20>eny
#define MAGLOB_ONDEADALL 16 //p<>i umrt<72> v<>ech postav
#define MAGLOB_ONHITMAN 17 //p<>i z<>sahu mu<6D>e
#define MAGLOB_ONHITWOMAN 18 //p<>i z<>sahu <20>eny
#define MAGLOB_ONNEWRUNE 19 //p<>i nalezen<65> nov<6F> runy
#define MAGLOB_ONPICKITEM 20 //p<>i sebr<62>n<EFBFBD> p<>edm<64>tu (pro speci<63>ln<6C> p<>edm<64>ty)
#define MAGLOB_ONSTEP 21 //p<>i kroku (p<>ed animaci)
#define MAGLOB_ONTURN 22 //p<>i oto<74>en<65> (p<>ed animaci)
#define MAGLOB_ALARM 23 //p<>i spu<70>t<EFBFBD>n<EFBFBD> alarmu
#define MAGLOB_ONFIREMAGIC 24
#define MAGLOB_ONWATERMAGIC 25
#define MAGLOB_ONGROUNDMAGIC 26
#define MAGLOB_ONAIRMAGIC 27
#define MAGLOB_ONMINDMAGIC 28
#define MAGLOB_ONSPELLID1 29 //p<>i jednom konr<6E>tn<74>m kouzle
#define MAGLOB_ONSPELLID2 30 //p<>i jednom konr<6E>tn<74>m kouzle
#define MAGLOB_ONSPELLID3 31 //p<>i jednom konr<6E>tn<74>m kouzle
#define MAGLOB_ONSPELLID4 32 //p<>i jednom konr<6E>tn<74>m kouzle
#define MAGLOB_ONSPELLID5 33 //p<>i jednom konr<6E>tn<74>m kouzle
#define MAGLOB_ONSPELLID6 34 //p<>i jednom konr<6E>tn<74>m kouzle
#define MAGLOB_ONSPELLID7 35 //p<>i jednom konr<6E>tn<74>m kouzle
#define MAGLOB_ONSPELLID8 36 //p<>i jednom konr<6E>tn<74>m kouzle
#define MAGLOB_ONSPELLID9 37 //p<>i jednom konr<6E>tn<74>m kouzle
#define MAGLOB_ONTIMER1 38 //cas - pocet hernich sekund od nastaveni
#define MAGLOB_ONTIMER2 39 //cas - pocet hernich sekund od nastaveni
#define MAGLOB_ONTIMER3 40 //cas - pocet hernich sekund od nastaveni
#define MAGLOB_ONTIMER4 41 //cas - pocet hernich sekund od nastaveni
#define MAGLOB_ONFLUTE1 42 //zahrani urcite melodie
#define MAGLOB_ONFLUTE2 43 //zahrani urcite melodie
#define MAGLOB_ONFLUTE3 44 //zahrani urcite melodie
#define MAGLOB_ONFLUTE4 45 //zahrani urcite melodie
#define MAGLOB_ONFLUTE5 46 //zahrani urcite melodie
#define MAGLOB_ONFLUTE6 47 //zahrani urcite melodie
#define MAGLOB_ONFLUTE7 48 //zahrani urcite melodie
#define MAGLOB_ONFLUTE8 49 //zahrani urcite melodie
#define MAGLOB_NEXTID 50 //mus<75> b<>t posledn<64>
typedef struct tma_gen
{
unsigned action : 6;
unsigned cancel : 1;
unsigned once : 1;
unsigned ps:1;
unsigned pf:1;
unsigned ts:1;
unsigned tf:1;
unsigned li:1;
unsigned ul:1;
unsigned ia:1;
unsigned sp:1;
unsigned as:1;
unsigned am:1;
unsigned a2:1;
unsigned pa:1;
unsigned us:1; //uspesne spec proc
unsigned od:1; //otevreni dveri
unsigned vy:1;
}TMA_GEN;
typedef struct tma_sound
{
char action,flags,eflags; //3
char bit16; //4
char volume; //5
char soundid; //6
unsigned short freq; //8
long start_loop,end_loop,offset;//20
char filename[12]; //32
}TMA_SOUND;
typedef struct tma_text
{
char action,flags,eflags,pflags;
long textindex;
}TMA_TEXT;
typedef struct tma_cactn
{
char action,flags,eflags,pflags;
short sector,dir;
}TMA_CACTN;
typedef struct tma_swapsectors
{
char action,flags,eflags,pflags;
short sector1,sector2;
}TMA_SWAPSC;
typedef struct tma_wounds
{
char action,flags,eflags,pflags;
short minor,major;
}TMA_WOUND;
typedef struct tma_two_parms
{
char action,flags,eflags;
short parm1,parm2;
}TMA_TWOP;
typedef struct tma_send_action
{
char action,flags,eflags,change_bits;
unsigned short sector,side,s_action;
char delay;
}TMA_SEND_ACTION;
typedef struct tma_fireball
{
char action,flags,eflags;
short xpos,ypos,zpos,speed,item;
}TMA_FIREBALL;
typedef struct tma_loadlev
{
char action,flags,eflags;
short start_pos;
char dir;
char name[13];
}TMA_LOADLEV;
typedef struct tma_dropitm
{
char action,flags,eflags;
short item;
}TMA_DROPITM;
typedef struct tma_codelock
{
char action,flags,eflags;
char znak;
char string[8];
char codenum;
}TMA_CODELOCK;
typedef struct tma_lock
{
char action,flags,eflags;
short key_id;
short thieflevel;
}TMA_LOCK;
typedef struct tma_uniq
{
char action,flags,eflags;
TITEM item;
}TMA_UNIQ;
typedef struct tma_globe
{
char action,flags,eflags,event; //event - MAGLOB_XXXX
unsigned short sector; //sektor of action target, when event occured
unsigned char side; //side of action target, when event occured
unsigned char cancel; //1 - cancel event
unsigned long param; //event depend param - zero is default
}TMA_GLOBE;
typedef struct tma_ifsec
{
char action,flags,eflags;
unsigned char side; //side of action target, when event occured
unsigned short sector; //sektor of action target, when event occured
short line; //jump line
char invert; //invert condition
}TMA_IFSEC;
typedef union tmulti_action
{
struct tma_gen general;
struct tma_sound sound;
struct tma_text text;
struct tma_send_action send_a;
struct tma_fireball fireball;
struct tma_loadlev loadlev;
struct tma_dropitm dropi;
struct tma_codelock clock;
struct tma_cactn cactn;
struct tma_lock lock;
struct tma_swapsectors swaps;
struct tma_wounds wound;
struct tma_two_parms twop;
struct tma_uniq uniq;
struct tma_globe globe;
struct tma_ifsec ifsec;
}TMULTI_ACTION;
extern TMULTI_ACTION **multi_actions[MAPSIZE*4];
//enemies
#define MOBS_INV 16
#define MBS_GUARD 0 // stoji na miste a strazi
#define MBS_WAITING 1 // stoji na miste a automaticky utoci
#define MBS_WALKING 2 // chodi po mistnosti a nevsima si niceho
#define MBS_LISTENING 3 // stoji a posloucha. Pri zvuku se sebere a jde tim smerem
#define MBS_ANGRY 4 // chodi a zautoci na prvniho nepritele
#define MBS_ALIEN 5 // nahodne chodi po bludisti a chova se zakernicky
#define MIQ_STAY 0 // nepronasleduje sve nepratele
#define MIQ_PURSUE 1 // pokud nekoho zahledne jde za nim
#define MIQ_RUN 2 // stane se alienem
#define MIQ_FLEE 3 // potvora utika od sveho protivnika
#define MANI_FORWARD 0
#define MANI_LEFT 1
#define MANI_BACKWARD 2
#define MANI_RIGHT 3
#define MANI_COMBAT 4
#define MANI_TOHIT 5
#define MOB_SOUNDS 4
typedef struct tmob
{
char name[30]; //jmeno moba
short casting; //cislo kouzla
short adjusting[16*6]; //volba stredu pro animace
word sector,dir; //pozice
char locx,locy; //presna pozice
char headx,heady; //pozice kam mob miri
word anim_counter; //citac animaci
short vlastnosti[24]; //zakladni vlastnosti potvory
short inv[MOBS_INV]; //batoh potvory
short lives; //pocet zivotu potvory
short cislo_vzoru; //informace urcujici ze ktereho vzoru byl mob vytvoren
short speed; //rychlost pohybu
short dohled; //kam dohl<68>dne
short dosah; //okam<61>ik za<7A><61>tku souboje
char stay_strategy; //chovani moba ve statickem modu (nepronasleduje)
char walk_data; //cislo potrebne pro pohyb moba v bludisti
word bonus; //bonus za zabiti
char flee_num; //pravdepodobnost uteku
char anim_counts[6]; //pocet animacnich policek pro kazdy pohyb
char mobs_name[7]; //zaklad jmena souboru pro moba
long experience; //zkusenost
char vlajky; //BIT0 - 1 v boji
char anim_phase; //??
short csektor; //Cilovy sektor
short home_pos; //domaci pozice
short next; //Cislo dalsiho moba, ktery stoji na jeho pozici
char actions; //pocet akci ktere muze potvora provest v kole
char hit_pos; //animacni pozice kdy mob zasahne
word sounds[MOB_SOUNDS]; //4 zvukove udalosti
signed char paletts_count;
char mode;
short dialog;
char dialog_reserved;
word money; //obnos ktery ma u sebe
word specproc; //cislo udalosti pro akci potvory
char reserved[3]; //rezervovana data
}TMOB;
extern TMOB moblist[TOTAL_MOBS];
#define SHP_SELL 0x1 //objekt lze prodat
#define SHP_BUY 0x2 //objekt lze koupit
#define SHP_AUTOADD 0x4 //objekt pribyva casem
#define SHP_SPECIAL 0x8 //objekt se objevi jen obcas
#define SHP_TYPE 0x80 //objekt je popis typu
#define SHP_NOEDIT 0x40 //objekt se nenahrava do editoru.
typedef struct tproduct
{
short item; //cislo predmetu ktere nabizi
int cena; //cena za jeden
short trade_flags; //vlajky
int pocet; //pocet predmetu na sklade
int max_pocet;
}TPRODUCT;
typedef struct tshop
{
char keeper[16];
char picture[13];
int koef;
int products; //celkova velikost listu, v behu ma jiny vyznam - cislo bloku obrazku
int shop_id;
int list_size;
short spec_max; //maximalni pocet specialnich predmetu
TPRODUCT *list;
}TSHOP;
#define TRN_EXPENSIVE 0x1 //0 - vypocet basic+koef*lev, 1 - vypocet basic+koef*2^level;
#define TRN_CONTROL 0x2 //1 - ridi max_lev podle contr_vls. Hodnota se vynasobi koef/100 a pokud je mensi nez level vlastnosti pak nedojde k nabidnuti trainingu.
typedef struct tsession
{
short vls;
int basic_price;
int koef;
char flags;
char max_lev;
short contr_vls;
short vls_koef;
}TSESSION;
typedef struct ttraining
{
char trainer[16];
char picture[12];
int list_count;
TSESSION *list;
}TTRAINING;
extern TSHOP *shop_list;
extern int max_shops;
void item_edit(TITEM *it);
void calc_changes_mem(void *orgn,void *new, void *maskreg, char *scr);
void move_changes(void *source,void *target, void *chmem, long size);