gates_of_skeldal/game/wizard.c

461 lines
11 KiB
C
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#include <platform/platform.h>
#include <stdlib.h>
#include <ctype.h>
#include <string.h>
#include <stdio.h>
#include <malloc.h>
#include <libs/types.h>
#include <libs/bgraph.h>
#include <libs/event.h>
#include <libs/devices.h>
#include <libs/bmouse.h>
#include <libs/memman.h>
#include <platform/sound.h>
#include <libs/strlite.h>
#include <libs/gui.h>
#include <libs/basicobj.h>
#include <time.h>
#include <stdarg.h>
#include "globals.h"
void kamenik2windows(const char *src, int size, char *trg);
#define BREAK
static void wzprintf(const char *text,...)
{
va_list lst;
va_start(lst, text);
vprintf(text, lst);
}
static void wzputs(const char *text)
{
wzprintf(text);
wzprintf("\r\n");
}
static void wzcls()
{
}
static int wzscanf(const char *prompt, const char *format,...)
{
va_list lst;
va_start(lst, format);
return vscanf(format, lst);
}
char *side_flags[]=
{
"AUTOMAP",
"!PLR",
"!MONST",
"!THING",
"!SOUND",
"ALARM",
"PASS",
"TRANSPARENT",
"P_ANIM",
"P_VIS",
"P_PING",
"P_FORW",
"S_ANIM",
"S_VIS",
"S_PING",
"S_FORW",
"LEFT_A",
"RIGHT_A",
"ALT_SIDES",
"SPEC",
"COPY",
"SEND",
"APLY2ND",
"AUTOANIM",
"",
"",
"",
"",
"",
"SECRET",
"TRUESEE",
"INVIS"
};
char *obl_flags[]=
{
"RECESS",
"UP_SIDE",
"DOWN_SIDE",
"ITPUSH"
};
char *mc_flags[]=
{
"MAPPED",
"FLY_OBJECT",
"PLAYER",
"DEAD_PLAYER",
"SPECTXTR",
"SAFEPLACE",
"UNUSED",
"MARKED!",
"SHADED",
"STAIRS",
"DOWN",
"!AUTOMAP",
"!SUMMON"
};
void mman_scan(int )
{
}
void show_flags(int number,char **flags,char nums)
{
int i=0;
while (nums--)
{
if (number & 1) wzprintf("%s ",flags[i]);
i++;
number>>=1;
}
}
void spell_group_invis()
{
int i;
char ok=1;
for(i=0;i<POCET_POSTAV;i++) if (postavy[i].sektor==viewsector && !(postavy[i].stare_vls[VLS_KOUZLA] & SPL_INVIS))
{
postavy[i].stare_vls[VLS_KOUZLA]|=SPL_INVIS;
ok=0;
}
if (ok)
for(i=0;i<POCET_POSTAV;i++) if (postavy[i].sektor==viewsector)
{
postavy[i].stare_vls[VLS_KOUZLA]&=~SPL_INVIS;
}
for(i=0;i<POCET_POSTAV;i++) prepocitat_postavu(postavy+i);
build_all_players();
}
static void advence_player(int player,int level,char auto_advance)
{
THUMAN *h;
float mh,mv;
if (level<2) return;
h=postavy+player;
mh=(float)human_selected->jidlo/MAX_HLAD(human_selected);
mv=(float)human_selected->voda/MAX_ZIZEN(human_selected);
human_selected=h;
h->exp=level_map[level-2];
check_player_new_level(h);
if (auto_advance)
{
int vlssuma=h->vlastnosti[VLS_SILA]+
h->vlastnosti[VLS_OBRAT]+
h->vlastnosti[VLS_POHYB]+
h->vlastnosti[VLS_SMAGIE];
int b,i;
for(i=0;i<4;i++)
{
b=h->vlastnosti[i]*h->bonus/vlssuma;
h->bonus-=b;vlssuma-=h->vlastnosti[i];
while (b--) advance_vls(i);
}
prepocitat_postavu(human_selected);
}
human_selected->jidlo=(int)(mh*MAX_HLAD(human_selected));
human_selected->voda=(int)(mv*MAX_ZIZEN(human_selected));
wzprintf("%s ziskal%s uroven cislo %d\r\n",h->jmeno,h->female?"a":"",level);
}
extern char folow_mode;
extern char folow_mob;
void macro_drop_item();
static char take_money()
{
int i;
if (!wzscanf("Kolik: (0 - zrusit):","%d",&i)) return 0;
money+=i;
if (i)
{
SEND_LOG("(WIZARD) Take Money %d, total %d",i,money);
}
return (i!=0);
}
#define ALL "ALL"
static char purge_map()
{
char buffer[200];
char *c;
STOP();
/* struct find_t rc;
int rs;
concat(c,pathtable[SR_TEMP],"*.TMP");
rs=_dos_findfirst(c,_A_NORMAL,&rc);
while (rs==0)
{
if (rc.name[0]!='~') wzputs(rc.name);
rs=_dos_findnext(&rc);
}
_dos_findclose(&rc);*/
wzprintf("\r\n Zadej jmeno tempu (all - vse):");gets(buffer);
if (buffer[0]==0) return 0;
strupper(buffer);
concat(c,pathtable[SR_TEMP],buffer);
if (strcmp(buffer,ALL) && check_file_exists_ex(c))
{
wzputs("Soubor nenalezen!");
return 0;
}
SEND_LOG("(WIZARD) Purge Map: '%s'",buffer,0);
if (!strcmp(buffer,ALL)) purge_temps(0);
else remove(c);
return 1;
}
static char heal_meditate(void)
{
int a,b,i;
THUMAN *p;
if (!wzscanf("Obnovit postavu c: (0 - vsechny, -1 - zrusit):","%d",&b)) return 0;
if (b==-1) return 0;
if (b) a=b-1;else a=0,b=POCET_POSTAV;
p=postavy+a;
for(i=a;i<b;i++,p++) if (p->used && p->lives)
{
p->lives=p->vlastnosti[VLS_MAXHIT];
p->mana=p->vlastnosti[VLS_MAXMANA];
p->kondice=p->vlastnosti[VLS_KONDIC];
p->jidlo=MAX_HLAD(p);
p->voda=MAX_ZIZEN(p);
SEND_LOG("(WIZARD) Restoring character '%s'",p->jmeno,0);
bott_draw(1);
}
return 1;
}
static char raise_death(void)
{
int b;
THUMAN *p;
char *c,*d;
if (!wzscanf("Obzivit postavu c: (0 a -1 - zrusit):","%d",&b)) return 0;
b--;
if (b<0) return 0;
p=postavy+b;
p->lives=p->vlastnosti[VLS_MAXHIT];
p->mana=p->vlastnosti[VLS_MAXMANA];
p->kondice=p->vlastnosti[VLS_KONDIC];
c="(WIZARD) '%s' has been returned to game by gods power!";d=strchr(c,'\'');
wzprintf(d,p->jmeno);putchar('\r\n');
bott_draw(1);
return 0;
}
/*
static char raise_killed_monster(HWND hDlg)
{
HWND listdlg=PrepareListWindow(hDlg);
HWND list=GetDlgItem(listdlg,IDC_LIST);
char buff[256];
int i;
int res;
for (i=0;i<MAX_MOBS;i++) if (~mobs[i].vlajky & MOB_LIVE && mobs[i].cislo_vzoru!=0)
{
int p;
_snprintf(buff,sizeof(buff),"%4d. %s (sector: %d home %d)",i,mobs[i].name,mobs[i].sector,mobs[i].home_pos);
kamenik2windows(buff,strlen(buff),buff);
p=ListBox_AddString(list,buff);
ListBox_SetItemData(list,p,i);
}
res=PumpDialogMessages(listdlg);
while (res==IDOK)
{
int cnt;
for (i=0,cnt=ListBox_GetCount(list);i<cnt;i++) if (ListBox_GetSel(list,i))
{
int idx=ListBox_GetItemData(list,i);
mobs[idx].vlajky|=MOB_LIVE;
mobs[idx].lives=mobs[idx].vlastnosti[VLS_MAXHIT];
wzprintf("%s znovu povstal(a)\r\n",mobs[idx].name);
SEND_LOG("(WIZARD) '%s' has been raised",mobs[idx].name,0);
}
res=PumpDialogMessages(listdlg);
}
CloseListWindow(listdlg);
return 1;
}
*/
void unaffect();
extern char immortality;
extern char nohassle;
static char set_immortality()
{
immortality=!immortality;
SEND_LOG("(WIZARD) Immortality has been turned %s.",immortality?"on":"off",0);
wzprintf("Nesmrtelnost byla %s.\r\n",immortality?"zapnuta":"vypnuta");
return 0;
}
static char set_nohassle()
{
nohassle=!nohassle;
SEND_LOG("(WIZARD) Nohassle has been turned %s.",nohassle?"on":"off",0);
wzprintf("Nevycititelnost byla %s.\r\n",nohassle?"zapnuta":"vypnuta");
return 0;
}
static char advance_weapon()
{
int p,i;
char buff[128];
THUMAN *h;
if (!wzscanf("Cislo postavy: (0 = Zpet)","%d",&p)) return 0;
if (p==0) return 0;
h=postavy+p-1;
do
{
int bonus, value;
for(i=0;i<TPW_MAX;i++) wzprintf("%d. %-15s: %2d Exp %5d\r\n",i+1,texty[91+i],h->bonus_zbrani[i],h->weapon_expy[i]);
if (!wzscanf("<Zbran> <Hodnota>","%[^\n]",buff)) return 0;
if (buff[0]==0) return 0;
if (sscanf(buff,"%d %d",&bonus,&value)!=2) wzputs("Huh?!");
else
{
bonus--;
if (bonus<0 || bonus>=TPW_MAX) wzputs("Spatna zbran");
else
if (value<0 || value>=10) wzputs("Spatna hodnota");
else
h->bonus_zbrani[bonus]=value;
}
}
while(1);
}
static reload_mobs()
{
extern char reset_mobiles;
reset_mobiles=1;
strcopy_n(loadlevel.name,level_fname,sizeof(loadlevel.name));
loadlevel.start_pos=viewsector;
loadlevel.name[12]=0;
loadlevel.dir=viewdir;
send_message(E_CLOSE_MAP);
}
static char display_game_status(void)
{
short *v;
THUMAN *p;
TSTENA *s;
TSECTOR *ss;
register i,cn,astr;
wzcls();
SEND_LOG("(WIZARD) Starting wizard window at Sect %d Side %d",viewsector,viewdir);
wzprintf("Sektor: %5d Smer: %d Skupina %d \r\n",viewsector,viewdir,cur_group);
for(i=0,p=postavy;i<POCET_POSTAV;i++,p++)
if (p->used)
wzprintf("%d.%-14s (%d) Sek:%5d Smr:%d HPReg:%d MPReg:%d VPReg:%d %04X%s\r\n",i+1,p->jmeno,p->groupnum,p->sektor,p->direction,p->vlastnosti[VLS_HPREG],
p->vlastnosti[VLS_MPREG], p->vlastnosti[VLS_VPREG], p->vlastnosti[VLS_KOUZLA], p->lives?"":"(smrt)");
else
wzprintf("%d. (nepouzito)\r\n",i);
wzputs("");
wzprintf("Predmet(y) v mysi: ");
v=picked_item;
if (v==NULL) wzprintf("<zadne>");else while(*v) wzprintf("%d ",abs(*v++)-1);
wzputs("\r\n");
for(i=0,cn=0,astr=0;i<MAX_MOBS;i++)
{
if (mobs[i].vlajky & MOB_LIVE) cn++;
if (mobs[i].vlajky & MOB_MOBILE) astr++;
}
wzprintf("Celkem potvor ve hre: %5d (+%d) astral mobiles\r\n"
"Celkem predmetu ve hre:%5d\r\n"
" .. z toho klonu: %5d\r\n",cn-astr,astr,item_count,item_count-it_count_orgn);
wzputs("");
ss=map_sectors+viewsector;
s=map_sides+viewsector*4+viewdir;
wzprintf("Sector: (%d) Podlaha %d Strop %d Cil akce %d Smer akce %d Akce %d\r\n",
ss->sector_type, ss->floor,ss->ceil,ss->sector_tag,ss->side_tag,ss->action);
wzprintf(" Vychody: Sev %d Vych %d Jih %d Z<>p %d\r\n",ss->step_next[0],ss->step_next[1],ss->step_next[2],ss->step_next[3]);
wzprintf(" Vlajky: %02X %02X ",ss->flags,map_coord[viewsector].flags);show_flags(map_coord[viewsector].flags,mc_flags,12);
wzputs("\r\n");
wzprintf("Stena: Prim %d Sec %d Obl %d Anim_prim %d/%d Anim_sec %d/%d\r\n",
s->prim,s->sec,s->oblouk & 0xf,s->prim_anim>>4,s->prim_anim & 0xf,s->sec_anim>>4,s->sec_anim & 0xf);
wzprintf(" Cil akce %d Smer akce %d Akce %d\r\n",s->action,s->sector_tag,s->side_tag & 0x3);
wzprintf(" Multiakce: %s\r\n",macros[viewsector*4+viewdir]==NULL?"<zadna>":"Existuje");
wzprintf(" Vlajky: %04X %02X %02X ",s->flags,s->oblouk>>4,s->side_tag>>2);
wzputs("");
show_flags(s->flags,side_flags,32);
show_flags(s->oblouk>>4,obl_flags,4);
return 0;
}
void wizard_kbd(EVENT_MSG *msg,void **usr)
{
char c;
if (map_with_password && debug_enabled!=266859) return;
usr;
if (msg->msg==E_KEYBOARD)
{
int c=va_arg(msg->data,int)>>8;
msg->msg=-1;
switch (c)
{
case 'C':
case '<':log_combat=!log_combat;break;
case '=':show_lives=!show_lives;break;
case '>':if (mman_action!=NULL) mman_action=NULL;else mman_action=mman_scan;break;
case '@':set_immortality();set_nohassle();break;
case 'A':bott_draw_fletna();break;
case 'B':wire_global_map();break;
case '?':cur_group=10;break;/*folow_mode=!folow_mode;
if (folow_mode) folow_mob=mob_map[map_sectors[viewsector].step_next[viewdir]]-1;
else for(c=0;c<POCET_POSTAV;c++) if (postavy[c].groupnum==cur_group) viewsector=postavy[c].sektor;
if (folow_mob==255) folow_mode=0;
*/
break;
default:
msg->msg=E_KEYBOARD;break;
}
}
return;
}
c
void install_wizard()
{
send_message(E_ADD,E_KEYBOARD,wizard_kbd);
}