gates_of_skeldal/platform/CMakeLists.txt
2025-04-15 09:49:43 +02:00

104 lines
3.3 KiB
CMake

add_library(skeldal_platform STATIC)
target_sources(skeldal_platform PRIVATE
legacy_coroutines.cpp
platform.cpp
int2ascii.c
istr.c
file_access.cpp
config.cpp
error.cpp
timer.cpp
getopt.c
achievements.cpp
)
set(all_libs
skeldal_main
skeldal_libs
skeldal_platform
skeldal_sdl
skeldal_libs
${SDL2_LIBRARIES}
${STANDARD_LIBRARIES})
if(WIN32)
target_sources(skeldal_platform PRIVATE
windows/save_folder.cpp
windows/map_file.cpp
)
add_executable(skeldal WIN32)
target_sources(skeldal PRIVATE
windows/app_start.cpp
windows/skeldal.manifest
windows/skeldal.rc
)
target_compile_definitions(skeldal_platform PRIVATE PLATFORM_WINDOWS)
if(CMAKE_SIZEOF_VOID_P EQUAL 8)
# 64-bit
set(STEAMLIB ${STEAMWORKS_SDK_DIR}redistributable_bin/win64/steam_api64.lib)
set(STEAMDLL ${STEAMWORKS_SDK_DIR}redistributable_bin/win64/steam_api64.dll)
target_compile_definitions(skeldal_platform PRIVATE PLATFORM_WINDOWS_64)
else()
# 32-bit
set(STEAMLIB ${STEAMWORKS_SDK_DIR}/redistributable_bin/win32/steam_api.lib)
set(STEAMDLL ${STEAMWORKS_SDK_DIR}redistributable_bin/win64/steam_api.dll)
target_compile_definitions(skeldal_platform PRIVATE PLATFORM_WINDOWS_32)
endif()
target_link_libraries(skeldal ${all_libs} ${STEAMLIB})
add_custom_command(TARGET skeldal POST_BUILD COMMAND ${CMAKE_COMMAND} -E copy_if_different
${STEAMDLL} $<TARGET_FILE_DIR:skeldal>
)
message(STATUS "Building for Windows")
elseif(UNIX AND NOT APPLE)
target_sources(skeldal_platform PRIVATE
linux/save_folder.cpp
linux/map_file.cpp
)
add_executable(skeldal_bin)
target_sources(skeldal_bin PRIVATE
linux/app_start.cpp
)
target_compile_definitions(skeldal_bin PRIVATE PLATFORM_LINUX)
if(CMAKE_SIZEOF_VOID_P EQUAL 8)
# 64-bit
set(STEAMLIB ${STEAMWORKS_SDK_DIR}/redistributable_bin/linux64/libsteam_api.so)
target_compile_definitions(skeldal_bin PRIVATE PLATFORM_LINUX_64)
else()
# 32-bit
set(STEAMLIB ${STEAMWORKS_SDK_DIR}/redistributable_bin/linux32/libsteam_api.so)
target_compile_definitions(skeldal_bin PRIVATE PLATFORM_LINUX_32)
endif()
add_custom_command(
TARGET skeldal_bin POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy
${CMAKE_CURRENT_LIST_DIR}/linux/skeldal.sh
${CMAKE_RUNTIME_OUTPUT_DIRECTORY}/skeldal.sh)
target_link_libraries(skeldal_bin ${all_libs} ${STEAMLIB})
message(STATUS "Building for Linux")
elseif(APPLE)
target_sources(skeldal_platform PRIVATE
mac_os/save_folder.cpp
)
add_executable(skeldal)
target_sources(skeldal PRIVATE
linux/app_start.cpp
)
target_compile_definitions(mylib PRIVATE PLATFORM_MACOS)
set(STEAMLIB ${STEAMWORKS_SDK_DIR}/redistributable_bin/osx/libsteam_api.dylib)
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wno-deprecated-declarations")
message(STATUS "Building for macOS")
target_link_libraries(skeldal ${all_libs} ${STEAMLIB})
else()
error("Platform not detected, please add new platform here")
endif()
set_property(TARGET skeldal_platform PROPERTY CXX_STANDARD 20)
add_subdirectory(sdl)