gates_of_skeldal/platform/achievements.cpp
2025-04-15 09:49:43 +02:00

103 lines
2.4 KiB
C++

#include "achievements.h"
#include <steam/steam_api.h>
#include "error.h"
#include <string.h>
#include <sstream>
extern "C" {
#include <libs/event.h>
}
static char steam_available = 0;
static char steam_initialized = 0;
void run_steam_callbacks(const EVENT_MSG *msg,void **) {
if (msg->msg == E_IDLE) {
SteamAPI_RunCallbacks();
}
}
void achievements_init()
{
if (!steam_initialized) {
steam_initialized = 1;
steam_available = SteamAPI_Init();
if (steam_available) {
send_message(E_ADD, E_IDLE, &run_steam_callbacks);
SteamUserStats()->RequestUserStats(SteamUser()->GetSteamID());
} else {
steam_available = 0;
}
}
}
void achievements_shutdown()
{
if (steam_available) {
send_message(E_DONE, E_IDLE, &run_steam_callbacks);
SteamAPI_Shutdown();
steam_available = 0;
steam_initialized = 0;
}
}
int8_t set_achievement(const char *id)
{
achievements_init();
if (!steam_available) {
return -1;
}
if (SteamUserStats() && SteamUserStats()->SetAchievement(id)) {
SteamUserStats()->StoreStats();
return 0;
} else {
return -1;
}
}
int8_t clear_achievement(const char *id)
{
achievements_init();
if (!steam_available) {
return -1;
}
if (SteamUserStats() && SteamUserStats()->ClearAchievement(id)) {
SteamUserStats()->StoreStats();
return 0;
} else {
return -1;
}
}
char is_steam_available()
{
return steam_available;
}
char *get_steam_status()
{
std::ostringstream oss;
int num_achievements = SteamUserStats()->GetNumAchievements();
oss << "SteamAPI_Init: " << ( SteamAPI_Init() ? "success" : "failure") << "\n";
oss << "UserStats pointer: " << SteamUserStats() << "\n";
oss << "Is Steam overlay enabled:" << (SteamUtils()->IsOverlayEnabled() ? "yes" : "no") << "\n";
oss << "AppID: "<< SteamUtils()->GetAppID() << "\n";
oss << "Num Achievements: " << num_achievements << "\n";
for (int i = 0; i < num_achievements; ++i) {
const char* name = SteamUserStats()->GetAchievementName(i);
bool achieved = false;
SteamUserStats()->GetAchievement(name, &achieved);
oss << "[" << i << "] " << name << " - " << (achieved ? "Yes" : "No") << "\n";
}
std::string str = oss.str();
char *out = strdup(str.c_str());
return out;
}