mirror of
https://github.com/ondra-novak/gates_of_skeldal.git
synced 2025-07-04 13:46:58 -04:00
1137 lines
41 KiB
C++
1137 lines
41 KiB
C++
#include "sdl_context.h"
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#include "keyboard_map.h"
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#include <atomic>
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#include <cassert>
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#include "../platform.h"
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#include <cmath>
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#include <iostream>
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#include <fstream>
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#include <stdexcept>
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#include <sstream>
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#include <algorithm>
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#include <steam/steam_api.h>
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#include <stdbool.h>
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#include <thread>
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#include <mutex>.
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#include <condition_variable>
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#include <chrono>
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#include <string_view>
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#include <stop_token>
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void SDLContext::SDL_Deleter::operator ()(SDL_Window* window) {
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SDL_DestroyWindow(window);
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}
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void SDLContext::SDL_Deleter::operator ()(SDL_Renderer* renderer) {
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SDL_DestroyRenderer(renderer);
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}
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void SDLContext::SDL_Deleter::operator ()(SDL_Surface* surface) {
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SDL_FreeSurface(surface);
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}
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void SDLContext::SDL_Deleter::operator ()(SDL_Texture* texture) {
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SDL_DestroyTexture(texture);
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}
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void SDLContext::SDL_Audio_Deleter::operator()(SDL_AudioDeviceID x) {
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SDL_CloseAudioDevice(x);
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}
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struct SDL_INIT_Context {
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SDL_INIT_Context() {
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if (SDL_Init(SDL_INIT_VIDEO|SDL_INIT_TIMER|SDL_INIT_AUDIO|SDL_INIT_JOYSTICK) < 0) {
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SDL_Log("Unable to initialize SDL: %s", SDL_GetError());
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exit(1);
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}
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if (SDL_NumJoysticks() > 0) {
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if (SDL_IsGameController(0)) {
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controller = SDL_JoystickOpen(0);
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SDL_JoystickEventState(SDL_ENABLE);
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}
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}
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inited = true;
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}
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~SDL_INIT_Context() {
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if (controller) SDL_JoystickClose(controller);
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SDL_Quit();
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}
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bool inited = false;
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SDL_Joystick *controller = nullptr;
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};
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static SDL_INIT_Context init_context = {};
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SDLContext::SDLContext() {
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if (!init_context.inited) throw std::runtime_error("SDL not inited");
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}
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void handle_sdl_error(const char *msg) {
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char buff[512];
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snprintf(buff, sizeof(buff), "SDL critical error (check video driver): %s %s",msg, SDL_GetError());
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throw std::runtime_error(buff);
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}
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void SDLContext::generateCRTTexture(SDL_Renderer* renderer, SDL_Texture** texture, int width, int height, CrtFilterType type) {
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if (type == CrtFilterType::autoselect) {
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if (height >= 1200) type = CrtFilterType::scanlines_2;
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else type = CrtFilterType::scanlines;
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}
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int interfer = 1;
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switch (type) {
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case CrtFilterType::scanlines: interfer = 2;break;
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case CrtFilterType::scanlines_2: interfer = 3;break;
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case CrtFilterType::rgb_matrix_2: interfer = 3;break;
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case CrtFilterType::rgb_matrix_3: interfer = 4;break;
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default: break;
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}
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if (type == CrtFilterType::scanlines || type == CrtFilterType::scanlines_2) {
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width = 32;
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} else {
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unsigned int mult_of_base = std::max<unsigned int>((height+320)/640,interfer);
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width = width * interfer / mult_of_base;
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}
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{
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unsigned int mult_of_base = std::max<unsigned int>((height+240)/480,interfer);
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height = height * interfer / mult_of_base;
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}
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// Vytvoř novou texturu ve správné velikosti
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*texture = SDL_CreateTexture(renderer, SDL_PIXELFORMAT_RGBA8888, SDL_TEXTUREACCESS_STREAMING, width, height);
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if (!*texture) {
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type = CrtFilterType::none;
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return; //crt filter failed to create, do not use filter
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}
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SDL_SetTextureBlendMode(*texture, SDL_BLENDMODE_MUL);
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// Zamkni texturu pro přímý přístup k pixelům
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void* pixels;
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int pitch;
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if (SDL_LockTexture(*texture, nullptr, &pixels, &pitch)<0) {
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SDL_DestroyTexture(*texture);
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*texture = nullptr;
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type = CrtFilterType::none;
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return;
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}
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Uint32* pixelArray = (Uint32*)pixels;
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if (type == CrtFilterType::scanlines) {
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Uint32 darkPixel = 0xA0A0A0FF;
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Uint32 transparentPixel = 0xFFFFFFC0;
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for (int y = 0; y < height; y++) {
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Uint32 color = ((y & 1)== 0) ? darkPixel : transparentPixel;
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for (int x = 0; x < width; x++) {
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pixelArray[y * (pitch / 4) + x] = color;
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}
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}
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}
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else if (type == CrtFilterType::scanlines_2) {
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Uint32 darkPixel = 0x808080FF;
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Uint32 transparentPixel = 0xFFFFFFE0;
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for (int y = 0; y < height; y++) {
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Uint32 color = (y % 3== 2) ? darkPixel : transparentPixel;
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for (int x = 0; x < width; x++) {
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pixelArray[y * (pitch / 4) + x] = color;
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}
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}
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} else {
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static Uint32 red_pixel = 0xFF8080A0;
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static Uint32 green_pixel = 0x80FF80A0;
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static Uint32 blue_pixel = 0x8080FFA0;
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static Uint32 dark_pixel = 0x000000C0;
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for (int y = 2; y < height; y++) {
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if (type == CrtFilterType::rgb_matrix_2) {
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for (int x = 2; x < width; x+=3) {
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Uint32 *pos = pixelArray+y*(pitch/4)+x-2;
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if ((y % 3) == 2) {
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pos[0] = pos[1] = pos[2] = dark_pixel;
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} else {
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pos[0] = red_pixel;
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pos[1] = green_pixel;
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pos[2] = blue_pixel;
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}
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}
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} else {
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for (int x = 2; x < width; x+=3) {
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Uint32 *pos = pixelArray+y*(pitch/4)+x-2;
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if ((y & 3) == 3) {
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pos[0] = pos[1] = pos[2] = dark_pixel;
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} else {
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pos[0] = red_pixel;
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pos[1] = green_pixel;
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pos[2] = blue_pixel;
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}
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}
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}
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}
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}
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// Odemkni texturu
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SDL_UnlockTexture(*texture);
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}
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static void crash_sdl_exception() {
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try {
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throw;
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} catch (std::exception &e) {
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display_error("Display server - unhandled exception: %s", e.what());
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} catch (...) {
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display_error("Display server - unhandled unknown exception (probably crash)");
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}
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abort();
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}
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void SDLContext::init_video(const VideoConfig &config, const char *title) {
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static Uint32 update_request_event = SDL_RegisterEvents(1);
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static Uint32 refresh_request_event = SDL_RegisterEvents(1);
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_update_request_event = update_request_event;
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_refresh_request = refresh_request_event;
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assert(!_render_thread.joinable());
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int width = config.window_width;
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int height = config.window_height;
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aspect_x = config.aspect_x;
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aspect_y = config.aspect_y;
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_crt_filter = config.crt_filter ;
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if (_crt_filter == CrtFilterType::none) {
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_crt_filter = CrtFilterType::autoselect;
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_enable_crt = false;
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}
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_fullscreen_mode = config.fullscreen;
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_mouse_size = config.cursor_size;
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std::atomic<bool> done = false;
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std::exception_ptr e;
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_render_thread = std::jthread([&](std::stop_token stp){
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bool err = false;
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try {
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SDL_Window *window = SDL_CreateWindow(title,
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SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED,
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width, height, SDL_WINDOW_RESIZABLE|(_fullscreen_mode?SDL_WINDOW_FULLSCREEN_DESKTOP:0));
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if (!window) {
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handle_sdl_error("SDL Error create window");
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}
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_window.reset(window);
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SDL_Renderer *renderer = SDL_CreateRenderer(_window.get(), -1, config.composer);
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if (!renderer) {
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handle_sdl_error("Failed to create composer");
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}
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SDL_RendererInfo rinfo;
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SDL_GetRendererInfo(renderer, &rinfo);
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if (istrcmp(config.scale_quality, "auto") == 0) {
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if (rinfo.flags & SDL_RENDERER_ACCELERATED) {
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SDL_SetHint(SDL_HINT_RENDER_SCALE_QUALITY, "best");
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}
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} else {
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SDL_SetHint(SDL_HINT_RENDER_SCALE_QUALITY, config.scale_quality);
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}
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_renderer.reset(renderer);
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SDL_Texture *texture = SDL_CreateTexture(renderer, SDL_PIXELFORMAT_ARGB1555, SDL_TEXTUREACCESS_STREAMING, 640, 480);
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if (!texture) {
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handle_sdl_error("Failed to create render target");
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}
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SDL_SetTextureBlendMode(texture, SDL_BLENDMODE_BLEND);
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_texture.reset(texture);
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texture = SDL_CreateTexture(renderer, SDL_PIXELFORMAT_ARGB1555, SDL_TEXTUREACCESS_STREAMING, 640, 480);
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if (!texture) {
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handle_sdl_error("Failed to create second render target");
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}
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SDL_SetTextureBlendMode(texture, SDL_BLENDMODE_BLEND);
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_texture2.reset(texture);
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_visible_texture = _texture.get();
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_hidden_texture = _texture2.get();
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} catch (...) {
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e = std::current_exception();
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err = true;
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}
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done = true;
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done.notify_all();
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if (!err) {
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try {
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SDL_ShowCursor(SDL_DISABLE);
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event_loop(stp);
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} catch (...) {
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SDL_ShowCursor(SDL_ENABLE);
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crash_sdl_exception();
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}
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}
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_texture.reset();
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_texture2.reset();
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_renderer.reset();
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_window.reset();
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});
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done.wait(false);
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if (e) {
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_render_thread.join();
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std::rethrow_exception(e);
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}
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}
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void SDLContext::close_video() {
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_render_thread.request_stop();
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_render_thread.join();
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}
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int SDLContext::check_axis_dir(int &cooldown, int value) {
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int range = 0x8000-_jcontrol_map.walk_deadzone;
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int step = range >> 4;
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int max_speed = range+(step<<2);
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if (value == 0) {
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cooldown = -1;
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} else if (cooldown>0) {
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cooldown -= step;
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if (cooldown < 0) cooldown = 0;
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} else {
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if (value > 0) {
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if (cooldown < 0) value = step;
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cooldown = max_speed-value;
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return 1;
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}
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else if (value < 0) {
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if (cooldown < 0) value = -step;
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cooldown = max_speed+value;
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return -1;
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}
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}
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return 0;
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}
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int SDLContext::adjust_deadzone(int v, short deadzone) {
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if (v > deadzone) return v - deadzone;
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if (v < -deadzone) return v + deadzone;
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return 0;
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}
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static int axis_dynamic(int c) {
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double f = std::floor(std::pow(std::abs(c)*0.001,2)*0.025);
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if (c < 0) return static_cast<int>(-f);
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else return static_cast<int>(f);
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}
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void SDLContext::joystick_handle() {
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int a1 = SDL_JoystickGetAxis(init_context.controller, _jcontrol_map.swap_axis?2:0);
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int a2 = SDL_JoystickGetAxis(init_context.controller, _jcontrol_map.swap_axis?3:1);
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if (std::abs(a1) - std::abs(a2) > 0x2000) a2 = 0;
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else if (std::abs(a2) - std::abs(a1) >0x2000) a1 = 0;
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else {
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a1 = 0;
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a2 = 0;
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}
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int axis1 = check_axis_dir(axis1_cooldown,adjust_deadzone(a1, _jcontrol_map.walk_deadzone));
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int axis2 = check_axis_dir(axis2_cooldown,adjust_deadzone(a2, _jcontrol_map.walk_deadzone));
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int axis3 = axis_dynamic(adjust_deadzone(SDL_JoystickGetAxis(init_context.controller,_jcontrol_map.swap_axis?0:2), _jcontrol_map.cursor_deadzone));
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int axis4 = axis_dynamic(adjust_deadzone(SDL_JoystickGetAxis(init_context.controller,_jcontrol_map.swap_axis?1:3), _jcontrol_map.cursor_deadzone));
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int newx = this->ms_event.x + axis3;
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int newy = this->ms_event.y + axis4;
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if (newx <0) newx = 0;
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if (newx > 639) newx = 639;
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if (newy <0) newy = 0;
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if (newy > 479) newy = 479;
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if (axis3 || axis4) {
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this->ms_event.x = (uint16_t)newx;
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this->ms_event.y = (uint16_t)newy;
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this->ms_event.event = 1;
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this->ms_event.event_type = 1;
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if (_mouse) {
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SDL_Point pt(this->ms_event.x, this->ms_event.y);
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SDL_Rect winrc = get_window_aspect_rect();
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pt = to_window_point(winrc,pt);
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_mouse_rect.x = pt.x;
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_mouse_rect.y = pt.y;
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SDL_Event event;
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event.type = _refresh_request;
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SDL_PushEvent(&event);
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}
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}
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SDL_Scancode scn = {};
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switch(axis2) {
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case -1: scn = SDL_SCANCODE_UP;break;
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case 1: scn = SDL_SCANCODE_DOWN;break;
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default:break;
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}
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switch(axis1) {
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case -1: if (_jcontrol_mod_key) scn = SDL_SCANCODE_END; else scn = SDL_SCANCODE_LEFT;break;
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case 1: if (_jcontrol_mod_key) scn = SDL_SCANCODE_PAGEDOWN; else scn = SDL_SCANCODE_RIGHT;break;
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default:break;
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}
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if (scn != SDL_Scancode{}) {
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std::lock_guard _(_mx);
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_keyboard_queue.push(sdl_keycode_map.get_bios_code(scn,false, false));
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}
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}
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void SDLContext::configure_controller(const JoystickConfig &cfg) {
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_jcontrol_map = cfg;
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}
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bool SDLContext::is_joystick_used() const {
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return _jcontrol_used;
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}
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bool SDLContext::is_joystick_enabled() const {
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return init_context.controller != 0 && _jcontrol_map.enabled;
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}
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void SDLContext::generate_j_event(int button, char up) {
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if (_jcontrol_map.enabled && button >= 0 && button < static_cast<int>(sizeof(_jcontrol_map.buttons)/sizeof(JoystickButton))) {
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if (!_jcontrol_used) {
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SDL_AddTimer(25,[](Uint32 tm, void *ptr){
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SDLContext *me = reinterpret_cast<SDLContext *>(ptr);
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me->joystick_handle();
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return tm;
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}, this);
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_jcontrol_used = true;
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}
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JoystickButton b = _jcontrol_mod_key?_jcontrol_map.buttons_mod[button]:_jcontrol_map.buttons[button];
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SDL_Scancode cd = {};
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switch (b) {
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default: break;
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case JoystickButton::enter: if (!up) cd = SDL_SCANCODE_RETURN;break;
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case JoystickButton::space: if (!up) cd = SDL_SCANCODE_SPACE; break;
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case JoystickButton::ctrl: _key_control = !up; break;
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case JoystickButton::lclick: ms_event.tl1 = !up;
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ms_event.event = 1;
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ms_event.event_type|= up?MS_EVENT_MOUSE_LRELEASE:MS_EVENT_MOUSE_LPRESS;
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break;
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case JoystickButton::rclick: ms_event.tl2 = !up;
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ms_event.event = 1;
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ms_event.event_type|= up?MS_EVENT_MOUSE_RRELEASE:MS_EVENT_MOUSE_RPRESS;
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break;
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case JoystickButton::ctrl_lclick:_key_control = !up;
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ms_event.tl1 = !up;
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ms_event.event = 1;
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ms_event.event_type|= up?MS_EVENT_MOUSE_LRELEASE:MS_EVENT_MOUSE_LPRESS;
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break;
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case JoystickButton::escape: if (!up) cd = SDL_SCANCODE_ESCAPE;break;
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case JoystickButton::up: if (!up) cd = SDL_SCANCODE_UP;break;
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case JoystickButton::down: if (!up) cd = SDL_SCANCODE_DOWN;break;
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case JoystickButton::left: if (!up) cd = SDL_SCANCODE_PAGEDOWN;break;
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case JoystickButton::right: if (!up) cd = SDL_SCANCODE_END;break;
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case JoystickButton::turn_left: if (!up) cd = SDL_SCANCODE_LEFT;break;
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case JoystickButton::turn_right: if (!up) cd = SDL_SCANCODE_RIGHT;break;
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case JoystickButton::merge: if (!up) cd = SDL_SCANCODE_INSERT;break;
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case JoystickButton::map: if (!up) cd = SDL_SCANCODE_TAB;break;
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case JoystickButton::split1: if (!up) cd = SDL_SCANCODE_1;break;
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case JoystickButton::split2: if (!up) cd = SDL_SCANCODE_2;break;
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case JoystickButton::split3: if (!up) cd = SDL_SCANCODE_3;break;
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case JoystickButton::split4: if (!up) cd = SDL_SCANCODE_4;break;
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case JoystickButton::split5: if (!up) cd = SDL_SCANCODE_5;break;
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case JoystickButton::split6: if (!up) cd = SDL_SCANCODE_6;break;
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case JoystickButton::F1: if (!up) cd = SDL_SCANCODE_F1;break;
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case JoystickButton::F2: if (!up) cd = SDL_SCANCODE_F2;break;
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case JoystickButton::F3: if (!up) cd = SDL_SCANCODE_F3;break;
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case JoystickButton::F4: if (!up) cd = SDL_SCANCODE_F4;break;
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case JoystickButton::F5: if (!up) cd = SDL_SCANCODE_F5;break;
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case JoystickButton::F6: if (!up) cd = SDL_SCANCODE_F6;break;
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case JoystickButton::F7: if (!up) cd = SDL_SCANCODE_F7;break;
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case JoystickButton::F8: if (!up) cd = SDL_SCANCODE_F8;break;
|
|
case JoystickButton::F9: if (!up) cd = SDL_SCANCODE_F9;break;
|
|
case JoystickButton::F10: if (!up) cd = SDL_SCANCODE_F10;break;
|
|
case JoystickButton::F11: if (!up) cd = SDL_SCANCODE_F11;break;
|
|
case JoystickButton::F12: if (!up) cd = SDL_SCANCODE_F12;break;
|
|
case JoystickButton::backspace: if (!up) cd = SDL_SCANCODE_BACKSPACE;break;
|
|
case JoystickButton::mod_key: _jcontrol_mod_key = !up;
|
|
}
|
|
if (cd != SDL_Scancode{}) {
|
|
std::lock_guard _(_mx);
|
|
_keyboard_queue.push(sdl_keycode_map.get_bios_code(cd, 0, 0));
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
void SDLContext::event_loop(std::stop_token stp) {
|
|
|
|
static Uint32 exit_loop_event = SDL_RegisterEvents(1);
|
|
std::stop_callback stopcb(stp,[&]{
|
|
SDL_Event event;
|
|
event.type = exit_loop_event;
|
|
SDL_PushEvent(&event);
|
|
});
|
|
|
|
|
|
SDL_Event e;
|
|
while (SDL_WaitEvent(&e)) {
|
|
SDL_Scancode kbdevent = {};
|
|
if (e.type == SDL_QUIT) {
|
|
_quit_requested = true;
|
|
if (_quit_callback) _quit_callback();
|
|
} else if (e.type == exit_loop_event) {
|
|
break;
|
|
} else if (e.type == _update_request_event) {
|
|
update_screen();
|
|
} else if (e.type == _refresh_request) {
|
|
update_screen(true);
|
|
} else if (e.type == SDL_WINDOWEVENT) {
|
|
if (e.window.event == SDL_WINDOWEVENT_SIZE_CHANGED) {
|
|
_crt_effect.reset();
|
|
}
|
|
} else if (e.type == SDL_KEYDOWN || e.type == SDL_KEYUP) {
|
|
_key_capslock = e.key.keysym.mod & KMOD_CAPS;
|
|
_key_shift =e.key.keysym.mod & KMOD_SHIFT;
|
|
_key_control =e.key.keysym.mod & KMOD_CTRL;
|
|
if (e.type == SDL_KEYDOWN) {
|
|
if (e.key.keysym.sym == SDLK_RETURN && (e.key.keysym.mod & KMOD_ALT)) {
|
|
_fullscreen_mode = !_fullscreen_mode;
|
|
SDL_SetWindowFullscreen(_window.get(), _fullscreen_mode ? SDL_WINDOW_FULLSCREEN_DESKTOP : 0);
|
|
} else {
|
|
auto code =sdl_keycode_map.get_bios_code(e.key.keysym.scancode,
|
|
e.key.keysym.mod & KMOD_SHIFT, e.key.keysym.mod & KMOD_CTRL);
|
|
if (code) {
|
|
std::lock_guard _(_mx);
|
|
_keyboard_queue.push(code);
|
|
}
|
|
}
|
|
}
|
|
} else if (e.type == SDL_MOUSEMOTION) {
|
|
SDL_Event temp;
|
|
while (SDL_PeepEvents(&temp, 1, SDL_GETEVENT, SDL_MOUSEMOTION, SDL_MOUSEMOTION)) {
|
|
e= temp;
|
|
}
|
|
|
|
SDL_Point mspt(e.motion.x, e.motion.y);
|
|
SDL_Rect winrc = get_window_aspect_rect();
|
|
SDL_Point srcpt = to_source_point(winrc, mspt);
|
|
ms_event.event = 1;
|
|
ms_event.event_type |= 1;
|
|
ms_event.x = srcpt.x;
|
|
ms_event.y = srcpt.y;
|
|
if (_mouse) {
|
|
_mouse_rect.x = e.motion.x;
|
|
_mouse_rect.y = e.motion.y;
|
|
update_screen(true);
|
|
|
|
}
|
|
} else if (e.type == SDL_MOUSEBUTTONDOWN || e.type == SDL_MOUSEBUTTONUP) {
|
|
int button = e.button.button;
|
|
int up = e.type == SDL_MOUSEBUTTONUP?1:0;
|
|
ms_event.event = 1;
|
|
int shift = 0;
|
|
switch (button) {
|
|
default: break;
|
|
case 1: ms_event.tl1 = !up; shift = 1; break;
|
|
case 2: ms_event.tl3 = !up; shift = 5; break;
|
|
case 3: ms_event.tl2 = !up; shift = 3; break;
|
|
}
|
|
ms_event.event_type |= (1<<(shift+up));
|
|
if (e.type == SDL_MOUSEBUTTONDOWN && e.button.clicks == 2 && e.button.button == 1) {
|
|
ms_event.event_type |= MS_EVENT_MOUSE_LDBLCLK;
|
|
}
|
|
} else if (e.type == SDL_MOUSEWHEEL) {
|
|
if (e.wheel.y > 0) kbdevent =SDL_SCANCODE_UP;
|
|
else if (e.wheel.y < 0) kbdevent =SDL_SCANCODE_DOWN;
|
|
} else if (e.type == SDL_JOYBUTTONDOWN) {
|
|
generate_j_event(e.jbutton.button, 0);
|
|
} else if (e.type == SDL_JOYBUTTONUP) {
|
|
generate_j_event(e.jbutton.button, 1);
|
|
}
|
|
|
|
if (kbdevent != SDL_Scancode{}) {
|
|
auto code =sdl_keycode_map.get_bios_code(kbdevent,false, false);
|
|
std::lock_guard _(_mx);
|
|
_keyboard_queue.push(code);
|
|
}
|
|
|
|
}
|
|
}
|
|
|
|
|
|
|
|
void SDLContext::present_rect(uint16_t *pixels, unsigned int pitch,
|
|
unsigned int x, unsigned int y, unsigned int xs, unsigned ys) {
|
|
|
|
|
|
auto beg = pixels + y * pitch + x;
|
|
SDL_Rect r = {static_cast<int>(x),
|
|
static_cast<int>(y),
|
|
static_cast<int>(xs),
|
|
static_cast<int>(ys)};
|
|
|
|
std::lock_guard _(_mx);
|
|
signal_push();
|
|
push_update_msg(r, beg, pitch);
|
|
}
|
|
|
|
std::uint16_t SDLContext::pop_keyboard_code() {
|
|
std::lock_guard _(_mx);
|
|
std::uint16_t out = _keyboard_queue.front();
|
|
_keyboard_queue.pop();
|
|
return out;
|
|
}
|
|
|
|
bool SDLContext::is_keyboard_ready() const {
|
|
std::lock_guard _(_mx);
|
|
return !_keyboard_queue.empty();
|
|
}
|
|
|
|
void SDLContext::show_slide_transition(const SDL_Rect &visible_from,
|
|
const SDL_Rect &visible_where, const SDL_Rect &hidden_from,
|
|
const SDL_Rect &hidden_where) {
|
|
std::lock_guard _(_mx);
|
|
push_item(DisplayRequest::slide_transition);
|
|
push_item(SlideTransitionReq{visible_from, visible_where,hidden_from, hidden_where});
|
|
}
|
|
|
|
void SDLContext::signal_push() {
|
|
if (_display_update_queue.empty()) {
|
|
SDL_Event event;
|
|
event.type = _update_request_event;
|
|
SDL_PushEvent(&event);
|
|
}
|
|
|
|
}
|
|
|
|
void SDLContext::refresh_screen() {
|
|
SDL_Rect winrc = get_window_aspect_rect();
|
|
SDL_RenderClear(_renderer.get());
|
|
if (slide_transition) {
|
|
SDL_SetTextureAlphaMod(_hidden_texture, 255);
|
|
SDL_SetTextureAlphaMod(_visible_texture, 255);
|
|
SDL_RenderCopy(_renderer.get(), _hidden_texture, NULL, &winrc);
|
|
SDL_Rect visible_where_win = to_window_rect(winrc, slide_transition->visible_where);
|
|
SDL_Rect hidden_where_win = to_window_rect(winrc, slide_transition->hidden_where);
|
|
SDL_RenderCopy(_renderer.get(), _visible_texture, &slide_transition->visible_from, &visible_where_win);
|
|
SDL_RenderCopy(_renderer.get(), _hidden_texture, &slide_transition->hidden_from, &hidden_where_win);
|
|
}
|
|
else if (blend_transition) {
|
|
SDL_SetTextureAlphaMod(_hidden_texture, 255);
|
|
SDL_RenderCopy(_renderer.get(), _hidden_texture, NULL, &winrc);
|
|
if (blend_transition->phase >= 0) {
|
|
float f = blend_transition->phase;
|
|
SDL_SetTextureAlphaMod(_visible_texture, 255);
|
|
SDL_Rect wrkarea = to_window_rect(winrc, blend_transition->wrkarea);
|
|
SDL_Rect src1 = transition_rect(blend_transition->prev, blend_transition->next, f);
|
|
SDL_RenderCopy(_renderer.get(), _visible_texture, &src1, &wrkarea);
|
|
if (SDL_SetTextureAlphaMod(_hidden_texture, (uint8_t)(255.0f*(f)))!= -1) {
|
|
SDL_Rect trgnxt = to_window_rect(winrc, blend_transition->next);
|
|
SDL_Rect trgwin = transition_rect(trgnxt, wrkarea, f);
|
|
SDL_RenderCopy(_renderer.get(), _hidden_texture, &blend_transition->wrkarea, &trgwin);
|
|
}
|
|
} else {
|
|
float f = blend_transition->phase;
|
|
SDL_Rect wrkarea = to_window_rect(winrc, blend_transition->wrkarea);
|
|
SDL_Rect src1 = transition_rect(blend_transition->prev, blend_transition->next, 1+f);
|
|
SDL_RenderCopy(_renderer.get(), _hidden_texture, &src1, &wrkarea);
|
|
if (SDL_SetTextureAlphaMod(_visible_texture, (uint8_t)(255.0f*(1+f))) != -1) {
|
|
SDL_Rect trgnxt = to_window_rect(winrc, blend_transition->next);
|
|
SDL_Rect trgwin = transition_rect(trgnxt, wrkarea, 1+f);
|
|
SDL_RenderCopy(_renderer.get(), _visible_texture, &blend_transition->wrkarea, &trgwin);
|
|
}
|
|
}
|
|
} else {
|
|
SDL_SetTextureAlphaMod(_visible_texture, 255);
|
|
SDL_RenderCopy(_renderer.get(), _visible_texture, NULL, &winrc);
|
|
}
|
|
for (const auto &sprite: _sprites) if (sprite.shown) {
|
|
SDL_Rect rc = to_window_rect(winrc,sprite._rect);
|
|
SDL_RenderCopy(_renderer.get(), sprite._txtr.get(), NULL, &rc);
|
|
}
|
|
if (_mouse) {
|
|
SDL_Rect recalc_rect = to_window_rect(winrc, _mouse_rect);
|
|
recalc_rect.w = static_cast<int>(recalc_rect.w * _mouse_size);
|
|
recalc_rect.h = static_cast<int>(recalc_rect.h * _mouse_size);
|
|
SDL_Point f= to_window_point({0,0,winrc.w, winrc.h}, _mouse_finger);
|
|
recalc_rect.x = _mouse_rect.x - static_cast<int>(f.x * _mouse_size);
|
|
recalc_rect.y = _mouse_rect.y - static_cast<int>(f.y * _mouse_size);
|
|
SDL_RenderCopy(_renderer.get(), _mouse.get(), NULL, &recalc_rect);
|
|
}
|
|
if (winrc.h >= 720 && _crt_filter != CrtFilterType::none && _enable_crt) {
|
|
if (!_crt_effect) {
|
|
SDL_Texture *txt;
|
|
generateCRTTexture(_renderer.get(), &txt, winrc.w, winrc.h, _crt_filter);
|
|
_crt_effect.reset(txt);
|
|
}
|
|
SDL_RenderCopy(_renderer.get(), _crt_effect.get(), NULL, &winrc);
|
|
}
|
|
SDL_RenderPresent(_renderer.get());
|
|
|
|
}
|
|
|
|
void SDLContext::update_screen(bool force_refresh) {
|
|
{
|
|
std::lock_guard _(_mx);
|
|
if (_display_update_queue.empty()) {
|
|
if (force_refresh) refresh_screen();
|
|
return;
|
|
}
|
|
QueueIter iter = _display_update_queue.data();
|
|
QueueIter end = iter + _display_update_queue.size();
|
|
while (iter != end) {
|
|
DisplayRequest req;
|
|
pop_item(iter, req);
|
|
switch (req) {
|
|
case DisplayRequest::update: {
|
|
SDL_Rect r;
|
|
pop_item(iter, r);
|
|
std::string_view data = pop_data(iter, r.w*r.h*2);
|
|
if (SDL_UpdateTexture(_texture.get(), &r, data.data(), r.w*2)<0) handle_sdl_error("Update of render target failed");
|
|
}
|
|
break;
|
|
case DisplayRequest::show_mouse_cursor: {
|
|
SDL_Rect r;
|
|
pop_item(iter, r);
|
|
std::string_view data = pop_data(iter, r.w*r.h*2);
|
|
_mouse.reset(SDL_CreateTexture(_renderer.get(), SDL_PIXELFORMAT_ARGB1555,SDL_TEXTUREACCESS_STATIC, r.w, r.h));
|
|
if (!_mouse) handle_sdl_error("Failed to create surface for mouse cursor");
|
|
SDL_SetTextureBlendMode(_mouse.get(), SDL_BLENDMODE_BLEND);
|
|
_mouse_rect.w = r.w;
|
|
_mouse_rect.h = r.h;
|
|
if (SDL_UpdateTexture(_mouse.get(), NULL, data.data(), r.w*2)<0) handle_sdl_error("Update of mouse cursor failed");
|
|
}
|
|
break;
|
|
case DisplayRequest::hide_mouse_cursor: {
|
|
_mouse.reset();
|
|
}
|
|
break;
|
|
case DisplayRequest::swap_render_buffers: {
|
|
std::swap(_texture,_texture2);
|
|
}
|
|
break;
|
|
case DisplayRequest::swap_visible_buffers: {
|
|
std::swap(_visible_texture,_hidden_texture);
|
|
blend_transition.reset();
|
|
slide_transition.reset();
|
|
}
|
|
break;
|
|
case DisplayRequest::blend_transition:
|
|
blend_transition.emplace();
|
|
pop_item(iter, *blend_transition);
|
|
break;
|
|
case DisplayRequest::slide_transition:
|
|
slide_transition.emplace();
|
|
pop_item(iter, *slide_transition);
|
|
break;
|
|
case DisplayRequest::sprite_load: {
|
|
int id;
|
|
SDL_Rect r;
|
|
pop_item(iter, id);
|
|
pop_item(iter, r);
|
|
std::string_view data = pop_data(iter, r.w*r.h*2);
|
|
auto iter = std::find_if(_sprites.begin(), _sprites.end(),[&](const Sprite &x){
|
|
return x.id == id;
|
|
});
|
|
if (iter == _sprites.end()) {
|
|
iter = _sprites.insert(iter,{id});
|
|
}
|
|
iter->_txtr.reset(SDL_CreateTexture(_renderer.get(), SDL_PIXELFORMAT_ARGB1555, SDL_TEXTUREACCESS_STATIC,r.w, r.h));
|
|
if (!iter->_txtr) handle_sdl_error("Failed to create compositor sprite");
|
|
SDL_SetTextureBlendMode(iter->_txtr.get(), SDL_BLENDMODE_BLEND);
|
|
if (SDL_UpdateTexture(iter->_txtr.get(), NULL, data.data(), r.w*2)<0) handle_sdl_error("Update of sprite failed");
|
|
iter->_rect = r;
|
|
update_zindex();
|
|
} break;
|
|
case DisplayRequest::sprite_unload: {
|
|
int id;
|
|
pop_item(iter, id);
|
|
auto iter = std::remove_if(_sprites.begin(), _sprites.end(),[&](const Sprite &x){
|
|
return x.id == id;
|
|
});
|
|
_sprites.erase(iter,_sprites.end());
|
|
} break;
|
|
case DisplayRequest::sprite_hide: {
|
|
int id;
|
|
pop_item(iter, id);
|
|
auto iter = std::find_if(_sprites.begin(), _sprites.end(),[&](const Sprite &x){
|
|
return x.id == id;
|
|
});
|
|
if (iter != _sprites.end()) iter->shown = false;
|
|
} break;
|
|
case DisplayRequest::sprite_place: {
|
|
int id;
|
|
SDL_Point pt;
|
|
pop_item(iter, id);
|
|
pop_item(iter, pt);
|
|
auto iter = std::find_if(_sprites.begin(), _sprites.end(),[&](const Sprite &x){
|
|
return x.id == id;
|
|
});
|
|
if (iter != _sprites.end()) {
|
|
iter->shown = true;
|
|
iter->_rect.x = pt.x;
|
|
iter->_rect.y = pt.y;
|
|
}
|
|
} break;
|
|
case DisplayRequest::sprite_scale: {
|
|
int id;
|
|
SDL_Rect rc;
|
|
pop_item(iter, id);
|
|
pop_item(iter, rc);
|
|
auto iter = std::find_if(_sprites.begin(), _sprites.end(),[&](const Sprite &x){
|
|
return x.id == id;
|
|
});
|
|
if (iter != _sprites.end()) {
|
|
iter->shown = true;
|
|
iter->_rect = rc;
|
|
}
|
|
} break;
|
|
case DisplayRequest::sprite_zindex: {
|
|
int id;
|
|
int zindex;
|
|
pop_item(iter, id);
|
|
pop_item(iter, zindex);
|
|
auto iter = std::find_if(_sprites.begin(), _sprites.end(),[&](const Sprite &x){
|
|
return x.id == id;
|
|
});
|
|
if (iter != _sprites.end()) {
|
|
iter->zindex = zindex;
|
|
update_zindex();
|
|
}
|
|
} break;
|
|
|
|
}
|
|
}
|
|
_display_update_queue.clear();
|
|
|
|
}
|
|
refresh_screen();
|
|
}
|
|
|
|
|
|
void SDLContext::update_zindex() {
|
|
std::stable_sort(_sprites.begin(), _sprites.end(), [&](const Sprite &a, const Sprite &b){
|
|
return a.zindex < b.zindex;
|
|
});
|
|
|
|
}
|
|
template<typename T>
|
|
requires(std::is_trivially_copy_constructible_v<T>)
|
|
void SDLContext::push_item(const T &item) {
|
|
auto b = reinterpret_cast<const char *>(&item);
|
|
auto e = b + sizeof(T);
|
|
auto sz = _display_update_queue.size();
|
|
if (sz == 0) signal_push();
|
|
_display_update_queue.resize(sz + sizeof(T));
|
|
std::copy(b, e, _display_update_queue.begin()+sz);
|
|
}
|
|
|
|
void SDLContext::push_item(const std::string_view &item) {
|
|
auto sz = _display_update_queue.size();
|
|
if (sz == 0) signal_push();
|
|
_display_update_queue.resize(sz + item.size());
|
|
std::copy(item.begin(), item.end(), _display_update_queue.begin()+sz);
|
|
}
|
|
|
|
void SDLContext::push_update_msg(const SDL_Rect &rc, const uint16_t *data, int pitch) {
|
|
push_item(DisplayRequest::update);
|
|
push_item(rc);
|
|
auto sz = _display_update_queue.size();
|
|
_display_update_queue.resize(sz+rc.w*rc.h*2);
|
|
short *trg = reinterpret_cast<short *>(_display_update_queue.data()+sz);
|
|
for (int yp = 0; yp < rc.h; ++yp) {
|
|
for (int xp = 0; xp < rc.w; ++xp) {
|
|
*trg = data[xp] ^ 0x8000;
|
|
++trg;
|
|
}
|
|
data += pitch;
|
|
}
|
|
}
|
|
|
|
template<typename T>
|
|
requires(std::is_trivially_copy_constructible_v<T>)
|
|
void SDLContext::pop_item(QueueIter &iter, T &item) {
|
|
std::copy(iter, iter+sizeof(T), reinterpret_cast<char *>(&item));
|
|
iter += sizeof(T);
|
|
}
|
|
std::string_view SDLContext::pop_data(QueueIter &iter, std::size_t size) {
|
|
const char *c = iter;
|
|
iter += size;
|
|
return std::string_view(c, size);
|
|
}
|
|
|
|
void SDLContext::swap_render_buffers() {
|
|
std::lock_guard _(_mx);
|
|
push_item(DisplayRequest::swap_render_buffers);
|
|
}
|
|
|
|
void SDLContext::swap_display_buffers() {
|
|
std::lock_guard _(_mx);
|
|
push_item(DisplayRequest::swap_visible_buffers);
|
|
}
|
|
|
|
void SDLContext::show_blend_transition(const SDL_Rect &wrkarea, const SDL_Rect &prev,
|
|
const SDL_Rect &next, float phase) {
|
|
std::lock_guard _(_mx);
|
|
push_item(DisplayRequest::blend_transition);
|
|
push_item(BlendTransitionReq{wrkarea, prev, next, phase});
|
|
}
|
|
|
|
SDL_Rect SDLContext::get_window_aspect_rect() const {
|
|
SDL_Rect w;
|
|
int ww;
|
|
int wh;
|
|
SDL_GetWindowSize(_window.get(), &ww, &wh);
|
|
if (aspect_x && aspect_y) {
|
|
int apw = wh * aspect_x / aspect_y;
|
|
int aph = ww * aspect_y / aspect_x;
|
|
int fw;
|
|
int fh;
|
|
if (apw > ww) {
|
|
fw = ww;
|
|
fh = aph;
|
|
} else {
|
|
fw = apw;
|
|
fh = wh;
|
|
}
|
|
w.h = fh;
|
|
w.w = fw;
|
|
w.x = (ww - fw)/2;
|
|
w.y = (wh - fh)/2;
|
|
} else {
|
|
w.x = 0;
|
|
w.y = 0;
|
|
w.w = ww;
|
|
w.h = wh;
|
|
}
|
|
return w;
|
|
}
|
|
|
|
SDL_Point SDLContext::to_window_point(const SDL_Rect &winrc, const SDL_Point &pt) {
|
|
return {
|
|
pt.x * winrc.w / 640 + winrc.x,
|
|
pt.y * winrc.h / 480 + winrc.y,
|
|
};
|
|
}
|
|
|
|
SDL_Point SDLContext::to_source_point(const SDL_Rect &winrc, const SDL_Point &win_pt) {
|
|
return {
|
|
(win_pt.x - winrc.x) * 640 / winrc.w,
|
|
(win_pt.y - winrc.y) * 480 / winrc.h,
|
|
};
|
|
}
|
|
|
|
int SDLContext::transition_int(int beg, int end, float phase) {
|
|
int w = end - beg;
|
|
return beg + static_cast<int>(std::round(w * phase));
|
|
}
|
|
|
|
SDL_Rect SDLContext::transition_rect(const SDL_Rect &beg, const SDL_Rect &end, float phase) {
|
|
SDL_Rect out;
|
|
out.x = transition_int(beg.x, end.x, phase);
|
|
out.y = transition_int(beg.y, end.y, phase);
|
|
out.w = transition_int(beg.w, end.w, phase);
|
|
out.h = transition_int(beg.h, end.h, phase);
|
|
return out;
|
|
}
|
|
|
|
|
|
SDL_Rect SDLContext::to_window_rect(const SDL_Rect &winrc, const SDL_Rect &source_rect) {
|
|
SDL_Point pt1(source_rect.x, source_rect.y);
|
|
SDL_Point pt2(source_rect.x+source_rect.w, source_rect.y+source_rect.h);
|
|
SDL_Point wpt1(to_window_point(winrc, pt1));
|
|
SDL_Point wpt2(to_window_point(winrc, pt2));
|
|
return {wpt1.x, wpt1.y, wpt2.x - wpt1.x, wpt2.y - wpt1.y};
|
|
}
|
|
void SDLContext::set_quit_callback(std::function<void()> fn) {
|
|
_quit_callback = std::move(fn);
|
|
}
|
|
|
|
SDLContext::AudioInfo SDLContext::init_audio(const AudioConfig &config, SDL_AudioCallback cb, void *cb_ctx) {
|
|
_audio.reset();
|
|
SDL_AudioSpec aspec = {};
|
|
aspec.callback = cb;
|
|
aspec.userdata = cb_ctx;
|
|
aspec.channels = 2;
|
|
aspec.format = AUDIO_F32;
|
|
aspec.freq = 44100;
|
|
aspec.samples = 1024;
|
|
SDL_AudioSpec obtaied = {};
|
|
auto id = SDL_OpenAudioDevice(config.audioDevice, 0, &aspec, &obtaied, SDL_AUDIO_ALLOW_FREQUENCY_CHANGE|SDL_AUDIO_ALLOW_SAMPLES_CHANGE);
|
|
if (id < 1) {
|
|
std::ostringstream err;
|
|
err << "SDL Error create audio:" << SDL_GetError() << "\n";
|
|
int n = SDL_GetNumAudioDevices(0);
|
|
if (n == 0) err << "No audio devices are available" << "\n";
|
|
else {
|
|
err << "Available audio devices:";
|
|
char sep = ' ';
|
|
for (int i = 0; i < n; ++i) {
|
|
err << sep << SDL_GetAudioDeviceName(i, 0);
|
|
sep = ',';
|
|
}
|
|
}
|
|
throw std::runtime_error(err.str());
|
|
}
|
|
_audio.reset(id);
|
|
|
|
return {obtaied.freq};
|
|
}
|
|
void SDLContext::pause_audio(bool pause) {
|
|
SDL_AudioDeviceID id = _audio.get();
|
|
SDL_PauseAudioDevice(id, pause?1:0);
|
|
}
|
|
|
|
void SDLContext::close_audio() {
|
|
_audio.reset();
|
|
}
|
|
|
|
void SDLContext::set_window_icon(const void *icon_data, size_t icon_size) {
|
|
SDL_Surface *surface = SDL_LoadBMP_RW(SDL_RWFromConstMem(icon_data, icon_size), 1);
|
|
if (surface) {
|
|
SDL_SetWindowIcon(_window.get(), surface);
|
|
}
|
|
}
|
|
|
|
extern "C" {
|
|
void put_picture_ex(unsigned short x,unsigned short y,const void *p, unsigned short *target_addr, size_t pitch);
|
|
}
|
|
|
|
void SDLContext::push_hi_image(const unsigned short *image) {
|
|
SDL_Rect rc;
|
|
rc.w= image[0];
|
|
rc.h =image[1];
|
|
push_item(rc);
|
|
auto sz = _display_update_queue.size();
|
|
auto imgsz = rc.w*rc.h;
|
|
_display_update_queue.resize(sz+imgsz*2);
|
|
unsigned short *trg = reinterpret_cast<unsigned short *>(_display_update_queue.data()+sz);
|
|
std::fill(trg, trg+imgsz, 0x8000);
|
|
put_picture_ex(0, 0, image, trg, rc.w);
|
|
std::transform(trg, trg+imgsz, trg, [](unsigned short &x)->unsigned short {return x ^ 0x8000;});
|
|
}
|
|
|
|
void SDLContext::show_mouse_cursor(const unsigned short *ms_hi_format, SDL_Point finger) {
|
|
std::lock_guard _(_mx);
|
|
push_item(DisplayRequest::show_mouse_cursor);
|
|
push_hi_image(ms_hi_format);
|
|
_mouse_finger = finger;
|
|
}
|
|
|
|
void SDLContext::hide_mouse_cursor() {
|
|
std::lock_guard _(_mx);
|
|
push_item(DisplayRequest::hide_mouse_cursor);
|
|
|
|
}
|
|
|
|
void SDLContext::load_sprite(int sprite_id, const unsigned short *hi_image) {
|
|
std::lock_guard _(_mx);
|
|
push_item(DisplayRequest::sprite_load);
|
|
push_item(sprite_id);
|
|
push_hi_image(hi_image);
|
|
|
|
}
|
|
|
|
void SDLContext::place_sprite(int sprite_id, int x, int y) {
|
|
std::lock_guard _(_mx);
|
|
push_item(DisplayRequest::sprite_place);
|
|
push_item(sprite_id);
|
|
SDL_Point pt{x,y};
|
|
push_item(pt);
|
|
|
|
}
|
|
|
|
void SDLContext::scale_sprite(int sprite_id, int x, int y, int w, int h) {
|
|
std::lock_guard _(_mx);
|
|
push_item(DisplayRequest::sprite_scale);
|
|
push_item(sprite_id);
|
|
SDL_Rect pt{x,y,w,h};
|
|
push_item(pt);
|
|
}
|
|
|
|
void SDLContext::hide_sprite(int sprite_id) {
|
|
std::lock_guard _(_mx);
|
|
push_item(DisplayRequest::sprite_hide);
|
|
push_item(sprite_id);
|
|
}
|
|
|
|
void SDLContext::sprite_set_zindex(int sprite_id, int zindex) {
|
|
std::lock_guard _(_mx);
|
|
push_item(DisplayRequest::sprite_hide);
|
|
push_item(sprite_id);
|
|
push_item(zindex);
|
|
}
|
|
|
|
void SDLContext::unload_sprite(int sprite) {
|
|
std::lock_guard _(_mx);
|
|
push_item(DisplayRequest::sprite_unload);
|
|
push_item(sprite);
|
|
}
|
|
|
|
void SDLContext::enable_crt_filter(bool enable)
|
|
{
|
|
std::lock_guard _(_mx);
|
|
_enable_crt = enable;
|
|
signal_push();
|
|
}
|
|
|
|
bool SDLContext::is_crt_enabled() const
|
|
{
|
|
std::lock_guard _(_mx);
|
|
return _enable_crt;
|
|
}
|
|
|
|
SDLContext::JoystickButton SDLContext::button_from_string(std::string_view s) {
|
|
if (s=="enter") return JoystickButton::enter;
|
|
if (s=="space") return JoystickButton::space;
|
|
if (s=="ctrl") return JoystickButton::ctrl;
|
|
if (s=="lclick") return JoystickButton::lclick;
|
|
if (s=="rclick") return JoystickButton::rclick;
|
|
if (s=="ctrl+lclick") return JoystickButton::ctrl_lclick;
|
|
if (s=="escape") return JoystickButton::escape;
|
|
if (s=="up") return JoystickButton::up;
|
|
if (s=="down") return JoystickButton::down;
|
|
if (s=="left") return JoystickButton::left;
|
|
if (s=="right") return JoystickButton::right;
|
|
if (s=="turn_left") return JoystickButton::turn_left;
|
|
if (s=="turn_right") return JoystickButton::turn_right;
|
|
if (s=="merge_group") return JoystickButton::merge;
|
|
if (s=="split1") return JoystickButton::split1;
|
|
if (s=="split2") return JoystickButton::split2;
|
|
if (s=="split3") return JoystickButton::split3;
|
|
if (s=="split4") return JoystickButton::split4;
|
|
if (s=="split5") return JoystickButton::split5;
|
|
if (s=="split6") return JoystickButton::split6;
|
|
if (s=="map") return JoystickButton::map;
|
|
if (s=="F1") return JoystickButton::F1;
|
|
if (s=="F2") return JoystickButton::F2;
|
|
if (s=="F3") return JoystickButton::F3;
|
|
if (s=="F4") return JoystickButton::F4;
|
|
if (s=="F5") return JoystickButton::F5;
|
|
if (s=="F6") return JoystickButton::F6;
|
|
if (s=="F7") return JoystickButton::F7;
|
|
if (s=="F8") return JoystickButton::F8;
|
|
if (s=="F9") return JoystickButton::F9;
|
|
if (s=="F10") return JoystickButton::F10;
|
|
if (s=="F11") return JoystickButton::F11;
|
|
if (s=="F12") return JoystickButton::F12;
|
|
if (s=="backspace") return JoystickButton::backspace;
|
|
if (s=="mod_key") return JoystickButton::mod_key;
|
|
return JoystickButton::disabled;
|
|
|
|
}
|