From 50dde0e5c905734f9d092e7ee535d28f408a618c Mon Sep 17 00:00:00 2001 From: duckduckdoof Date: Sun, 26 Jan 2025 19:31:16 -0500 Subject: [PATCH] Updated type to class --- lib/game_logic.py | 3 ++- miniopolis.py | 4 ++-- 2 files changed, 4 insertions(+), 3 deletions(-) diff --git a/lib/game_logic.py b/lib/game_logic.py index 8ddb616..7ab733f 100644 --- a/lib/game_logic.py +++ b/lib/game_logic.py @@ -37,7 +37,8 @@ class GameLogic: # is legal. e_tiles = arcade.get_sprites_at_point((x,y), self.scene[LAYER_ENVIRONMENT]) if len(e_tiles) == 1: - env_tile_type = e_tiles[0].properties['type'] + print(e_tiles[0].properties) + env_tile_type = e_tiles[0].properties['class'] c_x, c_y = e_tiles[0].center_x, e_tiles[0].center_y # Determine what sprite object to place diff --git a/miniopolis.py b/miniopolis.py index a596538..22000e6 100644 --- a/miniopolis.py +++ b/miniopolis.py @@ -134,14 +134,14 @@ class GameBoard(arcade.Window): # Checking structure tile type s_tiles = arcade.get_sprites_at_point((x,y), self.scene[LAYER_STRUCTURES]) if len(s_tiles) == 1: - self.selected_struct_tile = s_tiles[0].properties['type'] + self.selected_struct_tile = s_tiles[0].properties['class'] else: self.selected_struct_tile = "[Nothing]" # Checking environment tile type e_tiles = arcade.get_sprites_at_point((x,y), self.scene[LAYER_ENVIRONMENT]) if len(e_tiles) == 1: - self.selected_env_tile = e_tiles[0].properties['type'] + self.selected_env_tile = e_tiles[0].properties['class'] else: self.selected_env_tile = GROUND