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Modified info text
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1 changed files with 5 additions and 3 deletions
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@ -9,6 +9,7 @@ First attempt to make a tile-based colony-sim game.
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# IMPORTS -----------------------------------------------------------
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# IMPORTS -----------------------------------------------------------
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import arcade
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import arcade
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import arcade.key
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from lib.game_config import *
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from lib.game_config import *
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# CLASSES -----------------------------------------------------------
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# CLASSES -----------------------------------------------------------
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@ -65,9 +66,10 @@ class GameBoard(arcade.Window):
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)
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)
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def on_mouse_release(self, x, y, button, modifiers):
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def on_mouse_release(self, x, y, button, modifiers):
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"""
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On mouse click, get the tiles over the mouse.
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# Check if button was held -- this means we place structure tiles or delete them
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"""
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if button == arcade.key.X:
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print("Delete!")
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# Checking structure tile type
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# Checking structure tile type
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s_tiles = arcade.get_sprites_at_point((x,y), self.scene[LAYER_STRUCTURES])
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s_tiles = arcade.get_sprites_at_point((x,y), self.scene[LAYER_STRUCTURES])
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