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Basic link established between scene and game
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parent
455f392965
commit
d0e9beddba
5 changed files with 25 additions and 13 deletions
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@ -9,8 +9,10 @@ visual elements; this is handles in the scene/ python files
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# IMPORTS -----------------------------------------------------------
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from global_config import *
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from lib.engine.game_config import *
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from lib.engine.game_board import LayeredFlatWorld
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from lib.engine.game_objects import str_to_game_object
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# FUNCTIONS ---------------------------------------------------------
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@ -19,7 +21,13 @@ def init_gb_from_scene_info(scene_info: dict):
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Takes a dictionary of 2D arrays (organized by layer name), and
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converts them into their proper game board of game objects.
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"""
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board_layers = {}
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for layer in scene_info.keys():
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board_layers[layer] = [[None] * BOARD_HEIGHT for _ in range(BOARD_WIDTH)]
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for i in range(BOARD_WIDTH):
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for j in range(BOARD_HEIGHT):
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board_layers[layer][i][j] = str_to_game_object(scene_info[layer][i][j])
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return board_layers
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# CLASSES -----------------------------------------------------------
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@ -12,7 +12,7 @@ interpreting player inputs on the screen, etc.
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from arcade import Scene
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from scene_config import *
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from lib.scene.scene_config import *
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from global_config import *
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# FUNCTIONS ---------------------------------------------------------
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@ -31,6 +31,6 @@ def info_from_layered_tilemap(scene: Scene):
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scene_info[layer] = [[""] * BOARD_HEIGHT for _ in range(BOARD_WIDTH)]
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# Populate the layer info as 2D arrays
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for i, S in enumerate(scene[layer]):
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scene_info[layer][i//BOARD_WIDTH][i%BOARD_HEIGHT] = scene[layer].properties[TILE_NAME]
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for i, sprite in enumerate(scene[layer]):
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scene_info[layer][i//BOARD_WIDTH][i%BOARD_HEIGHT] = sprite.properties[TILE_NAME]
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return scene_info
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