# miniopolis A quicker, easier version of Micropolis (Sim-City) which adds some Factorio-like resource gathering. Our goal is to make a (cool) game which we can then introduce as an AI-playground for different kinds of agents. Author: Caleb Scott --- ## Installation To install this project (I'd recommend having a python virtual environment first): ```python pip install -r requirements.txt ``` Then, to run: ```python python miniopolis.py ``` ## Libraries and Software This project uses: * [Python Arcade](https://api.arcade.academy/en/latest/index.html) as the game engine (instead of PyGame) * [Tiled](https://www.mapeditor.org/) for tilemapping * [Aseprite](https://www.aseprite.org/) for tiles/textures.