""" tiles.py author: Caleb Scott Contains all classes of tiles used in miniopolis """ # IMPORTS ----------------------------------------------------------- import arcade from game_config import * # CLASSES ----------------------------------------------------------- class HousingTile(arcade.Sprite): def __init__(self, x, y): self.image_file_name = HOUSING_RES super().__init__(self.image_file_name, TILE_SCALE) # Set custom properties self.properties["type"] = "HousingTile" self.center_x = x self.center_y = y class LoggerTile(arcade.Sprite): def __init__(self, x, y): self.image_file_name = LOGGER_RES super().__init__(self.image_file_name, TILE_SCALE) # Set custom properties self.properties["type"] = "LoggerTile" self.center_x = x self.center_y = y class CropsTile(arcade.Sprite): def __init__(self, x, y): self.image_file_name = CROPS_RES super().__init__(self.image_file_name, TILE_SCALE) # Set custom properties self.properties["type"] = "CropsTile" self.center_x = x self.center_y = y class HyroPowerTile(arcade.Sprite): def __init__(self, x, y): self.image_file_name = HYDRO_RES super().__init__(self.image_file_name, TILE_SCALE) # Set custom properties self.properties["type"] = "HydroPowerTile" self.center_x = x self.center_y = y class MinerTile(arcade.Sprite): def __init__(self, x, y): self.image_file_name = MINING_RES super().__init__(self.image_file_name, TILE_SCALE) # Set custom properties self.properties["type"] = "MinerTile" self.center_x = x self.center_y = y class FactoryTile(arcade.Sprite): def __init__(self, x, y): self.image_file_name = FACTORY_RES super().__init__(self.image_file_name, TILE_SCALE) # Set custom properties self.properties["type"] = "FactoryTile" self.center_x = x self.center_y = y