""" tiles.py author: Caleb Scott Contains all classes of tiles used in miniopolis """ # IMPORTS ----------------------------------------------------------- import arcade from lib.game_config import * # CLASSES ----------------------------------------------------------- class HousingTile(arcade.Sprite): def __init__(self, x, y): self.image_file_name = HOUSING_RES super().__init__(self.image_file_name, TILE_SCALE) # Set custom properties self.properties["type"] = HOUSING self.center_x = x self.center_y = y class LoggerTile(arcade.Sprite): def __init__(self, x, y): self.image_file_name = LOGGER_RES super().__init__(self.image_file_name, TILE_SCALE) # Set custom properties self.properties["type"] = LOGGER self.center_x = x self.center_y = y class CropsTile(arcade.Sprite): def __init__(self, x, y): self.image_file_name = CROPS_RES super().__init__(self.image_file_name, TILE_SCALE) # Set custom properties self.properties["type"] = CROPS self.center_x = x self.center_y = y class HyroPowerTile(arcade.Sprite): def __init__(self, x, y): self.image_file_name = HYDRO_RES super().__init__(self.image_file_name, TILE_SCALE) # Set custom properties self.properties["type"] = HYDROPOWER self.center_x = x self.center_y = y class MinerTile(arcade.Sprite): def __init__(self, x, y): self.image_file_name = MINING_RES super().__init__(self.image_file_name, TILE_SCALE) # Set custom properties self.properties["type"] = MINER self.center_x = x self.center_y = y class FactoryTile(arcade.Sprite): def __init__(self, x, y): self.image_file_name = FACTORY_RES super().__init__(self.image_file_name, TILE_SCALE) # Set custom properties self.properties["type"] = FACTORY self.center_x = x self.center_y = y class JunctionTile(arcade.Sprite): def __init__(self, x, y): self.image_file_name = JUNCTION_RES super().__init__(self.image_file_name, TILE_SCALE) # Set custom properties self.properties["type"] = JUNCTION self.center_x = x self.center_y = y