Comment polishing.
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2 changed files with 13 additions and 11 deletions
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@ -903,7 +903,11 @@ static int listen(void)
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game.prop[i] < 0)
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continue;
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int mi = game.prop[i];
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/* FIXME: Weird magic on object states */
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/* (ESR) Some unpleasant magic on object states here. Ideally
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* we'd have liked the bird to be a normal object that we can
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* use state_change() on; can't do it, because there are
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* actually two different series of per-state birdsounds
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* depending on whether player has drunk dragon's blood. */
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if (i == BIRD)
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mi += 3 * game.blooded;
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long packed_zzword = token_to_packed(game.zzword);
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