Comment polishing.

This commit is contained in:
Eric S. Raymond 2017-07-11 04:15:57 -04:00
parent de3be760b6
commit 00cf2a9373
2 changed files with 13 additions and 11 deletions

View file

@ -903,7 +903,11 @@ static int listen(void)
game.prop[i] < 0)
continue;
int mi = game.prop[i];
/* FIXME: Weird magic on object states */
/* (ESR) Some unpleasant magic on object states here. Ideally
* we'd have liked the bird to be a normal object that we can
* use state_change() on; can't do it, because there are
* actually two different series of per-state birdsounds
* depending on whether player has drunk dragon's blood. */
if (i == BIRD)
mi += 3 * game.blooded;
long packed_zzword = token_to_packed(game.zzword);