Remove an unneeded layer of macro indirection.
This commit is contained in:
parent
354e56a69b
commit
0157e58668
3 changed files with 3 additions and 4 deletions
3
advent.h
3
advent.h
|
@ -61,7 +61,7 @@
|
|||
* STATE_NOTFOUND is only set on treasures. Non-treasures start the
|
||||
* game in STATE_FOUND.
|
||||
*
|
||||
* OBJECT_STASHED is supposed to map a state property value to a
|
||||
* PROP_STASHIFY is supposed to map a state property value to a
|
||||
* negative range, where the object cannot be picked up but the value
|
||||
* can be recovered later. Various objects get this property when
|
||||
* the cave starts to close. Only seems to be significant for the bird
|
||||
|
@ -100,7 +100,6 @@
|
|||
#define OBJECT_IS_NOTFOUND2(g, o) (!g.objects[o].found)
|
||||
#define OBJECT_SET_SEEN(obj) game.objects[object].found = true
|
||||
#endif
|
||||
#define OBJECT_STASHED(obj) PROP_STASHIFY(game.objects[obj].prop)
|
||||
|
||||
#define PROMPT "> "
|
||||
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue