1TBS reflow, the bracening.
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parent
be429016af
commit
0175344caa
6 changed files with 122 additions and 68 deletions
83
main.c
83
main.c
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@ -31,8 +31,9 @@ void autosave(void) {
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// exclude from coverage analysis because it requires interactivity to test
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static void sig_handler(int signo) {
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if (signo == SIGINT) {
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if (settings.logfp != NULL)
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if (settings.logfp != NULL) {
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fflush(settings.logfp);
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}
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}
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#if defined ADVENT_AUTOSAVE
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@ -145,8 +146,9 @@ static void checkhints(void) {
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NO_OBJECT &&
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game.locs[game.oldlc2].atloc ==
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NO_OBJECT &&
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game.holdng > 1)
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game.holdng > 1) {
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break;
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}
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game.hints[hint].lc = 0;
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return;
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case 4: /* dark */
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@ -170,8 +172,9 @@ static void checkhints(void) {
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game.locs[game.oldloc].atloc ==
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NO_OBJECT &&
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game.locs[game.oldlc2].atloc ==
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NO_OBJECT)
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NO_OBJECT) {
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break;
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}
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return;
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case 8: /* ogre */
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i = atdwrf(game.loc);
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@ -323,8 +326,9 @@ static bool dwarfmove(void) {
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/* Dwarf activity level ratchets up */
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if (game.dflag == 0) {
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if (INDEEP(game.loc))
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if (INDEEP(game.loc)) {
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game.dflag = 1;
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}
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return true;
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}
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@ -373,33 +377,36 @@ static bool dwarfmove(void) {
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/* Fill tk array with all the places this dwarf might go. */
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unsigned int j = 1;
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kk = tkey[game.dwarves[i].loc];
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if (kk != 0)
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if (kk != 0) {
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do {
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enum desttype_t desttype = travel[kk].desttype;
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game.newloc = travel[kk].destval;
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/* Have we avoided a dwarf encounter? */
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if (desttype != dest_goto)
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if (desttype != dest_goto) {
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continue;
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else if (!INDEEP(game.newloc))
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} else if (!INDEEP(game.newloc)) {
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continue;
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else if (game.newloc == game.dwarves[i].oldloc)
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} else if (game.newloc ==
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game.dwarves[i].oldloc) {
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continue;
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else if (j > 1 && game.newloc == tk[j - 1])
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} else if (j > 1 && game.newloc == tk[j - 1]) {
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continue;
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else if (j >= DIM(tk) - 1)
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} else if (j >= DIM(tk) - 1) {
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/* This can't actually happen. */
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continue; // LCOV_EXCL_LINE
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else if (game.newloc == game.dwarves[i].loc)
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} else if (game.newloc == game.dwarves[i].loc) {
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continue;
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else if (FORCED(game.newloc))
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} else if (FORCED(game.newloc)) {
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continue;
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else if (i == PIRATE &&
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CNDBIT(game.newloc, COND_NOARRR))
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} else if (i == PIRATE &&
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CNDBIT(game.newloc, COND_NOARRR)) {
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continue;
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else if (travel[kk].nodwarves)
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} else if (travel[kk].nodwarves) {
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continue;
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}
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tk[j++] = game.newloc;
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} while (!travel[kk++].stop);
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}
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tk[j] = game.dwarves[i].oldloc;
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if (j >= 2) {
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--j;
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@ -502,8 +509,9 @@ static void croak(void) {
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* where he died. */
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game.objects[WATER].place = game.objects[OIL].place =
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LOC_NOWHERE;
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if (TOTING(LAMP))
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if (TOTING(LAMP)) {
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game.objects[LAMP].prop = LAMP_DARK;
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}
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for (int j = 1; j <= NOBJECTS; j++) {
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int i = NOBJECTS + 1 - j;
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if (TOTING(i)) {
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@ -521,8 +529,9 @@ static void describe_location(void) {
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const char *msg = locations[game.loc].description.small;
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if (MOD(game.locs[game.loc].abbrev, game.abbnum) == 0 ||
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msg == NO_MESSAGE)
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msg == NO_MESSAGE) {
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msg = locations[game.loc].description.big;
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}
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if (!FORCED(game.loc) && DARK(game.loc)) {
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msg = arbitrary_messages[PITCH_DARK];
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@ -534,8 +543,9 @@ static void describe_location(void) {
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speak(msg);
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if (game.loc == LOC_Y2 && PCT(25) && !game.closng)
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if (game.loc == LOC_Y2 && PCT(25) && !game.closng) {
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rspeak(SAYS_PLUGH);
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}
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}
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static bool traveleq(int a, int b) {
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@ -569,8 +579,9 @@ static void playermove(int motion) {
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* forced-motion. te_tmp saves entry -> forced loc -> previous
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* loc. */
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motion = game.oldloc;
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if (FORCED(motion))
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if (FORCED(motion)) {
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motion = game.oldlc2;
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}
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game.oldlc2 = game.oldloc;
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game.oldloc = game.loc;
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if (CNDBIT(game.loc, COND_NOBACK)) {
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@ -591,8 +602,9 @@ static void playermove(int motion) {
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if (desttype == dest_goto) {
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if (FORCED(scratchloc) &&
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travel[tkey[scratchloc]].destval ==
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motion)
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motion) {
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te_tmp = travel_entry;
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}
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}
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if (!travel[travel_entry].stop) {
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++travel_entry; /* go to next travel
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@ -641,8 +653,9 @@ static void playermove(int motion) {
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* indexes the beginning of the motion entries for here (game.loc). */
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for (;;) {
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if ((travel[travel_entry].motion == HERE) ||
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travel[travel_entry].motion == motion)
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travel[travel_entry].motion == motion) {
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break;
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}
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if (travel[travel_entry].stop) {
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/* Couldn't find an entry matching the motion word
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* passed in. Various messages depending on word given.
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@ -699,15 +712,17 @@ static void playermove(int motion) {
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if (condtype == cond_goto ||
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condtype == cond_pct) {
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if (condarg1 == 0 ||
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PCT(condarg1))
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PCT(condarg1)) {
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break;
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}
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/* else fall through */
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}
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/* YAML [with OBJ] clause */
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else if (TOTING(condarg1) ||
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(condtype == cond_with &&
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AT(condarg1)))
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AT(condarg1))) {
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break;
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}
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/* else fall through to check [not OBJ
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* STATE] */
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} else if (game.objects[condarg1].prop !=
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@ -719,8 +734,9 @@ static void playermove(int motion) {
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* Skip to next non-matching destination */
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int te_tmp = travel_entry;
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do {
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if (travel[te_tmp].stop)
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if (travel[te_tmp].stop) {
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BUG(CONDITIONAL_TRAVEL_ENTRY_WITH_NO_ALTERATION); // LCOV_EXCL_LINE
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}
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++te_tmp;
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} while (traveleq(travel_entry, te_tmp));
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travel_entry = te_tmp;
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@ -771,8 +787,10 @@ static void playermove(int motion) {
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{
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int te_tmp = travel_entry;
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do {
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if (travel[te_tmp].stop)
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if (travel[te_tmp]
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.stop) {
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BUG(CONDITIONAL_TRAVEL_ENTRY_WITH_NO_ALTERATION); // LCOV_EXCL_LINE
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}
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++te_tmp;
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} while (traveleq(travel_entry,
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te_tmp));
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@ -814,10 +832,11 @@ static void playermove(int motion) {
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objects[TROLL].fixd -
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game.loc;
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if (game.objects[TROLL].prop ==
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TROLL_UNPAID)
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TROLL_UNPAID) {
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game.objects[TROLL]
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.prop =
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TROLL_PAIDONCE;
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}
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if (!TOTING(BEAR)) {
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return;
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}
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@ -962,8 +981,9 @@ static bool closecheck(void) {
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game.clock1 = -1;
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game.closng = true;
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return game.closed;
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} else if (game.clock1 < 0)
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} else if (game.clock1 < 0) {
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--game.clock2;
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}
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if (game.clock2 == 0) {
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/* Once he's panicked, and clock2 has run out, we come here
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* to set up the storage room. The room has two locs,
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@ -1159,8 +1179,9 @@ static bool preprocess_command(command_t *command) {
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/* If no word type is given for the first word, we assume it's a
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* motion. */
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if (command->word[0].type == NO_WORD_TYPE)
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if (command->word[0].type == NO_WORD_TYPE) {
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command->word[0].type = MOTION;
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}
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command->state = PREPROCESSED;
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return true;
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@ -1252,9 +1273,10 @@ static bool do_command(void) {
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}
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for (size_t i = 1; i <= NOBJECTS; i++) {
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if (TOTING(i) && (PROP_IS_NOTFOUND(i) ||
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PROP_IS_STASHED(i)))
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PROP_IS_STASHED(i))) {
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game.objects[i].prop =
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PROP_STASHED(i);
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}
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}
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}
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@ -1534,8 +1556,9 @@ int main(int argc, char *argv[]) {
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game.novice = yes_or_no(arbitrary_messages[WELCOME_YOU],
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arbitrary_messages[CAVE_NEARBY],
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arbitrary_messages[NO_MESSAGE]);
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if (game.novice)
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if (game.novice) {
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game.limit = NOVICELIMIT;
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}
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#endif
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if (settings.logfp) {
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