Removed unused code, reindented
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parent
0e2c851131
commit
03b2f1c86e
3 changed files with 51 additions and 63 deletions
12
main.c
12
main.c
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@ -397,7 +397,7 @@ static bool dwarfmove(void)
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else if (j > 1 && game.newloc == tk[j - 1])
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continue;
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else if (j >= DIM(tk) - 1)
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/* This can't actually happen. */
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/* This can't actually happen. */
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continue; // LCOV_EXCL_LINE
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else if (game.newloc == game.dloc[i])
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continue;
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@ -1126,7 +1126,7 @@ Lclosecheck:
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command.id1 = command.id2;
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command.id2 = WORD_EMPTY;
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} else {
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if (!((command.id1 != WATER && command.id1 != OIL) || (command.id2 != PLANT && command.id2 != DOOR))) {
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if (!((command.id1 != WATER && command.id1 != OIL) || (command.id2 != PLANT && command.id2 != DOOR))) {
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if (AT(command.id2))
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command.wd2 = token_to_packed("POUR");
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}
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@ -1143,9 +1143,9 @@ Lookup:
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rspeak(GO_UNNEEDED);
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}
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packed_to_token(command.wd1, word1);
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long defn;
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enum wordtype type;
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get_vocab_metadata(word1, &defn, &type);
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long defn;
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enum wordtype type;
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get_vocab_metadata(word1, &defn, &type);
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if (defn == WORD_NOT_FOUND) {
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if (fallback_handler(command))
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continue;
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@ -1154,7 +1154,7 @@ Lookup:
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goto Lclearobj;
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}
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switch (type) {
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case NO_WORD_TYPE: // FIXME: treating NO_WORD_TYPE as a motion word is confusing
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case NO_WORD_TYPE: // FIXME: treating NO_WORD_TYPE as a motion word is confusing
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case MOTION:
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playermove(defn);
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return true;
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