Removed unused code, reindented
This commit is contained in:
parent
0e2c851131
commit
03b2f1c86e
3 changed files with 51 additions and 63 deletions
1
advent.h
1
advent.h
|
@ -206,7 +206,6 @@ extern void packed_to_token(long, char token[]);
|
|||
extern long token_to_packed(const char token[]);
|
||||
extern void tokenize(char*, struct command_t *);
|
||||
extern void vspeak(const char*, bool, va_list);
|
||||
extern bool wordeq(token_t, token_t);
|
||||
extern bool wordempty(token_t);
|
||||
extern void wordclear(token_t *);
|
||||
extern void speak(const char*, ...);
|
||||
|
|
12
main.c
12
main.c
|
@ -397,7 +397,7 @@ static bool dwarfmove(void)
|
|||
else if (j > 1 && game.newloc == tk[j - 1])
|
||||
continue;
|
||||
else if (j >= DIM(tk) - 1)
|
||||
/* This can't actually happen. */
|
||||
/* This can't actually happen. */
|
||||
continue; // LCOV_EXCL_LINE
|
||||
else if (game.newloc == game.dloc[i])
|
||||
continue;
|
||||
|
@ -1126,7 +1126,7 @@ Lclosecheck:
|
|||
command.id1 = command.id2;
|
||||
command.id2 = WORD_EMPTY;
|
||||
} else {
|
||||
if (!((command.id1 != WATER && command.id1 != OIL) || (command.id2 != PLANT && command.id2 != DOOR))) {
|
||||
if (!((command.id1 != WATER && command.id1 != OIL) || (command.id2 != PLANT && command.id2 != DOOR))) {
|
||||
if (AT(command.id2))
|
||||
command.wd2 = token_to_packed("POUR");
|
||||
}
|
||||
|
@ -1143,9 +1143,9 @@ Lookup:
|
|||
rspeak(GO_UNNEEDED);
|
||||
}
|
||||
packed_to_token(command.wd1, word1);
|
||||
long defn;
|
||||
enum wordtype type;
|
||||
get_vocab_metadata(word1, &defn, &type);
|
||||
long defn;
|
||||
enum wordtype type;
|
||||
get_vocab_metadata(word1, &defn, &type);
|
||||
if (defn == WORD_NOT_FOUND) {
|
||||
if (fallback_handler(command))
|
||||
continue;
|
||||
|
@ -1154,7 +1154,7 @@ Lookup:
|
|||
goto Lclearobj;
|
||||
}
|
||||
switch (type) {
|
||||
case NO_WORD_TYPE: // FIXME: treating NO_WORD_TYPE as a motion word is confusing
|
||||
case NO_WORD_TYPE: // FIXME: treating NO_WORD_TYPE as a motion word is confusing
|
||||
case MOTION:
|
||||
playermove(defn);
|
||||
return true;
|
||||
|
|
101
misc.c
101
misc.c
|
@ -128,11 +128,6 @@ void tokenize(char* raw, struct command_t *cmd)
|
|||
|
||||
/* Hide the fact that wods are corrently packed longs */
|
||||
|
||||
bool wordeq(token_t a, token_t b)
|
||||
{
|
||||
return a == b;
|
||||
}
|
||||
|
||||
bool wordempty(token_t a)
|
||||
{
|
||||
return a == 0;
|
||||
|
@ -171,17 +166,17 @@ void vspeak(const char* msg, bool blank, va_list ap)
|
|||
long previous_arg = 0;
|
||||
for (int i = 0; i < msglen; i++) {
|
||||
if (msg[i] != '%') {
|
||||
/* Ugh. Least obtrusive way to deal with artifacts "on the floor"
|
||||
* being dropped outside of both cave and building. */
|
||||
if (strncmp(msg + i, "floor", 5) == 0 && strchr(" .", msg[i+5]) && !INSIDE(game.loc)) {
|
||||
strcpy(renderp, "ground");
|
||||
renderp += 6;
|
||||
i += 4;
|
||||
size -= 5;
|
||||
} else {
|
||||
*renderp++ = msg[i];
|
||||
size--;
|
||||
}
|
||||
/* Ugh. Least obtrusive way to deal with artifacts "on the floor"
|
||||
* being dropped outside of both cave and building. */
|
||||
if (strncmp(msg + i, "floor", 5) == 0 && strchr(" .", msg[i + 5]) && !INSIDE(game.loc)) {
|
||||
strcpy(renderp, "ground");
|
||||
renderp += 6;
|
||||
i += 4;
|
||||
size -= 5;
|
||||
} else {
|
||||
*renderp++ = msg[i];
|
||||
size--;
|
||||
}
|
||||
} else {
|
||||
long arg = va_arg(ap, long);
|
||||
if (arg == -1)
|
||||
|
@ -525,59 +520,53 @@ int get_special_vocab_id(const char* word)
|
|||
|
||||
void get_vocab_metadata(const char* word, long* id, enum wordtype* type)
|
||||
{
|
||||
/* Check for an empty string */
|
||||
if (strncmp(word, "", sizeof("")) == 0)
|
||||
{
|
||||
*id = WORD_EMPTY;
|
||||
*type = NO_WORD_TYPE;
|
||||
return;
|
||||
/* Check for an empty string */
|
||||
if (strncmp(word, "", sizeof("")) == 0) {
|
||||
*id = WORD_EMPTY;
|
||||
*type = NO_WORD_TYPE;
|
||||
return;
|
||||
}
|
||||
|
||||
long ref_num;
|
||||
long ref_num;
|
||||
|
||||
ref_num = get_motion_vocab_id(word);
|
||||
if (ref_num != WORD_NOT_FOUND)
|
||||
{
|
||||
*id = ref_num;
|
||||
*type = MOTION;
|
||||
return;
|
||||
ref_num = get_motion_vocab_id(word);
|
||||
if (ref_num != WORD_NOT_FOUND) {
|
||||
*id = ref_num;
|
||||
*type = MOTION;
|
||||
return;
|
||||
}
|
||||
|
||||
ref_num = get_object_vocab_id(word);
|
||||
if (ref_num != WORD_NOT_FOUND)
|
||||
{
|
||||
*id = ref_num;
|
||||
*type = OBJECT;
|
||||
return;
|
||||
ref_num = get_object_vocab_id(word);
|
||||
if (ref_num != WORD_NOT_FOUND) {
|
||||
*id = ref_num;
|
||||
*type = OBJECT;
|
||||
return;
|
||||
}
|
||||
|
||||
ref_num = get_action_vocab_id(word);
|
||||
if (ref_num != WORD_NOT_FOUND)
|
||||
{
|
||||
*id = ref_num;
|
||||
*type = ACTION;
|
||||
return;
|
||||
ref_num = get_action_vocab_id(word);
|
||||
if (ref_num != WORD_NOT_FOUND) {
|
||||
*id = ref_num;
|
||||
*type = ACTION;
|
||||
return;
|
||||
}
|
||||
|
||||
ref_num = get_special_vocab_id(word);
|
||||
if (ref_num != WORD_NOT_FOUND)
|
||||
{
|
||||
*id = ref_num;
|
||||
*type = SPECIAL;
|
||||
return;
|
||||
ref_num = get_special_vocab_id(word);
|
||||
if (ref_num != WORD_NOT_FOUND) {
|
||||
*id = ref_num;
|
||||
*type = SPECIAL;
|
||||
return;
|
||||
}
|
||||
|
||||
// Check for the reservoir magic word.
|
||||
if (strcasecmp(word, game.zzword) == 0)
|
||||
{
|
||||
*id = PART;
|
||||
*type = ACTION;
|
||||
return;
|
||||
// Check for the reservoir magic word.
|
||||
if (strcasecmp(word, game.zzword) == 0) {
|
||||
*id = PART;
|
||||
*type = ACTION;
|
||||
return;
|
||||
}
|
||||
|
||||
*id = WORD_NOT_FOUND;
|
||||
*type = NO_WORD_TYPE;
|
||||
return;
|
||||
*id = WORD_NOT_FOUND;
|
||||
*type = NO_WORD_TYPE;
|
||||
return;
|
||||
}
|
||||
|
||||
void juggle(obj_t object)
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue