magic numbers, show usage, fixed linty warnings

Show usage when using bad parameter with ./advent
Converted magic numbers to enums for BUG().  Also bug now shows
stringify'ed version of bug enumeration (not just a number).
This commit is contained in:
Bob Little 2017-06-18 19:33:21 -04:00
parent 65e2e472dd
commit 04eca720d9
10 changed files with 140 additions and 116 deletions

50
main.c
View file

@ -66,7 +66,7 @@ static void sig_handler(int signo)
* 15-treasure version (adventure) by Don Woods, April-June 1977
* 20-treasure version (rev 2) by Don Woods, August 1978
* Errata fixed: 78/12/25
* Revived 2017 as Open Advebture.
* Revived 2017 as Open Adventure.
*/
static bool do_command(FILE *);
@ -102,6 +102,19 @@ int main(int argc, char *argv[])
case 's':
editline = false;
break;
default:
fprintf(stderr,
"Usage: %s [-l logfilename] [-o] [-r restorefilename] [-s] \n", argv[0]);
fprintf(stderr,
" where -l creates a log file of your game named as specified'\n");
fprintf(stderr,
" -o 'oldstyle' (no prompt, no command editing, displays 'Initialising...')\n");
fprintf(stderr,
" -r indicates restoring from specified saved game file\n");
fprintf(stderr,
" -s indicates playing with command editing suppressed\n");
exit(-1);
break;
}
}
@ -174,7 +187,7 @@ static bool fallback_handler(char *buf)
* all come back here eventually to finish the loop. Ignore
* "HINTS" < 4 (special stuff, see database notes).
*/
static void checkhints(FILE *cmdin)
static void checkhints(void)
{
if (COND[game.loc] >= game.conds) {
for (int hint = 1; hint <= HNTMAX; hint++) {
@ -245,7 +258,7 @@ static void checkhints(FILE *cmdin)
game.hintlc[hint] = 0;
return;
default:
BUG(27);
BUG(HINT_NUMBER_EXCEEDS_GOTO_LIST);
break;
}
@ -474,7 +487,7 @@ static bool dwarfmove(void)
* without the lamp!). game.oldloc is zapped so he can't just
* "retreat". */
static void croak(FILE *cmdin)
static void croak(void)
/* Okay, he's dead. Let's get on with it. */
{
++game.numdie;
@ -511,12 +524,12 @@ static void croak(FILE *cmdin)
* him, so we need game.oldlc2, which is the last place he was
* safe.) */
static bool playermove(FILE *cmdin, token_t verb, int motion)
static bool playermove(token_t verb, int motion)
{
int scratchloc, k2, kk = KEY[game.loc];
game.newloc = game.loc;
if (kk == 0)
BUG(26);
BUG(LOCATION_HAS_NO_TRAVEL_ENTRIES);
if (motion == NUL)
return true;
else if (motion == BACK) {
@ -625,7 +638,8 @@ static bool playermove(FILE *cmdin, token_t verb, int motion)
break;
L12:
do {
if (TRAVEL[kk] < 0)BUG(25);
if (TRAVEL[kk] < 0)
BUG(CONDITIONAL_TRAVEL_ENTRY_WITH_NO_ALTERATION);
++kk;
game.newloc = labs(TRAVEL[kk]) / 1000;
} while
@ -687,10 +701,10 @@ static bool playermove(FILE *cmdin, token_t verb, int motion)
game.fixed[BEAR] = -1;
game.prop[BEAR] = 3;
game.oldlc2 = game.newloc;
croak(cmdin);
croak();
}
}
BUG(20);
BUG(SPECIAL_TRAVEL_500_GT_L_GT_300_EXCEEDS_GOTO_LIST);
}
} while
(false);
@ -928,13 +942,13 @@ static bool do_command(FILE *cmdin)
game.loc = game.newloc;
if (!dwarfmove())
croak(cmdin);
croak();
/* Describe the current location and (maybe) get next command. */
for (;;) {
if (game.loc == 0)
croak(cmdin);
croak();
const char* msg = locations[game.loc].description.small;
if (MOD(game.abbrev[game.loc], game.abbnum) == 0 || msg == 0)
msg = locations[game.loc].description.big;
@ -944,7 +958,7 @@ static bool do_command(FILE *cmdin)
if (game.wzdark && PCT(35)) {
RSPEAK(PIT_FALL);
game.oldlc2 = game.loc;
croak(cmdin);
croak();
continue; /* back to top of main interpreter loop */
}
msg = arbitrary_messages[PITCH_DARK];
@ -952,7 +966,7 @@ static bool do_command(FILE *cmdin)
if (TOTING(BEAR))RSPEAK(TAME_BEAR);
speak(msg);
if (FORCED(game.loc)) {
if (playermove(cmdin, verb, 1))
if (playermove(verb, 1))
return true;
else
continue; /* back to top of main interpreter loop */
@ -967,7 +981,7 @@ L2012:
obj = 0;
L2600:
checkhints(cmdin);
checkhints();
/* If closing time, check for any objects being toted with
* game.prop < 0 and set the prop to -1-game.prop. This way
@ -1062,7 +1076,7 @@ Lookup:
kmod = MOD(defn, 1000);
switch (defn / 1000) {
case 0:
if (playermove(cmdin, verb, kmod))
if (playermove(verb, kmod))
return true;
else
continue; /* back to top of main interpreter loop */
@ -1078,7 +1092,7 @@ Lookup:
RSPEAK(kmod);
goto L2012;
default:
BUG(22);
BUG(VOCABULARY_TYPE_N_OVER_1000_NOT_BETWEEN_0_AND_3);
}
Laction:
@ -1086,7 +1100,7 @@ Laction:
case GO_TERMINATE:
return true;
case GO_MOVE:
playermove(cmdin, verb, NUL);
playermove(verb, NUL);
return true;
case GO_TOP:
continue; /* back to top of main interpreter loop */
@ -1116,7 +1130,7 @@ Laction:
RSPEAK(DWARVES_AWAKEN);
terminate(endgame);
default:
BUG(99);
BUG(ACTION_RETURNED_PHASE_CODE_BEYOND_END_OF_SWITCH);
}
}
}