Whuirespace-only change.
This commit is contained in:
parent
b425de4f28
commit
058e566e60
1 changed files with 150 additions and 150 deletions
300
main.c
300
main.c
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@ -109,7 +109,7 @@ case 'l':
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* lets us get away with modifying things such as OBJSND(BIRD) without
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* lets us get away with modifying things such as OBJSND(BIRD) without
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* having to be able to undo the changes later.) If a "used" copy is
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* having to be able to undo the changes later.) If a "used" copy is
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* rerun, we come here and tell the player to run a fresh copy. */
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* rerun, we come here and tell the player to run a fresh copy. */
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if(game.setup <= 0) {
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if (game.setup <= 0) {
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RSPEAK(201);
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RSPEAK(201);
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exit(0);
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exit(0);
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}
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}
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@ -121,7 +121,7 @@ case 'l':
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game.newloc=1;
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game.newloc=1;
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game.loc=1;
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game.loc=1;
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game.limit=330;
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game.limit=330;
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if(game.novice)game.limit=1000;
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if (game.novice)game.limit=1000;
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if (logfp)
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if (logfp)
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fprintf(logfp, "seed %ld\n", seedval);
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fprintf(logfp, "seed %ld\n", seedval);
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@ -161,21 +161,21 @@ static void dohint(FILE *cmdin, int hint)
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{
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{
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case 0:
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case 0:
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/* cave */
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/* cave */
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if(game.prop[GRATE] == 0 && !HERE(KEYS))
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if (game.prop[GRATE] == 0 && !HERE(KEYS))
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break;
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break;
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game.hintlc[hint]=0;
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game.hintlc[hint]=0;
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return;
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return;
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case 1: /* bird */
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case 1: /* bird */
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if(game.place[BIRD] == game.loc && TOTING(ROD) && game.oldobj == BIRD)
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if (game.place[BIRD] == game.loc && TOTING(ROD) && game.oldobj == BIRD)
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break;
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break;
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return;
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return;
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case 2: /* snake */
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case 2: /* snake */
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if(HERE(SNAKE) && !HERE(BIRD))
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if (HERE(SNAKE) && !HERE(BIRD))
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break;
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break;
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game.hintlc[hint]=0;
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game.hintlc[hint]=0;
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return;
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return;
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case 3: /* maze */
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case 3: /* maze */
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if(game.atloc[game.loc] == 0 &&
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if (game.atloc[game.loc] == 0 &&
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game.atloc[game.oldloc] == 0 &&
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game.atloc[game.oldloc] == 0 &&
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game.atloc[game.oldlc2] == 0 &&
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game.atloc[game.oldlc2] == 0 &&
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game.holdng > 1)
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game.holdng > 1)
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@ -183,34 +183,34 @@ static void dohint(FILE *cmdin, int hint)
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game.hintlc[hint]=0;
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game.hintlc[hint]=0;
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return;
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return;
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case 4: /* dark */
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case 4: /* dark */
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if(game.prop[EMRALD] != -1 && game.prop[PYRAM] == -1)
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if (game.prop[EMRALD] != -1 && game.prop[PYRAM] == -1)
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break;
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break;
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game.hintlc[hint]=0;
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game.hintlc[hint]=0;
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return;
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return;
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case 5: /* witt */
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case 5: /* witt */
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break;
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break;
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case 6: /* urn */
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case 6: /* urn */
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if(game.dflag == 0)
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if (game.dflag == 0)
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break;
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break;
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game.hintlc[hint]=0;
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game.hintlc[hint]=0;
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return;
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return;
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case 7: /* woods */
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case 7: /* woods */
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if(game.atloc[game.loc] == 0 &&
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if (game.atloc[game.loc] == 0 &&
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game.atloc[game.oldloc] == 0 &&
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game.atloc[game.oldloc] == 0 &&
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game.atloc[game.oldlc2] == 0)
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game.atloc[game.oldlc2] == 0)
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break;
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break;
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return;
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return;
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case 8: /* ogre */
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case 8: /* ogre */
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i=ATDWRF(game.loc);
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i=ATDWRF(game.loc);
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if(i < 0) {
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if (i < 0) {
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game.hintlc[hint]=0;
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game.hintlc[hint]=0;
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return;
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return;
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}
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}
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if(HERE(OGRE) && i == 0)
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if (HERE(OGRE) && i == 0)
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break;
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break;
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return;
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return;
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case 9: /* jade */
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case 9: /* jade */
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if(game.tally == 1 && game.prop[JADE] < 0)
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if (game.tally == 1 && game.prop[JADE] < 0)
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break;
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break;
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game.hintlc[hint]=0;
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game.hintlc[hint]=0;
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return;
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return;
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@ -221,12 +221,12 @@ static void dohint(FILE *cmdin, int hint)
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/* Fall through to hint display */
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/* Fall through to hint display */
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game.hintlc[hint]=0;
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game.hintlc[hint]=0;
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if(!YES(cmdin,HINTS[hint][3],0,54))
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if (!YES(cmdin,HINTS[hint][3],0,54))
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return;
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return;
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SETPRM(1,HINTS[hint][2],HINTS[hint][2]);
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SETPRM(1,HINTS[hint][2],HINTS[hint][2]);
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RSPEAK(261);
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RSPEAK(261);
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game.hinted[hint]=YES(cmdin,175,HINTS[hint][4],54);
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game.hinted[hint]=YES(cmdin,175,HINTS[hint][4],54);
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if(game.hinted[hint] && game.limit > 30)
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if (game.hinted[hint] && game.limit > 30)
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game.limit=game.limit+30*HINTS[hint][2];
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game.limit=game.limit+30*HINTS[hint][2];
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}
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}
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@ -249,12 +249,12 @@ static bool dwarfmove(void)
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* means dwarves won't follow him into dead end in maze, but
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* means dwarves won't follow him into dead end in maze, but
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* c'est la vie. They'll wait for him outside the dead
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* c'est la vie. They'll wait for him outside the dead
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* end. */
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* end. */
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if(game.loc == 0 || FORCED(game.loc) || CNDBIT(game.newloc,3))
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if (game.loc == 0 || FORCED(game.loc) || CNDBIT(game.newloc,3))
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return true;
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return true;
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/* Dwarf activity level ratchets up */
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/* Dwarf activity level ratchets up */
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if(game.dflag == 0) {
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if (game.dflag == 0) {
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if(INDEEP(game.loc))
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if (INDEEP(game.loc))
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game.dflag=1;
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game.dflag=1;
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return true;
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return true;
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}
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}
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@ -262,17 +262,17 @@ static bool dwarfmove(void)
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/* When we encounter the first dwarf, we kill 0, 1, or 2 of
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/* When we encounter the first dwarf, we kill 0, 1, or 2 of
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* the 5 dwarves. If any of the survivors is at loc,
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* the 5 dwarves. If any of the survivors is at loc,
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* replace him with the alternate. */
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* replace him with the alternate. */
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if(game.dflag == 1) {
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if (game.dflag == 1) {
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if(!INDEEP(game.loc) || (PCT(95) && (!CNDBIT(game.loc,4) || PCT(85))))
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if (!INDEEP(game.loc) || (PCT(95) && (!CNDBIT(game.loc,4) || PCT(85))))
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return true;
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return true;
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game.dflag=2;
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game.dflag=2;
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for (int i=1; i<=2; i++) {
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for (int i=1; i<=2; i++) {
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int j=1+randrange(NDWARVES-1);
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int j=1+randrange(NDWARVES-1);
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if(PCT(50))
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if (PCT(50))
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game.dloc[j]=0;
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game.dloc[j]=0;
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}
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}
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for (int i=1; i<=NDWARVES-1; i++) {
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for (int i=1; i<=NDWARVES-1; i++) {
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if(game.dloc[i] == game.loc)
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if (game.dloc[i] == game.loc)
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game.dloc[i]=DALTLC;
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game.dloc[i]=DALTLC;
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game.odloc[i]=game.dloc[i];
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game.odloc[i]=game.dloc[i];
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}
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}
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@ -292,12 +292,12 @@ static bool dwarfmove(void)
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stick=0;
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stick=0;
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for (int i=1; i<=NDWARVES; i++) {
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for (int i=1; i<=NDWARVES; i++) {
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int k;
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int k;
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if(game.dloc[i] == 0)
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if (game.dloc[i] == 0)
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continue;
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continue;
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/* Fill TK array with all the places this dwarf might go. */
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/* Fill TK array with all the places this dwarf might go. */
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int j=1;
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int j=1;
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kk=KEY[game.dloc[i]];
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kk=KEY[game.dloc[i]];
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if(kk != 0)
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if (kk != 0)
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do {
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do {
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game.newloc=MOD(labs(TRAVEL[kk])/1000,1000);
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game.newloc=MOD(labs(TRAVEL[kk])/1000,1000);
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/* Have we avoided a dwarf enciounter? */
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/* Have we avoided a dwarf enciounter? */
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@ -317,34 +317,34 @@ static bool dwarfmove(void)
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} while
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} while
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(TRAVEL[kk-1] >= 0);
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(TRAVEL[kk-1] >= 0);
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TK[j]=game.odloc[i];
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TK[j]=game.odloc[i];
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if(j >= 2)
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if (j >= 2)
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--j;
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--j;
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j=1+randrange(j);
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j=1+randrange(j);
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game.odloc[i]=game.dloc[i];
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game.odloc[i]=game.dloc[i];
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game.dloc[i]=TK[j];
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game.dloc[i]=TK[j];
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game.dseen[i]=(game.dseen[i] && INDEEP(game.loc)) || (game.dloc[i] == game.loc || game.odloc[i] == game.loc);
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game.dseen[i]=(game.dseen[i] && INDEEP(game.loc)) || (game.dloc[i] == game.loc || game.odloc[i] == game.loc);
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if(!game.dseen[i]) continue;
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if (!game.dseen[i]) continue;
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game.dloc[i]=game.loc;
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game.dloc[i]=game.loc;
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if(i == PIRATE) {
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if (i == PIRATE) {
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/* The pirate's spotted him. He leaves him alone once we've
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/* The pirate's spotted him. He leaves him alone once we've
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* found chest. K counts if a treasure is here. If not, and
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* found chest. K counts if a treasure is here. If not, and
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* tally=1 for an unseen chest, let the pirate be spotted.
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* tally=1 for an unseen chest, let the pirate be spotted.
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* Note that game.place(CHEST)=0 might mean that he's thrown
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* Note that game.place(CHEST)=0 might mean that he's thrown
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* it to the troll, but in that case he's seen the chest
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* it to the troll, but in that case he's seen the chest
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* (game.prop=0). */
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* (game.prop=0). */
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if(game.loc == game.chloc || game.prop[CHEST] >= 0)
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if (game.loc == game.chloc || game.prop[CHEST] >= 0)
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continue;
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continue;
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k=0;
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k=0;
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for (int j=MINTRS; j<=MAXTRS; j++) {
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for (int j=MINTRS; j<=MAXTRS; j++) {
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/* Pirate won't take pyramid from plover room or dark
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/* Pirate won't take pyramid from plover room or dark
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* room (too easy!). */
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* room (too easy!). */
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if(j == PYRAM && (game.loc == PLAC[PYRAM] || game.loc == PLAC[EMRALD])) {
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if (j == PYRAM && (game.loc == PLAC[PYRAM] || game.loc == PLAC[EMRALD])) {
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if(HERE(j))
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if (HERE(j))
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k=1;
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k=1;
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continue;
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continue;
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}
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}
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if(TOTING(j)) {
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if (TOTING(j)) {
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if(game.place[CHEST] == 0) {
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if (game.place[CHEST] == 0) {
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/* Install chest only once, to insure it is
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/* Install chest only once, to insure it is
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* the last treasure in the list. */
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* the last treasure in the list. */
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MOVE(CHEST,game.chloc);
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MOVE(CHEST,game.chloc);
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@ -353,9 +353,9 @@ static bool dwarfmove(void)
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RSPEAK(128);
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RSPEAK(128);
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for (int j=MINTRS; j<=MAXTRS; j++) {
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for (int j=MINTRS; j<=MAXTRS; j++) {
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if (!(j == PYRAM && (game.loc == PLAC[PYRAM] || game.loc == PLAC[EMRALD]))) {
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if (!(j == PYRAM && (game.loc == PLAC[PYRAM] || game.loc == PLAC[EMRALD]))) {
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if(AT(j) && game.fixed[j] == 0)
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if (AT(j) && game.fixed[j] == 0)
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CARRY(j,game.loc);
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CARRY(j,game.loc);
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if(TOTING(j))
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if (TOTING(j))
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DROP(j,game.chloc);
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DROP(j,game.chloc);
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}
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}
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}
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}
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@ -364,11 +364,11 @@ static bool dwarfmove(void)
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game.dseen[PIRATE]=false;
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game.dseen[PIRATE]=false;
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goto jumpout;
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goto jumpout;
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}
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}
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if(HERE(j))
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if (HERE(j))
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k=1;
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k=1;
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}
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}
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/* Force chest placement before player finds last treasure */
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/* Force chest placement before player finds last treasure */
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if(game.tally == 1 && k == 0 && game.place[CHEST] == 0 && HERE(LAMP) && game.prop[LAMP] == 1) {
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if (game.tally == 1 && k == 0 && game.place[CHEST] == 0 && HERE(LAMP) && game.prop[LAMP] == 1) {
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RSPEAK(186);
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RSPEAK(186);
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MOVE(CHEST,game.chloc);
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MOVE(CHEST,game.chloc);
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MOVE(MESSAG,game.chloc2);
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MOVE(MESSAG,game.chloc2);
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@ -377,18 +377,18 @@ static bool dwarfmove(void)
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game.dseen[PIRATE]=false;
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game.dseen[PIRATE]=false;
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continue;
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continue;
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}
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}
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if(game.odloc[PIRATE] != game.dloc[PIRATE] && PCT(20))
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if (game.odloc[PIRATE] != game.dloc[PIRATE] && PCT(20))
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RSPEAK(127);
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RSPEAK(127);
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continue;
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continue;
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}
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}
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/* This threatening little dwarf is in the room with him! */
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/* This threatening little dwarf is in the room with him! */
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++game.dtotal;
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++game.dtotal;
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if(game.odloc[i] == game.dloc[i]) {
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if (game.odloc[i] == game.dloc[i]) {
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++attack;
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++attack;
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if(game.knfloc >= 0)
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if (game.knfloc >= 0)
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game.knfloc=game.loc;
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game.knfloc=game.loc;
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if(randrange(1000) < 95*(game.dflag-2))
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if (randrange(1000) < 95*(game.dflag-2))
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++stick;
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++stick;
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}
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}
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jumpout:;
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jumpout:;
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@ -397,20 +397,20 @@ static bool dwarfmove(void)
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/* Now we know what's happening. Let's tell the poor sucker about it.
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/* Now we know what's happening. Let's tell the poor sucker about it.
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* Note that various of the "knife" messages must have specific relative
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* Note that various of the "knife" messages must have specific relative
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* positions in the RSPEAK database. */
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* positions in the RSPEAK database. */
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if(game.dtotal == 0)
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if (game.dtotal == 0)
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return true;
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return true;
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SETPRM(1,game.dtotal,0);
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SETPRM(1,game.dtotal,0);
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RSPEAK(4+1/game.dtotal);
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RSPEAK(4+1/game.dtotal);
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if(attack == 0)
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if (attack == 0)
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return true;
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return true;
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if(game.dflag == 2)game.dflag=3;
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if (game.dflag == 2)game.dflag=3;
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SETPRM(1,attack,0);
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SETPRM(1,attack,0);
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K=6;
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K=6;
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if(attack > 1)K=250;
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if (attack > 1)K=250;
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RSPEAK(K);
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RSPEAK(K);
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SETPRM(1,stick,0);
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SETPRM(1,stick,0);
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RSPEAK(K+1+2/(1+stick));
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RSPEAK(K+1+2/(1+stick));
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if(stick == 0)
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if (stick == 0)
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return true;
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return true;
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game.oldlc2=game.loc;
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game.oldlc2=game.loc;
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return false;
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return false;
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@ -439,7 +439,7 @@ static bool dwarfmove(void)
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static void croak(FILE *cmdin)
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static void croak(FILE *cmdin)
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/* Okay, he's dead. Let's get on with it. */
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/* Okay, he's dead. Let's get on with it. */
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{
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{
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if(game.closng) {
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if (game.closng) {
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/* He died during closing time. No resurrection. Tally up a
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/* He died during closing time. No resurrection. Tally up a
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* death and exit. */
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* death and exit. */
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RSPEAK(131);
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RSPEAK(131);
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@ -447,19 +447,19 @@ static void croak(FILE *cmdin)
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score(0);
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score(0);
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} else {
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} else {
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++game.numdie;
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++game.numdie;
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if(!YES(cmdin,79+game.numdie*2,80+game.numdie*2,54))
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if (!YES(cmdin,79+game.numdie*2,80+game.numdie*2,54))
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score(0);
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score(0);
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if(game.numdie == MAXDIE)
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if (game.numdie == MAXDIE)
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score(0);
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score(0);
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game.place[WATER]=0;
|
game.place[WATER]=0;
|
||||||
game.place[OIL]=0;
|
game.place[OIL]=0;
|
||||||
if(TOTING(LAMP))
|
if (TOTING(LAMP))
|
||||||
game.prop[LAMP]=0;
|
game.prop[LAMP]=0;
|
||||||
for (int j=1; j<=NOBJECTS; j++) {
|
for (int j=1; j<=NOBJECTS; j++) {
|
||||||
int i=NOBJECTS + 1 - j;
|
int i=NOBJECTS + 1 - j;
|
||||||
if(TOTING(i)) {
|
if (TOTING(i)) {
|
||||||
int k=game.oldlc2;
|
int k=game.oldlc2;
|
||||||
if(i == LAMP)
|
if (i == LAMP)
|
||||||
k=1;
|
k=1;
|
||||||
DROP(i,k);
|
DROP(i,k);
|
||||||
}
|
}
|
||||||
|
@ -481,37 +481,36 @@ static bool playermove(FILE *cmdin, token_t verb)
|
||||||
{
|
{
|
||||||
int LL, K2, KK=KEY[game.loc];
|
int LL, K2, KK=KEY[game.loc];
|
||||||
game.newloc=game.loc;
|
game.newloc=game.loc;
|
||||||
if(KK == 0)
|
if (KK == 0)
|
||||||
BUG(26);
|
BUG(26);
|
||||||
if(K == NUL)
|
if (K == NUL)
|
||||||
return true;
|
return true;
|
||||||
if(K == BACK) {
|
if (K == BACK) {
|
||||||
/* Handle "go back". Look for verb which goes from game.loc to
|
/* Handle "go back". Look for verb which goes from game.loc to
|
||||||
* game.oldloc, or to game.oldlc2 If game.oldloc has forced-motion.
|
* game.oldloc, or to game.oldlc2 If game.oldloc has forced-motion.
|
||||||
* K2 saves entry -> forced loc -> previous loc. */
|
* K2 saves entry -> forced loc -> previous loc. */
|
||||||
K=game.oldloc;
|
K=game.oldloc;
|
||||||
if(FORCED(K))K=game.oldlc2;
|
if (FORCED(K))
|
||||||
|
K=game.oldlc2;
|
||||||
game.oldlc2=game.oldloc;
|
game.oldlc2=game.oldloc;
|
||||||
game.oldloc=game.loc;
|
game.oldloc=game.loc;
|
||||||
K2=0;
|
K2=0;
|
||||||
if(K == game.loc)K2=91;
|
if (K == game.loc)K2=91;
|
||||||
if(CNDBIT(game.loc,4))K2=274;
|
if (CNDBIT(game.loc,4))K2=274;
|
||||||
if(K2 == 0) {
|
if (K2 == 0) {
|
||||||
L21:
|
L21:
|
||||||
LL=MOD((labs(TRAVEL[KK])/1000),1000);
|
LL=MOD((labs(TRAVEL[KK])/1000),1000);
|
||||||
if(LL != K) {
|
if (LL != K) {
|
||||||
if(LL <= 300) {
|
if (LL <= 300) {
|
||||||
if(FORCED(LL) && MOD((labs(TRAVEL[KEY[LL]])/1000),1000) == K)
|
if (FORCED(LL) && MOD((labs(TRAVEL[KEY[LL]])/1000),1000) == K)
|
||||||
K2=KK;
|
K2=KK;
|
||||||
}
|
}
|
||||||
if(TRAVEL[KK] < 0)
|
if (TRAVEL[KK] >= 0) {
|
||||||
goto L23;
|
KK=KK+1;
|
||||||
KK=KK+1;
|
goto L21;
|
||||||
goto L21;
|
}
|
||||||
|
|
||||||
L23:
|
|
||||||
KK=K2;
|
KK=K2;
|
||||||
if(KK == 0) {
|
if (KK == 0) {
|
||||||
RSPEAK(140);
|
RSPEAK(140);
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
@ -524,17 +523,17 @@ static bool playermove(FILE *cmdin, token_t verb)
|
||||||
RSPEAK(K2);
|
RSPEAK(K2);
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
if(K == LOOK) {
|
if (K == LOOK) {
|
||||||
/* Look. Can't give more detail. Pretend it wasn't dark
|
/* Look. Can't give more detail. Pretend it wasn't dark
|
||||||
* (though it may "now" be dark) so he won't fall into a
|
* (though it may "now" be dark) so he won't fall into a
|
||||||
* pit while staring into the gloom. */
|
* pit while staring into the gloom. */
|
||||||
if(game.detail < 3)RSPEAK(15);
|
if (game.detail < 3)RSPEAK(15);
|
||||||
game.detail=game.detail+1;
|
game.detail=game.detail+1;
|
||||||
game.wzdark=false;
|
game.wzdark=false;
|
||||||
game.abbrev[game.loc]=0;
|
game.abbrev[game.loc]=0;
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
if(K == CAVE) {
|
if (K == CAVE) {
|
||||||
/* Cave. Different messages depending on whether above ground. */
|
/* Cave. Different messages depending on whether above ground. */
|
||||||
RSPEAK((OUTSID(game.loc) && game.loc != 8) ? 57 : 58);
|
RSPEAK((OUTSID(game.loc) && game.loc != 8) ? 57 : 58);
|
||||||
return true;
|
return true;
|
||||||
|
@ -545,19 +544,19 @@ static bool playermove(FILE *cmdin, token_t verb)
|
||||||
L9:
|
L9:
|
||||||
for (;;) {
|
for (;;) {
|
||||||
LL=labs(TRAVEL[KK]);
|
LL=labs(TRAVEL[KK]);
|
||||||
if(MOD(LL,1000) == 1 || MOD(LL,1000) == K)
|
if (MOD(LL,1000) == 1 || MOD(LL,1000) == K)
|
||||||
break;
|
break;
|
||||||
if(TRAVEL[KK] < 0) {
|
if (TRAVEL[KK] < 0) {
|
||||||
/* Non-applicable motion. Various messages depending on
|
/* Non-applicable motion. Various messages depending on
|
||||||
* word given. */
|
* word given. */
|
||||||
SPK=12;
|
SPK=12;
|
||||||
if(K >= 43 && K <= 50)SPK=52;
|
if (K >= 43 && K <= 50)SPK=52;
|
||||||
if(K == 29 || K == 30)SPK=52;
|
if (K == 29 || K == 30)SPK=52;
|
||||||
if(K == 7 || K == 36 || K == 37)SPK=10;
|
if (K == 7 || K == 36 || K == 37)SPK=10;
|
||||||
if(K == 11 || K == 19)SPK=11;
|
if (K == 11 || K == 19)SPK=11;
|
||||||
if(verb == FIND || verb == INVENT)SPK=59;
|
if (verb == FIND || verb == INVENT)SPK=59;
|
||||||
if(K == 62 || K == 65)SPK=42;
|
if (K == 62 || K == 65)SPK=42;
|
||||||
if(K == 17)SPK=80;
|
if (K == 17)SPK=80;
|
||||||
RSPEAK(SPK);
|
RSPEAK(SPK);
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
@ -568,10 +567,10 @@ L9:
|
||||||
L11:
|
L11:
|
||||||
game.newloc=LL/1000;
|
game.newloc=LL/1000;
|
||||||
K=MOD(game.newloc,100);
|
K=MOD(game.newloc,100);
|
||||||
if(game.newloc <= 300) {
|
if (game.newloc <= 300) {
|
||||||
if(game.newloc <= 100)
|
if (game.newloc <= 100)
|
||||||
goto L14;
|
goto L14;
|
||||||
if(TOTING(K) || (game.newloc > 200 && AT(K)))
|
if (TOTING(K) || (game.newloc > 200 && AT(K)))
|
||||||
goto L16;
|
goto L16;
|
||||||
goto L12;
|
goto L12;
|
||||||
}
|
}
|
||||||
|
@ -579,7 +578,7 @@ L11:
|
||||||
goto L16;
|
goto L16;
|
||||||
L12:
|
L12:
|
||||||
do {
|
do {
|
||||||
if(TRAVEL[KK] < 0)BUG(25);
|
if (TRAVEL[KK] < 0)BUG(25);
|
||||||
KK=KK+1;
|
KK=KK+1;
|
||||||
game.newloc=labs(TRAVEL[KK])/1000;
|
game.newloc=labs(TRAVEL[KK])/1000;
|
||||||
} while
|
} while
|
||||||
|
@ -588,12 +587,12 @@ L12:
|
||||||
goto L11;
|
goto L11;
|
||||||
|
|
||||||
L14:
|
L14:
|
||||||
if(game.newloc != 0 && !PCT(game.newloc))
|
if (game.newloc != 0 && !PCT(game.newloc))
|
||||||
goto L12;
|
goto L12;
|
||||||
L16:
|
L16:
|
||||||
game.newloc=MOD(LL,1000);
|
game.newloc=MOD(LL,1000);
|
||||||
if(game.newloc <= 300) return true;
|
if (game.newloc <= 300) return true;
|
||||||
if(game.newloc <= 500) {
|
if (game.newloc <= 500) {
|
||||||
game.newloc=game.newloc-300;
|
game.newloc=game.newloc-300;
|
||||||
switch (game.newloc)
|
switch (game.newloc)
|
||||||
{
|
{
|
||||||
|
@ -603,7 +602,7 @@ L16:
|
||||||
* entries going through passage, which can never be used for
|
* entries going through passage, which can never be used for
|
||||||
* actual motion, but can be spotted by "go back". */
|
* actual motion, but can be spotted by "go back". */
|
||||||
game.newloc=99+100-game.loc;
|
game.newloc=99+100-game.loc;
|
||||||
if(game.holdng == 0 || (game.holdng == 1 && TOTING(EMRALD)))
|
if (game.holdng == 0 || (game.holdng == 1 && TOTING(EMRALD)))
|
||||||
return true;
|
return true;
|
||||||
game.newloc=game.loc;
|
game.newloc=game.loc;
|
||||||
RSPEAK(117);
|
RSPEAK(117);
|
||||||
|
@ -623,7 +622,7 @@ L16:
|
||||||
* game.prop(TROLL)=1, he's crossed since paying, so step out
|
* game.prop(TROLL)=1, he's crossed since paying, so step out
|
||||||
* and block him. (standard travel entries check for
|
* and block him. (standard travel entries check for
|
||||||
* game.prop(TROLL)=0.) Special stuff for bear. */
|
* game.prop(TROLL)=0.) Special stuff for bear. */
|
||||||
if(game.prop[TROLL] == 1) {
|
if (game.prop[TROLL] == 1) {
|
||||||
PSPEAK(TROLL,1);
|
PSPEAK(TROLL,1);
|
||||||
game.prop[TROLL]=0;
|
game.prop[TROLL]=0;
|
||||||
MOVE(TROLL2,0);
|
MOVE(TROLL2,0);
|
||||||
|
@ -635,8 +634,8 @@ L16:
|
||||||
return true;
|
return true;
|
||||||
} else {
|
} else {
|
||||||
game.newloc=PLAC[TROLL]+FIXD[TROLL]-game.loc;
|
game.newloc=PLAC[TROLL]+FIXD[TROLL]-game.loc;
|
||||||
if(game.prop[TROLL] == 0)game.prop[TROLL]=1;
|
if (game.prop[TROLL] == 0)game.prop[TROLL]=1;
|
||||||
if(!TOTING(BEAR)) return true;
|
if (!TOTING(BEAR)) return true;
|
||||||
RSPEAK(162);
|
RSPEAK(162);
|
||||||
game.prop[CHASM]=1;
|
game.prop[CHASM]=1;
|
||||||
game.prop[TROLL]=2;
|
game.prop[TROLL]=2;
|
||||||
|
@ -655,16 +654,17 @@ L16:
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
static bool do_command(FILE *cmdin) {
|
static bool do_command(FILE *cmdin)
|
||||||
|
{
|
||||||
long KQ, VERB, KK, V1, V2;
|
long KQ, VERB, KK, V1, V2;
|
||||||
long obj, i;
|
long obj, i;
|
||||||
static long IGO = 0;
|
static long IGO = 0;
|
||||||
|
|
||||||
/* Can't leave cave once it's closing (except by main office). */
|
/* Can't leave cave once it's closing (except by main office). */
|
||||||
if(OUTSID(game.newloc) && game.newloc != 0 && game.closng) {
|
if (OUTSID(game.newloc) && game.newloc != 0 && game.closng) {
|
||||||
RSPEAK(130);
|
RSPEAK(130);
|
||||||
game.newloc=game.loc;
|
game.newloc=game.loc;
|
||||||
if(!game.panic)game.clock2=15;
|
if (!game.panic)game.clock2=15;
|
||||||
game.panic=true;
|
game.panic=true;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -672,9 +672,9 @@ static bool do_command(FILE *cmdin) {
|
||||||
* wants to go. If so, the dwarf's blocking his way. If
|
* wants to go. If so, the dwarf's blocking his way. If
|
||||||
* coming from place forbidden to pirate (dwarves rooted in
|
* coming from place forbidden to pirate (dwarves rooted in
|
||||||
* place) let him get out (and attacked). */
|
* place) let him get out (and attacked). */
|
||||||
if(game.newloc != game.loc && !FORCED(game.loc) && !CNDBIT(game.loc,3)) {
|
if (game.newloc != game.loc && !FORCED(game.loc) && !CNDBIT(game.loc,3)) {
|
||||||
for (i=1; i<=NDWARVES-1; i++) {
|
for (i=1; i<=NDWARVES-1; i++) {
|
||||||
if(game.odloc[i] == game.newloc && game.dseen[i]) {
|
if (game.odloc[i] == game.newloc && game.dseen[i]) {
|
||||||
game.newloc=game.loc;
|
game.newloc=game.loc;
|
||||||
RSPEAK(2);
|
RSPEAK(2);
|
||||||
break;
|
break;
|
||||||
|
@ -690,15 +690,15 @@ static bool do_command(FILE *cmdin) {
|
||||||
|
|
||||||
/* Print text for current loc. */
|
/* Print text for current loc. */
|
||||||
|
|
||||||
L2000: if(game.loc == 0)
|
L2000: if (game.loc == 0)
|
||||||
croak(cmdin);
|
croak(cmdin);
|
||||||
KK=STEXT[game.loc];
|
KK=STEXT[game.loc];
|
||||||
if(MOD(game.abbrev[game.loc],game.abbnum) == 0 || KK == 0)
|
if (MOD(game.abbrev[game.loc],game.abbnum) == 0 || KK == 0)
|
||||||
KK=LTEXT[game.loc];
|
KK=LTEXT[game.loc];
|
||||||
if(!FORCED(game.loc) && DARK(0)) {
|
if (!FORCED(game.loc) && DARK(0)) {
|
||||||
/* The easiest way to get killed is to fall into a pit in
|
/* The easiest way to get killed is to fall into a pit in
|
||||||
* pitch darkness. */
|
* pitch darkness. */
|
||||||
if(game.wzdark && PCT(35)) {
|
if (game.wzdark && PCT(35)) {
|
||||||
RSPEAK(23);
|
RSPEAK(23);
|
||||||
game.oldlc2 = game.loc;
|
game.oldlc2 = game.loc;
|
||||||
croak(cmdin);
|
croak(cmdin);
|
||||||
|
@ -706,12 +706,12 @@ L2000: if(game.loc == 0)
|
||||||
}
|
}
|
||||||
KK=RTEXT[16];
|
KK=RTEXT[16];
|
||||||
}
|
}
|
||||||
if(TOTING(BEAR))RSPEAK(141);
|
if (TOTING(BEAR))RSPEAK(141);
|
||||||
SPEAK(KK);
|
SPEAK(KK);
|
||||||
K=1;
|
K=1;
|
||||||
if(FORCED(game.loc))
|
if (FORCED(game.loc))
|
||||||
goto L8;
|
goto L8;
|
||||||
if(game.loc == 33 && PCT(25) && !game.closng)RSPEAK(7);
|
if (game.loc == 33 && PCT(25) && !game.closng)RSPEAK(7);
|
||||||
|
|
||||||
/* Print out descriptions of objects at this location. If
|
/* Print out descriptions of objects at this location. If
|
||||||
* not closing and property value is negative, tally off
|
* not closing and property value is negative, tally off
|
||||||
|
@ -721,17 +721,17 @@ L2000: if(game.loc == 0)
|
||||||
* bear). These hacks are because game.prop=0 is needed to
|
* bear). These hacks are because game.prop=0 is needed to
|
||||||
* get full score. */
|
* get full score. */
|
||||||
|
|
||||||
if(DARK(0)) goto L2012;
|
if (DARK(0)) goto L2012;
|
||||||
game.abbrev[game.loc]=game.abbrev[game.loc]+1;
|
game.abbrev[game.loc]=game.abbrev[game.loc]+1;
|
||||||
i=game.atloc[game.loc];
|
i=game.atloc[game.loc];
|
||||||
L2004: if(i == 0) goto L2012;
|
L2004: if (i == 0) goto L2012;
|
||||||
obj=i;
|
obj=i;
|
||||||
if(obj > NOBJECTS)obj=obj-NOBJECTS;
|
if (obj > NOBJECTS)obj=obj-NOBJECTS;
|
||||||
if(obj == STEPS && TOTING(NUGGET)) goto L2008;
|
if (obj == STEPS && TOTING(NUGGET)) goto L2008;
|
||||||
if(game.prop[obj] >= 0) goto L2006;
|
if (game.prop[obj] >= 0) goto L2006;
|
||||||
if(game.closed) goto L2008;
|
if (game.closed) goto L2008;
|
||||||
game.prop[obj]=0;
|
game.prop[obj]=0;
|
||||||
if(obj == RUG || obj == CHAIN)game.prop[obj]=1;
|
if (obj == RUG || obj == CHAIN)game.prop[obj]=1;
|
||||||
game.tally=game.tally-1;
|
game.tally=game.tally-1;
|
||||||
/* Note: There used to be a test here to see whether the player had blown it
|
/* Note: There used to be a test here to see whether the player had blown it
|
||||||
* so badly that he could never ever see the remaining treasures, and if so
|
* so badly that he could never ever see the remaining treasures, and if so
|
||||||
|
@ -745,7 +745,7 @@ L2004: if(i == 0) goto L2012;
|
||||||
* anyone who makes such a gross blunder isn't likely to find everything
|
* anyone who makes such a gross blunder isn't likely to find everything
|
||||||
* else anyway (so goes the rationalisation). */
|
* else anyway (so goes the rationalisation). */
|
||||||
L2006: KK=game.prop[obj];
|
L2006: KK=game.prop[obj];
|
||||||
if(obj == STEPS && game.loc == game.fixed[STEPS])KK=1;
|
if (obj == STEPS && game.loc == game.fixed[STEPS])KK=1;
|
||||||
PSPEAK(obj,KK);
|
PSPEAK(obj,KK);
|
||||||
L2008: i=game.link[i];
|
L2008: i=game.link[i];
|
||||||
goto L2004;
|
goto L2004;
|
||||||
|
@ -762,14 +762,14 @@ L2012: VERB=0;
|
||||||
* branch to help section (on later page). Hints all come back here eventually
|
* branch to help section (on later page). Hints all come back here eventually
|
||||||
* to finish the loop. Ignore "HINTS" < 4 (special stuff, see database notes).
|
* to finish the loop. Ignore "HINTS" < 4 (special stuff, see database notes).
|
||||||
*/
|
*/
|
||||||
L2600: if(COND[game.loc] >= game.conds) {
|
L2600: if (COND[game.loc] >= game.conds) {
|
||||||
for (int hint=1; hint<=HNTMAX; hint++) {
|
for (int hint=1; hint<=HNTMAX; hint++) {
|
||||||
if(game.hinted[hint])
|
if (game.hinted[hint])
|
||||||
continue;
|
continue;
|
||||||
if(!CNDBIT(game.loc,hint+10))
|
if (!CNDBIT(game.loc,hint+10))
|
||||||
game.hintlc[hint]= -1;
|
game.hintlc[hint]= -1;
|
||||||
game.hintlc[hint] = game.hintlc[hint]+1;
|
game.hintlc[hint] = game.hintlc[hint]+1;
|
||||||
if(game.hintlc[hint] >= HINTS[hint][1])
|
if (game.hintlc[hint] >= HINTS[hint][1])
|
||||||
dohint(cmdin, hint);
|
dohint(cmdin, hint);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -779,16 +779,16 @@ L2600: if(COND[game.loc] >= game.conds) {
|
||||||
* objects won't be described until they've been picked up
|
* objects won't be described until they've been picked up
|
||||||
* and put down separate from their respective piles. Don't
|
* and put down separate from their respective piles. Don't
|
||||||
* tick game.clock1 unless well into cave (and not at Y2). */
|
* tick game.clock1 unless well into cave (and not at Y2). */
|
||||||
L2603: if(game.closed) {
|
L2603: if (game.closed) {
|
||||||
if(game.prop[OYSTER] < 0 && TOTING(OYSTER))
|
if (game.prop[OYSTER] < 0 && TOTING(OYSTER))
|
||||||
PSPEAK(OYSTER,1);
|
PSPEAK(OYSTER,1);
|
||||||
for (i=1; i<=NOBJECTS; i++) {
|
for (i=1; i<=NOBJECTS; i++) {
|
||||||
if(TOTING(i) && game.prop[i] < 0)
|
if (TOTING(i) && game.prop[i] < 0)
|
||||||
game.prop[i] = -1-game.prop[i];
|
game.prop[i] = -1-game.prop[i];
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
game.wzdark=DARK(0);
|
game.wzdark=DARK(0);
|
||||||
if(game.knfloc > 0 && game.knfloc != game.loc)
|
if (game.knfloc > 0 && game.knfloc != game.loc)
|
||||||
game.knfloc=0;
|
game.knfloc=0;
|
||||||
|
|
||||||
/* This is where we get a new command from the user */
|
/* This is where we get a new command from the user */
|
||||||
|
@ -800,47 +800,47 @@ L2603: if(game.closed) {
|
||||||
* so make it zero. */
|
* so make it zero. */
|
||||||
L2607: game.foobar=(game.foobar>0 ? -game.foobar : 0);
|
L2607: game.foobar=(game.foobar>0 ? -game.foobar : 0);
|
||||||
game.turns=game.turns+1;
|
game.turns=game.turns+1;
|
||||||
if(game.turns == game.thresh) {
|
if (game.turns == game.thresh) {
|
||||||
SPEAK(TTEXT[game.trndex]);
|
SPEAK(TTEXT[game.trndex]);
|
||||||
game.trnluz=game.trnluz+TRNVAL[game.trndex]/100000;
|
game.trnluz=game.trnluz+TRNVAL[game.trndex]/100000;
|
||||||
game.trndex=game.trndex+1;
|
game.trndex=game.trndex+1;
|
||||||
game.thresh= -1;
|
game.thresh= -1;
|
||||||
if(game.trndex <= TRNVLS)
|
if (game.trndex <= TRNVLS)
|
||||||
game.thresh=MOD(TRNVAL[game.trndex],100000)+1;
|
game.thresh=MOD(TRNVAL[game.trndex],100000)+1;
|
||||||
}
|
}
|
||||||
if(VERB == SAY && WD2 > 0)VERB=0;
|
if (VERB == SAY && WD2 > 0)VERB=0;
|
||||||
if(VERB == SAY) goto L4090;
|
if (VERB == SAY) goto L4090;
|
||||||
if(game.tally == 0 && INDEEP(game.loc) && game.loc != 33)game.clock1=game.clock1-1;
|
if (game.tally == 0 && INDEEP(game.loc) && game.loc != 33)game.clock1=game.clock1-1;
|
||||||
if(game.clock1 == 0) goto L10000;
|
if (game.clock1 == 0) goto L10000;
|
||||||
if(game.clock1 < 0)game.clock2=game.clock2-1;
|
if (game.clock1 < 0)game.clock2=game.clock2-1;
|
||||||
if(game.clock2 == 0) goto L11000;
|
if (game.clock2 == 0) goto L11000;
|
||||||
if(game.prop[LAMP] == 1)game.limit=game.limit-1;
|
if (game.prop[LAMP] == 1)game.limit=game.limit-1;
|
||||||
if(game.limit <= 30 && HERE(BATTER) && game.prop[BATTER] == 0 && HERE(LAMP))
|
if (game.limit <= 30 && HERE(BATTER) && game.prop[BATTER] == 0 && HERE(LAMP))
|
||||||
goto L12000;
|
goto L12000;
|
||||||
if(game.limit == 0) goto L12400;
|
if (game.limit == 0) goto L12400;
|
||||||
if(game.limit <= 30) goto L12200;
|
if (game.limit <= 30) goto L12200;
|
||||||
L19999: K=43;
|
L19999: K=43;
|
||||||
if(LIQLOC(game.loc) == WATER)K=70;
|
if (LIQLOC(game.loc) == WATER)K=70;
|
||||||
V1=VOCAB(WD1,-1);
|
V1=VOCAB(WD1,-1);
|
||||||
V2=VOCAB(WD2,-1);
|
V2=VOCAB(WD2,-1);
|
||||||
if(V1 == ENTER && (V2 == STREAM || V2 == 1000+WATER)) goto L2010;
|
if (V1 == ENTER && (V2 == STREAM || V2 == 1000+WATER)) goto L2010;
|
||||||
if(V1 == ENTER && WD2 > 0) goto L2800;
|
if (V1 == ENTER && WD2 > 0) goto L2800;
|
||||||
if((V1 != 1000+WATER && V1 != 1000+OIL) || (V2 != 1000+PLANT && V2 !=
|
if ((V1 != 1000+WATER && V1 != 1000+OIL) || (V2 != 1000+PLANT && V2 !=
|
||||||
1000+DOOR)) goto L2610;
|
1000+DOOR)) goto L2610;
|
||||||
{long x = V2-1000; if(AT(x))WD2=MAKEWD(16152118);}
|
{long x = V2-1000; if (AT(x))WD2=MAKEWD(16152118);}
|
||||||
L2610: if(V1 == 1000+CAGE && V2 == 1000+BIRD && HERE(CAGE) && HERE(BIRD))
|
L2610: if (V1 == 1000+CAGE && V2 == 1000+BIRD && HERE(CAGE) && HERE(BIRD))
|
||||||
WD1=MAKEWD(301200308);
|
WD1=MAKEWD(301200308);
|
||||||
L2620: if(WD1 == MAKEWD(23051920)) {
|
L2620: if (WD1 == MAKEWD(23051920)) {
|
||||||
game.iwest=game.iwest+1;
|
game.iwest=game.iwest+1;
|
||||||
if(game.iwest == 10)RSPEAK(17);
|
if (game.iwest == 10)RSPEAK(17);
|
||||||
}
|
}
|
||||||
if(WD1 == MAKEWD( 715) && WD2 != 0) {
|
if (WD1 == MAKEWD( 715) && WD2 != 0) {
|
||||||
if(++IGO == 10)
|
if (++IGO == 10)
|
||||||
RSPEAK(276);
|
RSPEAK(276);
|
||||||
}
|
}
|
||||||
L2630:
|
L2630:
|
||||||
i=VOCAB(WD1,-1);
|
i=VOCAB(WD1,-1);
|
||||||
if(i == -1)
|
if (i == -1)
|
||||||
goto L3000;
|
goto L3000;
|
||||||
K=MOD(i,1000);
|
K=MOD(i,1000);
|
||||||
KQ=i/1000+1;
|
KQ=i/1000+1;
|
||||||
|
@ -945,7 +945,7 @@ L10000: game.prop[GRATE]=0;
|
||||||
MOVE(TROLL2,PLAC[TROLL]);
|
MOVE(TROLL2,PLAC[TROLL]);
|
||||||
MOVE(TROLL2+NOBJECTS,FIXD[TROLL]);
|
MOVE(TROLL2+NOBJECTS,FIXD[TROLL]);
|
||||||
JUGGLE(CHASM);
|
JUGGLE(CHASM);
|
||||||
if(game.prop[BEAR] != 3)DSTROY(BEAR);
|
if (game.prop[BEAR] != 3)DSTROY(BEAR);
|
||||||
game.prop[CHAIN]=0;
|
game.prop[CHAIN]=0;
|
||||||
game.fixed[CHAIN]=0;
|
game.fixed[CHAIN]=0;
|
||||||
game.prop[AXE]=0;
|
game.prop[AXE]=0;
|
||||||
|
@ -993,9 +993,9 @@ L11000: game.prop[BOTTLE]=PUT(BOTTLE,115,1);
|
||||||
game.fixed[MIRROR]=116;
|
game.fixed[MIRROR]=116;
|
||||||
|
|
||||||
for (int i=1; i<=NOBJECTS; i++) {
|
for (int i=1; i<=NOBJECTS; i++) {
|
||||||
if(TOTING(i))
|
if (TOTING(i))
|
||||||
DSTROY(i);
|
DSTROY(i);
|
||||||
} /* end loop */
|
}
|
||||||
|
|
||||||
RSPEAK(132);
|
RSPEAK(132);
|
||||||
game.closed=true;
|
game.closed=true;
|
||||||
|
@ -1009,22 +1009,22 @@ L11000: game.prop[BOTTLE]=PUT(BOTTLE,115,1);
|
||||||
|
|
||||||
L12000: RSPEAK(188);
|
L12000: RSPEAK(188);
|
||||||
game.prop[BATTER]=1;
|
game.prop[BATTER]=1;
|
||||||
if(TOTING(BATTER))DROP(BATTER,game.loc);
|
if (TOTING(BATTER))DROP(BATTER,game.loc);
|
||||||
game.limit=game.limit+2500;
|
game.limit=game.limit+2500;
|
||||||
game.lmwarn=false;
|
game.lmwarn=false;
|
||||||
goto L19999;
|
goto L19999;
|
||||||
|
|
||||||
L12200: if(game.lmwarn || !HERE(LAMP)) goto L19999;
|
L12200: if (game.lmwarn || !HERE(LAMP)) goto L19999;
|
||||||
game.lmwarn=true;
|
game.lmwarn=true;
|
||||||
SPK=187;
|
SPK=187;
|
||||||
if(game.place[BATTER] == 0)SPK=183;
|
if (game.place[BATTER] == 0)SPK=183;
|
||||||
if(game.prop[BATTER] == 1)SPK=189;
|
if (game.prop[BATTER] == 1)SPK=189;
|
||||||
RSPEAK(SPK);
|
RSPEAK(SPK);
|
||||||
goto L19999;
|
goto L19999;
|
||||||
|
|
||||||
L12400: game.limit= -1;
|
L12400: game.limit= -1;
|
||||||
game.prop[LAMP]=0;
|
game.prop[LAMP]=0;
|
||||||
if(HERE(LAMP))RSPEAK(184);
|
if (HERE(LAMP))RSPEAK(184);
|
||||||
goto L19999;
|
goto L19999;
|
||||||
|
|
||||||
/* Oh dear, he's disturbed the dwarves. */
|
/* Oh dear, he's disturbed the dwarves. */
|
||||||
|
|
Loading…
Add table
Add a link
Reference in a new issue