Upgrade get_vocab_id() to handle empty strings.
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advent.h
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advent.h
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@ -20,6 +20,7 @@
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#define PANICTIME 15 // time left after closing
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#define BATTERYLIFE 2500 // turn limit increment from batteries
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#define WORD_NOT_FOUND -1 // "Word not found" flag value for the vocab hash functions.
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#define WORD_EMPTY 0 // "Word empty" flag value for the vocab hash functions
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#define CARRIED -1 // Player is toting it
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#define READ_MODE "rb" // b is not needed for POSIX but harmless
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#define WRITE_MODE "wb" // b is not needed for POSIX but harmless
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