Prevent multiple assigment to game.bonus in blast
This commit is contained in:
parent
adab8e2190
commit
0a04293f23
1 changed files with 5 additions and 4 deletions
|
@ -230,15 +230,16 @@ static int bigwords(long id)
|
||||||
static void blast(void)
|
static void blast(void)
|
||||||
/* Blast. No effect unless you've got dynamite, which is a neat trick! */
|
/* Blast. No effect unless you've got dynamite, which is a neat trick! */
|
||||||
{
|
{
|
||||||
if (game.prop[ROD2] < 0 ||
|
if (game.prop[ROD2] == STATE_NOTFOUND ||
|
||||||
!game.closed)
|
!game.closed)
|
||||||
rspeak(REQUIRES_DYNAMITE);
|
rspeak(REQUIRES_DYNAMITE);
|
||||||
else {
|
else {
|
||||||
game.bonus = VICTORY_MESSAGE;
|
|
||||||
if (game.loc == LOC_NE)
|
|
||||||
game.bonus = DEFEAT_MESSAGE;
|
|
||||||
if (HERE(ROD2))
|
if (HERE(ROD2))
|
||||||
game.bonus = SPLATTER_MESSAGE;
|
game.bonus = SPLATTER_MESSAGE;
|
||||||
|
else if (game.loc == LOC_NE)
|
||||||
|
game.bonus = DEFEAT_MESSAGE;
|
||||||
|
else
|
||||||
|
game.bonus = VICTORY_MESSAGE;
|
||||||
rspeak(game.bonus);
|
rspeak(game.bonus);
|
||||||
terminate(endgame);
|
terminate(endgame);
|
||||||
}
|
}
|
||||||
|
|
Loading…
Add table
Add a link
Reference in a new issue