Another step in de-obscurifying the travel code.
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e05f959974
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2 changed files with 5 additions and 7 deletions
10
main.c
10
main.c
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@ -379,7 +379,7 @@ static bool dwarfmove(void)
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kk = tkey[game.dloc[i]];
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kk = tkey[game.dloc[i]];
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if (kk != 0)
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if (kk != 0)
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do {
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do {
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game.newloc = T_DESTINATION(travel[kk]);
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game.newloc = travel[kk].dest;
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/* Have we avoided a dwarf encounter? */
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/* Have we avoided a dwarf encounter? */
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bool avoided = (SPECIAL(game.newloc) ||
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bool avoided = (SPECIAL(game.newloc) ||
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!INDEEP(game.newloc) ||
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!INDEEP(game.newloc) ||
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@ -531,10 +531,10 @@ static bool playermove( int motion)
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if (spk == 0) {
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if (spk == 0) {
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int te_tmp = 0;
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int te_tmp = 0;
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for (;;) {
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for (;;) {
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scratchloc = T_DESTINATION(travel[travel_entry]);
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scratchloc = travel[travel_entry].dest;
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if (scratchloc != motion) {
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if (scratchloc != motion) {
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if (!SPECIAL(scratchloc)) {
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if (!SPECIAL(scratchloc)) {
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if (FORCED(scratchloc) && T_DESTINATION(travel[tkey[scratchloc]]) == motion)
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if (FORCED(scratchloc) && travel[tkey[scratchloc]].dest == motion)
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te_tmp = travel_entry;
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te_tmp = travel_entry;
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}
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}
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if (!travel[travel_entry].stop) {
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if (!travel[travel_entry].stop) {
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@ -611,7 +611,7 @@ static bool playermove( int motion)
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do {
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do {
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for (;;) { /* L12 loop */
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for (;;) { /* L12 loop */
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for (;;) {
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for (;;) {
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long cond = T_CONDITION(travel[travel_entry]);
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long cond = travel[travel_entry].cond;
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long arg = MOD(cond, 100);
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long arg = MOD(cond, 100);
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if (!SPECIAL(cond)) {
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if (!SPECIAL(cond)) {
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/* YAML N and [pct N] conditionals */
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/* YAML N and [pct N] conditionals */
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@ -640,7 +640,7 @@ static bool playermove( int motion)
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}
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}
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/* Found an eligible rule, now execute it */
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/* Found an eligible rule, now execute it */
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game.newloc = T_DESTINATION(travel[travel_entry]);
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game.newloc = travel[travel_entry].dest;
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if (!SPECIAL(game.newloc))
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if (!SPECIAL(game.newloc))
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return true;
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return true;
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@ -161,8 +161,6 @@ typedef struct {{
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* inherited from FORTRAN, someday. To understand these, read the
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* inherited from FORTRAN, someday. To understand these, read the
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* encoding description for travel.
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* encoding description for travel.
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*/
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*/
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#define T_DESTINATION(entry) (entry).dest
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#define T_CONDITION(entry) (entry).cond
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#define T_NODWARVES(entry) (T_CONDITION(entry) == 100)
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#define T_NODWARVES(entry) (T_CONDITION(entry) == 100)
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#define T_TERMINATE(entry) ((entry).motion == 1)
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#define T_TERMINATE(entry) ((entry).motion == 1)
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#define L_SPEAK(loc) ((loc) - 500)
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#define L_SPEAK(loc) ((loc) - 500)
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