More collecting of globals.

This commit is contained in:
Eric S. Raymond 2017-06-07 06:38:40 -04:00
parent c1f1f2f79f
commit 0b02763bf0
10 changed files with 99 additions and 96 deletions

View file

@ -12,7 +12,6 @@
#define TRNSIZ 5
#define TABSIZ 330
#define VRBSIZ 35
#define HNTSIZ 20
#define TRVSIZ 885
#define TOKLEN 5
#define HINTLEN 5
@ -510,9 +509,9 @@ void read_sound_text(FILE* database)
/* Having read in the database, certain things are now constructed.
* PROPS are set to zero. We finish setting up COND by checking for
* forced-motion travel entries. The PLAC and FIXD arrays are used
* to set up ATLOC(N) as the first object at location N, and
* LINK(OBJ) as the next object at the same location as OBJ.
* (OBJ>NOBJECTS indicates that FIXED(OBJ-NOBJECTS)=LOC; LINK(OBJ) is
* to set up game.atloc(N) as the first object at location N, and
* game.link(OBJ) as the next object at the same location as OBJ.
* (OBJ>NOBJECTS indicates that game.fixed(OBJ-NOBJECTS)=LOC; game.link(OBJ) is
* still the correct link to use.) game.abbrev is zeroed; it controls
* whether the abbreviated description is printed. Counts modulo 5
* unless "LOOK" is used. */