More collecting of globals.
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10 changed files with 99 additions and 96 deletions
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@ -12,7 +12,6 @@
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#define TRNSIZ 5
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#define TABSIZ 330
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#define VRBSIZ 35
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#define HNTSIZ 20
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#define TRVSIZ 885
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#define TOKLEN 5
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#define HINTLEN 5
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@ -510,9 +509,9 @@ void read_sound_text(FILE* database)
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/* Having read in the database, certain things are now constructed.
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* PROPS are set to zero. We finish setting up COND by checking for
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* forced-motion travel entries. The PLAC and FIXD arrays are used
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* to set up ATLOC(N) as the first object at location N, and
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* LINK(OBJ) as the next object at the same location as OBJ.
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* (OBJ>NOBJECTS indicates that FIXED(OBJ-NOBJECTS)=LOC; LINK(OBJ) is
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* to set up game.atloc(N) as the first object at location N, and
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* game.link(OBJ) as the next object at the same location as OBJ.
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* (OBJ>NOBJECTS indicates that game.fixed(OBJ-NOBJECTS)=LOC; game.link(OBJ) is
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* still the correct link to use.) game.abbrev is zeroed; it controls
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* whether the abbreviated description is printed. Counts modulo 5
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* unless "LOOK" is used. */
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