More collecting of globals.

This commit is contained in:
Eric S. Raymond 2017-06-07 06:38:40 -04:00
parent c1f1f2f79f
commit 0b02763bf0
10 changed files with 99 additions and 96 deletions

40
misc.c
View file

@ -509,8 +509,8 @@ long I, J;
/* Juggle an object by picking it up and putting it down again, the purpose
* being to get the object to the front of the chain of things at its loc. */
I=PLACE[OBJECT];
J=FIXED[OBJECT];
I=game.place[OBJECT];
J=game.fixed[OBJECT];
MOVE(OBJECT,I);
MOVE(OBJECT+NOBJECTS,J);
return;
@ -521,13 +521,13 @@ long FROM;
/* Place any object anywhere by picking it up and dropping it. May already be
* toting, in which case the carry is a no-op. Mustn't pick up objects which
* are not at any loc, since carry wants to remove objects from ATLOC chains. */
* are not at any loc, since carry wants to remove objects from game.atloc chains. */
if(OBJECT > NOBJECTS) goto L1;
FROM=PLACE[OBJECT];
FROM=game.place[OBJECT];
goto L2;
L1: {long x = OBJECT-NOBJECTS; FROM=FIXED[x];}
L1: {long x = OBJECT-NOBJECTS; FROM=game.fixed[x];}
L2: if(FROM > 0 && FROM <= 300)CARRY(OBJECT,FROM);
DROP(OBJECT,WHERE);
return;
@ -549,35 +549,35 @@ long TEMP;
/* Start toting an object, removing it from the list of things at its former
* location. Incr holdng unless it was already being toted. If OBJECT>NOBJECTS
* (moving "fixed" second loc), don't change PLACE or game.holdng. */
* (moving "fixed" second loc), don't change game.place or game.holdng. */
if(OBJECT > NOBJECTS) goto L5;
if(PLACE[OBJECT] == -1)return;
PLACE[OBJECT]= -1;
if(game.place[OBJECT] == -1)return;
game.place[OBJECT]= -1;
game.holdng=game.holdng+1;
L5: if(ATLOC[WHERE] != OBJECT) goto L6;
ATLOC[WHERE]=LINK[OBJECT];
L5: if(game.atloc[WHERE] != OBJECT) goto L6;
game.atloc[WHERE]=game.link[OBJECT];
return;
L6: TEMP=ATLOC[WHERE];
L7: if(LINK[TEMP] == OBJECT) goto L8;
TEMP=LINK[TEMP];
L6: TEMP=game.atloc[WHERE];
L7: if(game.link[TEMP] == OBJECT) goto L8;
TEMP=game.link[TEMP];
goto L7;
L8: LINK[TEMP]=LINK[OBJECT];
L8: game.link[TEMP]=game.link[OBJECT];
return;
}
void DROP(long OBJECT, long WHERE) {
/* Place an object at a given loc, prefixing it onto the ATLOC list. Decr
/* Place an object at a given loc, prefixing it onto the game.atloc list. Decr
* game.holdng if the object was being toted. */
if(OBJECT > NOBJECTS) goto L1;
if(PLACE[OBJECT] == -1)game.holdng=game.holdng-1;
PLACE[OBJECT]=WHERE;
if(game.place[OBJECT] == -1)game.holdng=game.holdng-1;
game.place[OBJECT]=WHERE;
goto L2;
L1: {long x = OBJECT-NOBJECTS; FIXED[x]=WHERE;}
L1: {long x = OBJECT-NOBJECTS; game.fixed[x]=WHERE;}
L2: if(WHERE <= 0)return;
LINK[OBJECT]=ATLOC[WHERE];
ATLOC[WHERE]=OBJECT;
game.link[OBJECT]=game.atloc[WHERE];
game.atloc[WHERE]=OBJECT;
return;
}