More collecting of globals.
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parent
c1f1f2f79f
commit
0b02763bf0
10 changed files with 99 additions and 96 deletions
40
misc.c
40
misc.c
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@ -509,8 +509,8 @@ long I, J;
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/* Juggle an object by picking it up and putting it down again, the purpose
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* being to get the object to the front of the chain of things at its loc. */
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I=PLACE[OBJECT];
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J=FIXED[OBJECT];
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I=game.place[OBJECT];
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J=game.fixed[OBJECT];
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MOVE(OBJECT,I);
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MOVE(OBJECT+NOBJECTS,J);
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return;
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@ -521,13 +521,13 @@ long FROM;
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/* Place any object anywhere by picking it up and dropping it. May already be
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* toting, in which case the carry is a no-op. Mustn't pick up objects which
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* are not at any loc, since carry wants to remove objects from ATLOC chains. */
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* are not at any loc, since carry wants to remove objects from game.atloc chains. */
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if(OBJECT > NOBJECTS) goto L1;
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FROM=PLACE[OBJECT];
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FROM=game.place[OBJECT];
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goto L2;
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L1: {long x = OBJECT-NOBJECTS; FROM=FIXED[x];}
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L1: {long x = OBJECT-NOBJECTS; FROM=game.fixed[x];}
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L2: if(FROM > 0 && FROM <= 300)CARRY(OBJECT,FROM);
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DROP(OBJECT,WHERE);
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return;
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@ -549,35 +549,35 @@ long TEMP;
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/* Start toting an object, removing it from the list of things at its former
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* location. Incr holdng unless it was already being toted. If OBJECT>NOBJECTS
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* (moving "fixed" second loc), don't change PLACE or game.holdng. */
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* (moving "fixed" second loc), don't change game.place or game.holdng. */
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if(OBJECT > NOBJECTS) goto L5;
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if(PLACE[OBJECT] == -1)return;
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PLACE[OBJECT]= -1;
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if(game.place[OBJECT] == -1)return;
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game.place[OBJECT]= -1;
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game.holdng=game.holdng+1;
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L5: if(ATLOC[WHERE] != OBJECT) goto L6;
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ATLOC[WHERE]=LINK[OBJECT];
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L5: if(game.atloc[WHERE] != OBJECT) goto L6;
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game.atloc[WHERE]=game.link[OBJECT];
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return;
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L6: TEMP=ATLOC[WHERE];
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L7: if(LINK[TEMP] == OBJECT) goto L8;
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TEMP=LINK[TEMP];
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L6: TEMP=game.atloc[WHERE];
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L7: if(game.link[TEMP] == OBJECT) goto L8;
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TEMP=game.link[TEMP];
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goto L7;
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L8: LINK[TEMP]=LINK[OBJECT];
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L8: game.link[TEMP]=game.link[OBJECT];
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return;
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}
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void DROP(long OBJECT, long WHERE) {
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/* Place an object at a given loc, prefixing it onto the ATLOC list. Decr
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/* Place an object at a given loc, prefixing it onto the game.atloc list. Decr
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* game.holdng if the object was being toted. */
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if(OBJECT > NOBJECTS) goto L1;
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if(PLACE[OBJECT] == -1)game.holdng=game.holdng-1;
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PLACE[OBJECT]=WHERE;
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if(game.place[OBJECT] == -1)game.holdng=game.holdng-1;
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game.place[OBJECT]=WHERE;
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goto L2;
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L1: {long x = OBJECT-NOBJECTS; FIXED[x]=WHERE;}
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L1: {long x = OBJECT-NOBJECTS; game.fixed[x]=WHERE;}
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L2: if(WHERE <= 0)return;
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LINK[OBJECT]=ATLOC[WHERE];
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ATLOC[WHERE]=OBJECT;
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game.link[OBJECT]=game.atloc[WHERE];
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game.atloc[WHERE]=OBJECT;
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return;
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}
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