Restructure some code.
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10e53a419e
commit
0b91efc9eb
1 changed files with 29 additions and 25 deletions
54
actions.c
54
actions.c
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@ -891,7 +891,7 @@ static int throw_support(long spk)
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return GO_MOVE;
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}
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static int throw (FILE *cmdin, long verb, token_t obj)
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static int throw(FILE *cmdin, long verb, token_t obj)
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/* Throw. Same as discard unless axe. Then same as attack except
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* ignore bird, and if dwarf is present then one might be killed.
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* (Only way to do so!) Axe also special for dragon, bear, and
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@ -922,32 +922,36 @@ static int throw (FILE *cmdin, long verb, token_t obj)
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}
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if (obj != AXE)
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return (discard(verb, obj, false));
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int i = ATDWRF(game.loc);
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if (i <= 0) {
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if (AT(DRAGON) && game.prop[DRAGON] == 0)
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return throw_support(DRAGON_SCALES);
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if (AT(TROLL))
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return throw_support(TROLL_RETURNS);
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else if (AT(OGRE))
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return throw_support(OGRE_DODGE);
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else if (HERE(BEAR) && game.prop[BEAR] == 0) {
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/* This'll teach him to throw the axe at the bear! */
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DROP(AXE, game.loc);
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game.fixed[AXE] = -1;
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game.prop[AXE] = 1;
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JUGGLE(BEAR);
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RSPEAK(AXE_LOST);
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return GO_CLEAROBJ;
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}
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return (attack(cmdin, verb, 0));
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}
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else {
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int i = ATDWRF(game.loc);
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if (i <= 0) {
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if (AT(DRAGON) && game.prop[DRAGON] == 0)
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return throw_support(DRAGON_SCALES);
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if (AT(TROLL))
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return throw_support(TROLL_RETURNS);
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else if (AT(OGRE))
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return throw_support(OGRE_DODGE);
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else if (HERE(BEAR) && game.prop[BEAR] == 0) {
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/* This'll teach him to throw the axe at the bear! */
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DROP(AXE, game.loc);
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game.fixed[AXE] = -1;
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game.prop[AXE] = 1;
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JUGGLE(BEAR);
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RSPEAK(AXE_LOST);
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return GO_CLEAROBJ;
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}
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return (attack(cmdin, verb, 0));
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}
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if (randrange(NDWARVES + 1) < game.dflag) {
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return throw_support(DWARF_DODGES);
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if (randrange(NDWARVES + 1) < game.dflag) {
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return throw_support(DWARF_DODGES);
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} else {
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game.dseen[i] = false;
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game.dloc[i] = 0;
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return throw_support((++game.dkill == 1)
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? DWARF_SMOKE : KILLED_DWARF);
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}
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}
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game.dseen[i] = false;
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game.dloc[i] = 0;
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return throw_support((++game.dkill == 1) ? DWARF_SMOKE : KILLED_DWARF);
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}
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static int wake(token_t verb, token_t obj)
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