Correct buggy behavior of sign in endgame. Add a test for this.
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5 changed files with 31 additions and 21 deletions
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@ -1742,7 +1742,8 @@ object_descriptions: !!omap
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- OBJ_49:
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inventory: '*sign'
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longs:
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- ''
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- [INGAME_SIGN, '']
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- [ENDGAME_SIGN, '']
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texts:
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- 'Cave under construction beyond this point.\n Proceed at own risk.\n [Witt Construction Company]'
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- '"Treasure Vault. Keys in main office."'
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2
main.c
2
main.c
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@ -812,7 +812,7 @@ static bool closecheck(void)
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* Reuse sign. */
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PUT(GRATE, LOC_SW, 0);
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PUT(SIGN, LOC_SW, 0);
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++OBJTXT[SIGN];
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game.prop[SIGN] = ENDGAME_SIGN;
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game.prop[SNAKE] = PUT(SNAKE, LOC_SW, 1);
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game.prop[BIRD] = PUT(BIRD, LOC_SW, 1);
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game.prop[CAGE] = PUT(CAGE, LOC_SW, 0);
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@ -89,6 +89,10 @@ with coverage tools (we now have over 90% coverage, with the remaining
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confined to exception cases that are very difficult to reach). This is
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what you are running when you do "make check".
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In the process we found and fixed a few minor bugs. Most notably, reading
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the relocated Witt's End sign in the endgame didn't work. Behavior when
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saying the giant's magic words outside his room wasn't quite right either.
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The move to modern C entailed some structural changes. The most
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important was the refactoring of over 350 gotos into if/loop/break
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structures. We also abolished almost all shared globals; the main one
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@ -2422,6 +2422,12 @@ Proceed at own risk. [Witt Construction Company]"
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There are a few recent issues of "Spelunker Today" magazine here.
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> read sign
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Cave under construction beyond this point.
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Proceed at own risk.
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[Witt Construction Company]
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> take magazine
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OK
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@ -2575,15 +2581,15 @@ You're in anteroom.
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> u
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A sepulchral voice reverberating through the cave, says, "Cave closing
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soon. All adventurers exit immediately through main office."
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You are at a complex junction. A low hands and knees passage from the
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north joins a higher crawl from the east to make a walking passage
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going west. There is also a large room above. The air is damp here.
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> u
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A sepulchral voice reverberating through the cave, says, "Cave closing
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soon. All adventurers exit immediately through main office."
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You're in dusty rock room.
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> e
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@ -2631,12 +2637,6 @@ You're in Plover Room.
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> e
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There is no way to go that direction.
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You're in Plover Room.
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> e
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Your lamp has run out of power.
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There is no way to go that direction.
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@ -2647,6 +2647,12 @@ You're in Plover Room.
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There is no way to go that direction.
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You're in Plover Room.
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> e
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There is no way to go that direction.
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You're in a small chamber lit by an eerie green light. An extremely
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narrow tunnel exits to the west. A dark corridor leads ne.
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@ -2881,12 +2887,6 @@ You're in Plover Room.
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> e
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There is no way to go that direction.
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You're in Plover Room.
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> e
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The sepulchral voice intones, "The cave is now closed." As the echoes
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fade, there is a blinding flash of light (and a small puff of orange
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smoke). . . . As your eyes refocus, you look around and find...
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@ -2903,6 +2903,12 @@ not disturb the dwarves!" An immense mirror is hanging against one
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wall, and stretches to the other end of the room, where various other
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sundry objects can be glimpsed dimly in the distance.
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> e
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There is no way to go that direction.
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You're at ne end.
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> sw
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You are at the southwest end of the repository. To one side is a pit
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@ -2918,9 +2924,7 @@ The grate is locked.
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> read sign
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Cave under construction beyond this point.
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Proceed at own risk.
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[Witt Construction Company]
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"Treasure Vault. Keys in main office."
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> take rod
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@ -2940,7 +2944,7 @@ There is a loud explosion, and a twenty-foot hole appears in the far
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wall, burying the snakes in the rubble. A river of molten lava pours
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in through the hole, destroying everything in its path, including you!
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You scored 413 out of a possible 430, using 467 turns.
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You scored 413 out of a possible 430, using 468 turns.
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Your score puts you in Master Adventurer Class A.
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@ -394,6 +394,7 @@ d
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west
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d
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e
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read sign
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take magazine
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e
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drop magazine
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