Ignore l g z i under oldstyle.
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7 changed files with 56 additions and 19 deletions
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@ -6,17 +6,12 @@
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#
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# We define a bunch of YAML structures:
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#
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# vocabulary: - This structure is unused, and will eventually be removed. -
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# Almost all the words the game knows - one of them (the
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# reservoir magic word) gets replaced with a randomly-generated
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# cookie. For each word there is a type (motion, action, object,
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# or special) and a numeric value. Multiple synonyms may have the
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# same value.
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#
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# motions: Motion words, grouped into synonyms.
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#
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# motions: Motion words, grouped into synonyms. The 'oldstyle'
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# attribute, if false, means that single-letter synonyms should be
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# accepted in oldstyle mode; it defaults to truie.
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# actions: Action words, grouped into synonyms, and their corresponding
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# default messages.
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# default messages. The 'oldstyle' attribute is as for motions.
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#
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# hints: Each item contains a hint number, a hint label (used to
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# generate the value macro for the hint) the number of turns he
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@ -243,6 +238,7 @@ motions: !!omap
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words: ['climb']
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- LOOK:
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words: ['l', 'x', 'look', 'exami', 'touch', 'descr']
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oldstyle: false
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- MOT_58:
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words: ['floor']
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- MOT_59:
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@ -290,6 +286,7 @@ actions: !!omap
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message: ALREADY_CARRYING
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words: ['g', 'carry', 'take', 'keep', 'catch',
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'steal', 'captu', 'get', 'tote', 'snarf']
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oldstyle: false
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- DROP:
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message: ARENT_CARRYING
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words: ['drop', 'relea', 'free', 'disca', 'dump']
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@ -302,6 +299,7 @@ actions: !!omap
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- NOTHING:
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message: NO_MESSAGE
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words: ['z', 'nothi']
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oldstyle: false
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- LOCK:
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message: NOT_LOCKABLE
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words: ['lock', 'close']
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@ -348,6 +346,7 @@ actions: !!omap
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- INVENTORY:
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message: NEARBY
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words: ['i', 'inven']
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oldstyle: false
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- FEED:
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message: NO_EDIBLES
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words: ['feed']
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