Working but unpolished refactor of bigwords().
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parent
73608b6307
commit
0e540429b0
4 changed files with 72 additions and 46 deletions
57
actions.c
57
actions.c
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@ -178,28 +178,23 @@ static int attack(struct command_t *command)
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return GO_CLEAROBJ;
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}
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static int bigwords(token_t foo)
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static int bigwords(long id)
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/* FEE FIE FOE FOO (AND FUM). Advance to next state if given in proper order.
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* Look up foo in special section of vocab to determine which word we've got.
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* Last word zips the eggs back to the giant room (unless already there). */
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{
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char word[TOKLEN + 1];
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packed_to_token(foo, word);
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int k = (int) get_special_vocab_id(word);
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if (game.foobar != 1 - k) {
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if (game.foobar != 0 && game.loc == LOC_GIANTROOM) {
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rspeak( START_OVER);
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} else {
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rspeak(NOTHING_HAPPENS);
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}
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return GO_CLEAROBJ;
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} else {
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game.foobar = k;
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if (k != 4) {
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if ((game.foobar == WORD_EMPTY && id == ACTION_WORD(FEE)) ||
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(game.foobar == ACTION_WORD(FEE) && id == ACTION_WORD(FIE)) ||
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(game.foobar == ACTION_WORD(FIE) && id == ACTION_WORD(FOE)) ||
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(game.foobar == ACTION_WORD(FOE) && id == ACTION_WORD(FOO)) ||
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(game.foobar == ACTION_WORD(FOE) && id == ACTION_WORD(FUM)))
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{
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game.foobar = id;
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if ((id != ACTION_WORD(FOO)) && (id != ACTION_WORD(FUM))) {
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rspeak(OK_MAN);
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return GO_CLEAROBJ;
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}
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game.foobar = 0;
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game.foobar = WORD_EMPTY;
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if (game.place[EGGS] == objects[EGGS].plac ||
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(TOTING(EGGS) && game.loc == objects[EGGS].plac)) {
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rspeak(NOTHING_HAPPENS);
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@ -209,7 +204,7 @@ static int bigwords(token_t foo)
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* crossing. */
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if (game.place[EGGS] == LOC_NOWHERE && game.place[TROLL] == LOC_NOWHERE && game.prop[TROLL] == TROLL_UNPAID)
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game.prop[TROLL] = TROLL_PAIDONCE;
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k = EGGS_DONE;
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int k = EGGS_DONE;
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if (HERE(EGGS))
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k = EGGS_VANISHED;
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if (game.loc == objects[EGGS].plac)
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@ -219,6 +214,16 @@ static int bigwords(token_t foo)
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return GO_CLEAROBJ;
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}
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}
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else
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{
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if (game.loc == LOC_GIANTROOM) {
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rspeak( START_OVER);
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} else {
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rspeak(NOTHING_HAPPENS);
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}
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game.foobar = WORD_EMPTY;
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return GO_CLEAROBJ;
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}
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}
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static void blast(void)
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@ -1115,7 +1120,11 @@ static int say(struct command_t *command)
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if (wd == MOTION_WORD(XYZZY) ||
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wd == MOTION_WORD(PLUGH) ||
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wd == MOTION_WORD(PLOVER) ||
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wd == ACTION_WORD(GIANTWORDS) ||
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wd == ACTION_WORD(FEE) ||
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wd == ACTION_WORD(FIE) ||
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wd == ACTION_WORD(FOE) ||
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wd == ACTION_WORD(FOO) ||
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wd == ACTION_WORD(FUM) ||
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wd == ACTION_WORD(PART)) {
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/* FIXME: scribbles on the interpreter's command block */
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wordclear(&command->wd2);
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@ -1376,8 +1385,12 @@ int action(struct command_t *command)
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case SCORE:
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score(scoregame);
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return GO_CLEAROBJ;
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case GIANTWORDS:
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return bigwords(command->wd1);
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case FEE:
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case FIE:
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case FOE:
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case FOO:
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case FUM:
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return bigwords(command->id1);
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case BRIEF:
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return brief();
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case READ:
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@ -1464,7 +1477,11 @@ int action(struct command_t *command)
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rspeak(actions[command->verb].message);
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return GO_CLEAROBJ;
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}
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case GIANTWORDS: {
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case FEE:
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case FIE:
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case FOE:
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case FOO:
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case FUM: {
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rspeak(actions[command->verb].message);
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return GO_CLEAROBJ;
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}
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@ -351,9 +351,21 @@ actions: !!omap
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- SCORE:
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message: HUH_MAN
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words: ['score']
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- GIANTWORDS:
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- FEE:
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message: NOT_KNOWHOW
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words: ['fee', 'fie', 'foe', 'foo', 'fum']
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words: ['fee']
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- FIE:
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message: NOT_KNOWHOW
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words: ['fie']
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- FOE:
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message: NOT_KNOWHOW
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words: ['foe']
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- FOO:
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message: NOT_KNOWHOW
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words: ['foo']
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- FUM:
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message: NOT_KNOWHOW
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words: ['fum']
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- BRIEF:
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message: ON_WHAT
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words: ['brief']
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1
init.c
1
init.c
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@ -36,6 +36,7 @@ struct game_t game = {
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.newloc = LOC_START,
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.loc = LOC_START,
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.limit = GAMELIMIT,
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.foobar = WORD_EMPTY,
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/* Initialize our LCG PRNG with parameters tested against
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* Knuth vol. 2. by the original authors */
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4
main.c
4
main.c
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@ -1065,11 +1065,7 @@ L2600:
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command.id1 = get_vocab_id(word1);
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command.id2 = get_vocab_id(word2);
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/* Every input, check "game.foobar" flag. If zero, nothing's
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* going on. If pos, make neg. If neg, he skipped a word,
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* so make it zero. */
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L2607:
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game.foobar = (game.foobar > 0 ? -game.foobar : 0);
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++game.turns;
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/* If a turn threshold has been met, apply penalties and tell
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