Boolify some logical variables.

This commit is contained in:
Eric S. Raymond 2017-06-19 12:49:07 -04:00
parent e9aff2568f
commit 0eb85f233a
2 changed files with 7 additions and 17 deletions

10
main.c
View file

@ -131,16 +131,6 @@ int main(int argc, char *argv[])
linenoiseHistorySetMaxLen(350);
/* Logical variables:
*
* game.closed says whether we're all the way closed
* game.closng says whether it's closing time yet
* game.clshnt says whether he's read the clue in the endgame
* game.lmwarn says whether he's been warned about lamp going dim
* game.novice says whether he asked for instructions at start-up
* game.panic says whether he's found out he's trapped in the cave
* game.wzdark says whether the loc he's leaving was dark */
/* Initialize our LCG PRNG with parameters tested against
* Knuth vol. 2. by the original authors */
game.lcg_a = 1093;