Fix HTML rules and input.
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2 changed files with 8 additions and 5 deletions
9
Makefile
9
Makefile
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@ -48,12 +48,13 @@ clean:
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check: advent
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cd tests; $(MAKE) --quiet
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.SUFFIXES: .adoc .html
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# Requires asciidoc and xsltproc/docbook stylesheets.
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.asc.6: advent.adoc
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.adoc.6: advent.adoc
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a2x --doctype manpage --format manpage $<
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.asc.html: advent.adoc
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a2x --doctype manpage --format xhtml -D . $<
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rm -f docbook-xsl.css
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.adoc.html: advent.adoc
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asciidoc $<
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advent-$(VERS).tar.gz: $(SOURCES) advent.6
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tar --transform='s:^:advent-$(VERS)/:' --show-transformed-names -cvzf advent-$(VERS).tar.gz $(SOURCES) advent.6
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@ -69,6 +69,7 @@ he replied on 15 May giving both permission and encouragement.
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Here is what Don said about differences between the original Adventure
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and 2.5:
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............................................................................
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> The bulk of the points come from five new 16-point treasures. (I say "bulk"
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> because I think at least one of the scores included some padding and I may
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> have tweaked those.) Each of the new treasures requires solving a puzzle
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@ -105,6 +106,7 @@ and 2.5:
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> succumb even given access to the game source. You really need to fit
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> together not only the goals and the map and use of inventory space, but
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> also details like just what _can_ you do in the dark...?
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............................................................................
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== Nomenclature ==
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@ -145,6 +147,6 @@ which is then linked to the advent binary.
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- [[[IFA]]] http://rickadams.org/adventure/
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- [[[[DA]]] http://www.filfre.net/sitemap/
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- [[[DA]]] http://www.filfre.net/sitemap/
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- [[[SN]]] http://www.digitalhumanities.org/dhq/vol/1/2/000009/000009.html
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