Breaking one-line conditionals

This commit is contained in:
NHOrus 2017-06-29 22:51:30 +03:00
parent 3001fb1dc1
commit 0f15c9e0f3
4 changed files with 190 additions and 95 deletions

222
actions.c
View file

@ -23,20 +23,28 @@ static int attack(struct command_t *command)
if (obj == 0 || obj == INTRANSITIVE) {
if (atdwrf(game.loc) > 0)
obj = DWARF;
if (HERE(SNAKE))obj = obj * NOBJECTS + SNAKE;
if (AT(DRAGON) && game.prop[DRAGON] == 0)obj = obj * NOBJECTS + DRAGON;
if (AT(TROLL))obj = obj * NOBJECTS + TROLL;
if (AT(OGRE))obj = obj * NOBJECTS + OGRE;
if (HERE(SNAKE))
obj = obj * NOBJECTS + SNAKE;
if (AT(DRAGON) && game.prop[DRAGON] == 0)
obj = obj * NOBJECTS + DRAGON;
if (AT(TROLL))
obj = obj * NOBJECTS + TROLL;
if (AT(OGRE))
obj = obj * NOBJECTS + OGRE;
if (HERE(BEAR) && game.prop[BEAR] == UNTAMED_BEAR)
obj = obj * NOBJECTS + BEAR;
if (obj > NOBJECTS) return GO_UNKNOWN;
if (obj > NOBJECTS)
return GO_UNKNOWN;
if (obj == 0) {
/* Can't attack bird or machine by throwing axe. */
if (HERE(BIRD) && verb != THROW)obj = BIRD;
if (HERE(VEND) && verb != THROW)obj = obj * NOBJECTS + VEND;
if (HERE(BIRD) && verb != THROW)
obj = BIRD;
if (HERE(VEND) && verb != THROW)
obj = obj * NOBJECTS + VEND;
/* Clam and oyster both treated as clam for intransitive case;
* no harm done. */
if (HERE(CLAM) || HERE(OYSTER))obj = NOBJECTS * obj + CLAM;
if (HERE(CLAM) || HERE(OYSTER))
obj = NOBJECTS * obj + CLAM;
if (obj > NOBJECTS)
return GO_UNKNOWN;
}
@ -55,14 +63,22 @@ static int attack(struct command_t *command)
return GO_CLEAROBJ;
}
if (obj == 0)spk = NO_TARGET;
if (obj == CLAM || obj == OYSTER)spk = SHELL_IMPERVIOUS;
if (obj == SNAKE)spk = SNAKE_WARNING;
if (obj == DWARF)spk = BARE_HANDS_QUERY;
if (obj == DWARF && game.closed) return GO_DWARFWAKE;
if (obj == DRAGON)spk = ALREADY_DEAD;
if (obj == TROLL)spk = ROCKY_TROLL;
if (obj == OGRE)spk = OGRE_DODGE;
if (obj == 0)
spk = NO_TARGET;
if (obj == CLAM || obj == OYSTER)
spk = SHELL_IMPERVIOUS;
if (obj == SNAKE)
spk = SNAKE_WARNING;
if (obj == DWARF)
spk = BARE_HANDS_QUERY;
if (obj == DWARF && game.closed)
return GO_DWARFWAKE;
if (obj == DRAGON)
spk = ALREADY_DEAD;
if (obj == TROLL)
spk = ROCKY_TROLL;
if (obj == OGRE)
spk = OGRE_DODGE;
if (obj == OGRE && atdwrf(game.loc) > 0) {
rspeak(spk);
rspeak(KNIFE_THROWN);
@ -125,7 +141,8 @@ static int bigwords(token_t foo)
int k = (int) get_special_vocab_id(word);
int spk = NOTHING_HAPPENS;
if (game.foobar != 1 - k) {
if (game.foobar != 0 && game.loc == LOC_GIANTROOM)spk = START_OVER;
if (game.foobar != 0 && game.loc == LOC_GIANTROOM)
spk = START_OVER;
rspeak(spk);
return GO_CLEAROBJ;
} else {
@ -144,8 +161,10 @@ static int bigwords(token_t foo)
if (game.place[EGGS] == LOC_NOWHERE && game.place[TROLL] == LOC_NOWHERE && game.prop[TROLL] == 0)
game.prop[TROLL] = 1;
k = 2;
if (HERE(EGGS))k = 1;
if (game.loc == objects[EGGS].plac)k = 0;
if (HERE(EGGS))
k = 1;
if (game.loc == objects[EGGS].plac)
k = 0;
move(EGGS, objects[EGGS].plac);
pspeak(EGGS, look, k);
return GO_CLEAROBJ;
@ -159,9 +178,12 @@ static int bivalve(token_t verb, token_t obj)
int spk;
bool is_oyster = (obj == OYSTER);
spk = is_oyster ? OYSTER_OPENS : PEARL_FALLS;
if (TOTING(obj))spk = is_oyster ? DROP_OYSTER : DROP_CLAM;
if (!TOTING(TRIDENT))spk = is_oyster ? OYSTER_OPENER : CLAM_OPENER;
if (verb == LOCK)spk = HUH_MAN;
if (TOTING(obj))
spk = is_oyster ? DROP_OYSTER : DROP_CLAM;
if (!TOTING(TRIDENT))
spk = is_oyster ? OYSTER_OPENER : CLAM_OPENER;
if (verb == LOCK)
spk = HUH_MAN;
if (spk == PEARL_FALLS) {
DESTROY(CLAM);
drop(OYSTER, game.loc);
@ -191,9 +213,11 @@ static int vbreak(token_t verb, token_t obj)
/* Break. Only works for mirror in repository and, of course, the vase. */
{
int spk = actions[verb].message;
if (obj == MIRROR)spk = TOO_FAR;
if (obj == MIRROR)
spk = TOO_FAR;
if (obj == VASE && game.prop[VASE] == 0) {
if (TOTING(VASE))drop(VASE, game.loc);
if (TOTING(VASE))
drop(VASE, game.loc);
game.prop[VASE] = 2;
game.fixed[VASE] = -1;
spk = BREAK_VASE;
@ -236,16 +260,22 @@ static int vcarry(token_t verb, token_t obj)
return GO_CLEAROBJ;
}
spk = YOU_JOKING;
if (obj == PLANT && game.prop[PLANT] <= 0)spk = DEEP_ROOTS;
if (obj == PLANT && game.prop[PLANT] <= 0)
spk = DEEP_ROOTS;
if (obj == BEAR && game.prop[BEAR] == SITTING_BEAR)
spk = BEAR_CHAINED;
if (obj == CHAIN && game.prop[BEAR] != UNTAMED_BEAR)
spk = STILL_LOCKED;
if (obj == URN)spk = URN_NOBUDGE;
if (obj == CAVITY)spk = DOUGHNUT_HOLES;
if (obj == BLOOD)spk = FEW_DROPS;
if (obj == RUG && game.prop[RUG] == 2)spk = RUG_HOVERS;
if (obj == SIGN)spk = HAND_PASSTHROUGH;
if (obj == URN)
spk = URN_NOBUDGE;
if (obj == CAVITY)
spk = DOUGHNUT_HOLES;
if (obj == BLOOD)
spk = FEW_DROPS;
if (obj == RUG && game.prop[RUG] == 2)
spk = RUG_HOVERS;
if (obj == SIGN)
spk = HAND_PASSTHROUGH;
if (obj == MESSAG) {
rspeak(REMOVE_MESSAGE);
DESTROY(MESSAG);
@ -262,7 +292,8 @@ static int vcarry(token_t verb, token_t obj)
else {
if (game.prop[BOTTLE] != EMPTY_BOTTLE)
spk = BOTTLE_FULL;
if (!TOTING(BOTTLE))spk = NO_CONTAINER;
if (!TOTING(BOTTLE))
spk = NO_CONTAINER;
rspeak(spk);
return GO_CLEAROBJ;
}
@ -280,8 +311,10 @@ static int vcarry(token_t verb, token_t obj)
rspeak(BIRD_CRAP);
return GO_CLEAROBJ;
}
if (!TOTING(CAGE))spk = CANNOT_CARRY;
if (TOTING(ROD))spk = BIRD_EVADES;
if (!TOTING(CAGE))
spk = CANNOT_CARRY;
if (TOTING(ROD))
spk = BIRD_EVADES;
if (spk == CANNOT_CARRY || spk == BIRD_EVADES) {
rspeak(spk);
return GO_CLEAROBJ;
@ -347,14 +380,16 @@ static int discard(token_t verb, token_t obj, bool just_do_it)
{
int spk = actions[verb].message;
if (!just_do_it) {
if (TOTING(ROD2) && obj == ROD && !TOTING(ROD))obj = ROD2;
if (TOTING(ROD2) && obj == ROD && !TOTING(ROD))
obj = ROD2;
if (!TOTING(obj)) {
rspeak(spk);
return GO_CLEAROBJ;
}
if (obj == BIRD && HERE(SNAKE)) {
rspeak(BIRD_ATTACKS);
if (game.closed) return GO_DWARFWAKE;
if (game.closed)
return GO_DWARFWAKE;
DESTROY(SNAKE);
/* Set game.prop for use by travel options */
game.prop[SNAKE] = SNAKE_CHASED;
@ -366,13 +401,16 @@ static int discard(token_t verb, token_t obj, bool just_do_it)
if (HERE(RUG) && ((obj == EMERALD && game.prop[RUG] != 2) || (obj == RUBY &&
game.prop[RUG] == 2))) {
spk = RUG_RISES;
if (TOTING(RUG))spk = RUG_WIGGLES;
if (obj == RUBY)spk = RUG_SETTLES;
if (TOTING(RUG))
spk = RUG_WIGGLES;
if (obj == RUBY)
spk = RUG_SETTLES;
rspeak(spk);
if (spk != RUG_WIGGLES) {
int k = 2 - game.prop[RUG];
game.prop[RUG] = k;
if (k == 2) k = objects[SAPPH].plac;
if (k == 2)
k = objects[SAPPH].plac;
move(RUG + NOBJECTS, k);
}
}
@ -397,19 +435,23 @@ static int discard(token_t verb, token_t obj, bool just_do_it)
rspeak(OK_MAN);
} else {
game.prop[VASE] = 2;
if (AT(PILLOW))game.prop[VASE] = 0;
if (AT(PILLOW))
game.prop[VASE] = 0;
pspeak(VASE, look, game.prop[VASE] + 1);
if (game.prop[VASE] != 0)game.fixed[VASE] = -1;
if (game.prop[VASE] != 0)
game.fixed[VASE] = -1;
}
}
int k = LIQUID();
if (k == obj)obj = BOTTLE;
if (k == obj)
obj = BOTTLE;
if (obj == BOTTLE && k != 0)
game.place[k] = LOC_NOWHERE;
if (obj == CAGE && game.prop[BIRD] == BIRD_CAGED)
drop(BIRD, game.loc);
drop(obj, game.loc);
if (obj != BIRD) return GO_CLEAROBJ;
if (obj != BIRD)
return GO_CLEAROBJ;
game.prop[BIRD] = BIRD_UNCAGED;
if (FOREST(game.loc))
game.prop[BIRD] = BIRD_FOREST_UNCAGED;
@ -424,7 +466,8 @@ static int drink(token_t verb, token_t obj)
if (obj == 0 && LIQLOC(game.loc) != WATER && (LIQUID() != WATER || !HERE(BOTTLE)))
return GO_UNKNOWN;
if (obj != BLOOD) {
if (obj != 0 && obj != WATER)spk = RIDICULOUS_ATTEMPT;
if (obj != 0 && obj != WATER)
spk = RIDICULOUS_ATTEMPT;
if (spk != RIDICULOUS_ATTEMPT && LIQUID() == WATER && HERE(BOTTLE)) {
game.prop[BOTTLE] = EMPTY_BOTTLE;
game.place[WATER] = LOC_NOWHERE;
@ -457,7 +500,8 @@ static int eat(token_t verb, token_t obj)
}
if (obj == BIRD || obj == SNAKE || obj == CLAM || obj == OYSTER || obj ==
DWARF || obj == DRAGON || obj == TROLL || obj == BEAR || obj ==
OGRE)spk = LOST_APPETITE;
OGRE)
spk = LOST_APPETITE;
}
rspeak(spk);
return GO_CLEAROBJ;
@ -470,8 +514,10 @@ static int extinguish(token_t verb, int obj)
if (obj == INTRANSITIVE) {
if (HERE(LAMP) && game.prop[LAMP] == LAMP_BRIGHT)
obj = LAMP;
if (HERE(URN) && game.prop[URN] == 2)obj = obj * NOBJECTS + URN;
if (obj == INTRANSITIVE || obj == 0 || obj > NOBJECTS) return GO_UNKNOWN;
if (HERE(URN) && game.prop[URN] == 2)
obj = obj * NOBJECTS + URN;
if (obj == INTRANSITIVE || obj == 0 || obj > NOBJECTS)
return GO_UNKNOWN;
}
if (obj == URN) {
@ -496,8 +542,10 @@ static int feed(token_t verb, token_t obj)
return GO_CLEAROBJ;
} else if (obj == SNAKE || obj == DRAGON || obj == TROLL) {
spk = NOTHING_EDIBLE;
if (obj == DRAGON && game.prop[DRAGON] != 0)spk = RIDICULOUS_ATTEMPT;
if (obj == TROLL)spk = TROLL_VICES;
if (obj == DRAGON && game.prop[DRAGON] != 0)
spk = RIDICULOUS_ATTEMPT;
if (obj == TROLL)
spk = TROLL_VICES;
if (obj == SNAKE && !game.closed && HERE(BIRD)) {
DESTROY(BIRD);
spk = BIRD_DEVOURED;
@ -537,7 +585,8 @@ int fill(token_t verb, token_t obj)
int spk = actions[verb].message;
if (obj == VASE) {
spk = ARENT_CARRYING;
if (LIQLOC(game.loc) == 0)spk = FILL_INVALID;
if (LIQLOC(game.loc) == 0)
spk = FILL_INVALID;
if (LIQLOC(game.loc) == 0 || !TOTING(VASE)) {
rspeak(spk);
return GO_CLEAROBJ;
@ -560,7 +609,8 @@ int fill(token_t verb, token_t obj)
}
game.place[k] = LOC_NOWHERE;
game.prop[BOTTLE] = EMPTY_BOTTLE;
if (k == OIL)game.prop[URN] = 1;
if (k == OIL)
game.prop[URN] = 1;
spk = WATER_URN + game.prop[URN];
rspeak(spk);
return GO_CLEAROBJ;
@ -598,8 +648,10 @@ static int find(token_t verb, token_t obj)
obj == LIQLOC(game.loc) ||
(obj == DWARF && atdwrf(game.loc) > 0))
spk = YOU_HAVEIT;
if (game.closed)spk = NEEDED_NEARBY;
if (TOTING(obj))spk = ALREADY_CARRYING;
if (game.closed)
spk = NEEDED_NEARBY;
if (TOTING(obj))
spk = ALREADY_CARRYING;
rspeak(spk);
return GO_CLEAROBJ;
}
@ -609,8 +661,10 @@ static int fly(token_t verb, token_t obj)
{
int spk = actions[verb].message;
if (obj == INTRANSITIVE) {
if (game.prop[RUG] != 2)spk = RUG_NOTHING2;
if (!HERE(RUG))spk = FLAP_ARMS;
if (game.prop[RUG] != 2)
spk = RUG_NOTHING2;
if (!HERE(RUG))
spk = FLAP_ARMS;
if (spk == RUG_NOTHING2 || spk == FLAP_ARMS) {
rspeak(spk);
return GO_CLEAROBJ;
@ -664,8 +718,10 @@ static int light(token_t verb, token_t obj)
if (obj == INTRANSITIVE) {
if (HERE(LAMP) && game.prop[LAMP] == LAMP_DARK && game.limit >= 0)
obj = LAMP;
if (HERE(URN) && game.prop[URN] == 1)obj = obj * NOBJECTS + URN;
if (obj == INTRANSITIVE || obj == 0 || obj > NOBJECTS) return GO_UNKNOWN;
if (HERE(URN) && game.prop[URN] == 1)
obj = obj * NOBJECTS + URN;
if (obj == INTRANSITIVE || obj == 0 || obj > NOBJECTS)
return GO_UNKNOWN;
}
if (obj == URN) {
@ -730,12 +786,18 @@ static int lock(token_t verb, token_t obj)
int spk = actions[verb].message;
if (obj == INTRANSITIVE) {
spk = NOTHING_LOCKED;
if (HERE(CLAM))obj = CLAM;
if (HERE(OYSTER))obj = OYSTER;
if (AT(DOOR))obj = DOOR;
if (AT(GRATE))obj = GRATE;
if (obj != 0 && HERE(CHAIN)) return GO_UNKNOWN;
if (HERE(CHAIN))obj = CHAIN;
if (HERE(CLAM))
obj = CLAM;
if (HERE(OYSTER))
obj = OYSTER;
if (AT(DOOR))
obj = DOOR;
if (AT(GRATE))
obj = GRATE;
if (obj != 0 && HERE(CHAIN))
return GO_UNKNOWN;
if (HERE(CHAIN))
obj = CHAIN;
if (obj == 0 || obj == INTRANSITIVE) {
rspeak(spk);
return GO_CLEAROBJ;
@ -746,10 +808,14 @@ static int lock(token_t verb, token_t obj)
* and for chain. */
if (obj == CLAM || obj == OYSTER)
return bivalve(verb, obj);
if (obj == DOOR)spk = RUSTY_DOOR;
if (obj == DOOR && game.prop[DOOR] == 1)spk = OK_MAN;
if (obj == CAGE)spk = NO_LOCK;
if (obj == KEYS)spk = CANNOT_UNLOCK;
if (obj == DOOR)
spk = RUSTY_DOOR;
if (obj == DOOR && game.prop[DOOR] == 1)
spk = OK_MAN;
if (obj == CAGE)
spk = NO_LOCK;
if (obj == KEYS)
spk = CANNOT_UNLOCK;
if (obj == GRATE || obj == CHAIN) {
spk = NO_KEYS;
if (HERE(KEYS)) {
@ -757,7 +823,8 @@ static int lock(token_t verb, token_t obj)
return chain(verb);
if (game.closng) {
spk = EXIT_CLOSED;
if (!game.panic)game.clock2 = PANICTIME;
if (!game.panic)
game.clock2 = PANICTIME;
game.panic = true;
} else {
state_change(GRATE, (verb == LOCK) ? GRATE_CLOSED : GRATE_OPEN);
@ -774,8 +841,10 @@ static int pour(token_t verb, token_t obj)
* special tests for pouring water or oil on plant or rusty door. */
{
int spk = actions[verb].message;
if (obj == BOTTLE || obj == 0)obj = LIQUID();
if (obj == 0) return GO_UNKNOWN;
if (obj == BOTTLE || obj == 0)
obj = LIQUID();
if (obj == 0)
return GO_UNKNOWN;
if (!TOTING(obj)) {
rspeak(spk);
return GO_CLEAROBJ;
@ -806,7 +875,8 @@ static int pour(token_t verb, token_t obj)
return GO_MOVE;
} else {
game.prop[DOOR] = 0;
if (obj == OIL)game.prop[DOOR] = 1;
if (obj == OIL)
game.prop[DOOR] = 1;
spk = RUSTED_HINGES + game.prop[DOOR];
rspeak(spk);
return GO_CLEAROBJ;
@ -920,7 +990,8 @@ static int throw (struct command_t *command)
* troll. Treasures special for troll. */
{
int spk = actions[command->verb].message;
if (TOTING(ROD2) && command->obj == ROD && !TOTING(ROD))command->obj = ROD2;
if (TOTING(ROD2) && command->obj == ROD && !TOTING(ROD))
command->obj = ROD2;
if (!TOTING(command->obj)) {
rspeak(spk);
return GO_CLEAROBJ;
@ -993,7 +1064,8 @@ static int wave(token_t verb, token_t obj)
/* Wave. No effect unless waving rod at fissure or at bird. */
{
int spk = actions[verb].message;
if ((!TOTING(obj)) && (obj != ROD || !TOTING(ROD2)))spk = ARENT_CARRYING;
if ((!TOTING(obj)) && (obj != ROD || !TOTING(ROD2)))
spk = ARENT_CARRYING;
if (obj != ROD ||
!TOTING(obj) ||
(!HERE(BIRD) && (game.closng || !AT(FISSURE)))) {
@ -1019,7 +1091,8 @@ static int wave(token_t verb, token_t obj)
rspeak(spk);
return GO_CLEAROBJ;
}
if (HERE(BIRD))rspeak(spk);
if (HERE(BIRD))
rspeak(spk);
game.prop[FISSURE] = 1 - game.prop[FISSURE];
pspeak(FISSURE, look, 2 - game.prop[FISSURE]);
return GO_CLEAROBJ;
@ -1084,7 +1157,8 @@ int action(struct command_t *command)
case intransitive:
if (command->wd2 > 0 && command->verb != SAY)
return GO_WORD2;
if (command->verb == SAY)command->obj = command->wd2;
if (command->verb == SAY)
command->obj = command->wd2;
if (command->obj == 0 || command->obj == INTRANSITIVE) {
/* Analyse an intransitive verb (ie, no object given yet). */
switch (command->verb) {

45
main.c
View file

@ -425,7 +425,8 @@ static bool dwarfmove(void)
game.odloc[i] = game.dloc[i];
game.dloc[i] = tk[j];
game.dseen[i] = (game.dseen[i] && INDEEP(game.loc)) || (game.dloc[i] == game.loc || game.odloc[i] == game.loc);
if (!game.dseen[i]) continue;
if (!game.dseen[i])
continue;
game.dloc[i] = game.loc;
if (spotted_by_pirate(i))
continue;
@ -448,7 +449,8 @@ static bool dwarfmove(void)
rspeak(game.dtotal == 1 ? DWARF_SINGLE : DWARF_PACK, game.dtotal);
if (attack == 0)
return true;
if (game.dflag == 2)game.dflag = 3;
if (game.dflag == 2)
game.dflag = 3;
if (attack > 1) {
rspeak(THROWN_KNIVES, attack);
rspeak(stick > 1 ? MULTIPLE_HITS : (stick == 1 ? ONE_HIT : NONE_HIT), stick);
@ -600,13 +602,20 @@ static bool playermove(token_t verb, int motion)
/* Couldn't find an entry matching the motion word passed
* in. Various messages depending on word given. */
int spk = CANT_APPLY;
if (motion >= 43 && motion <= 50)spk = BAD_DIRECTION;
if (motion == 29 || motion == 30)spk = BAD_DIRECTION;
if (motion == 7 || motion == 36 || motion == 37)spk = UNSURE_FACING;
if (motion == 11 || motion == 19)spk = NO_INOUT_HERE;
if (verb == FIND || verb == INVENTORY)spk = NEARBY;
if (motion == 62 || motion == 65)spk = NOTHING_HAPPENS;
if (motion == 17)spk = WHICH_WAY;
if (motion >= 43 && motion <= 50)
spk = BAD_DIRECTION;
if (motion == 29 || motion == 30)
spk = BAD_DIRECTION;
if (motion == 7 || motion == 36 || motion == 37)
spk = UNSURE_FACING;
if (motion == 11 || motion == 19)
spk = NO_INOUT_HERE;
if (verb == FIND || verb == INVENTORY)
spk = NEARBY;
if (motion == 62 || motion == 65)
spk = NOTHING_HAPPENS;
if (motion == 17)
spk = WHICH_WAY;
rspeak(spk);
return true;
}
@ -710,8 +719,10 @@ static bool playermove(token_t verb, int motion)
return true;
} else {
game.newloc = objects[TROLL].plac + objects[TROLL].fixd - game.loc;
if (game.prop[TROLL] == 0)game.prop[TROLL] = 1;
if (!TOTING(BEAR)) return true;
if (game.prop[TROLL] == 0)
game.prop[TROLL] = 1;
if (!TOTING(BEAR))
return true;
rspeak(BRIDGE_COLLAPSE);
game.prop[CHASM] = 1;
game.prop[TROLL] = 2;
@ -872,7 +883,8 @@ static void lampcheck(void)
if (!game.lmwarn && HERE(LAMP)) {
game.lmwarn = true;
int spk = GET_BATTERIES;
if (game.place[BATTERY] == LOC_NOWHERE)spk = LAMP_DIM;
if (game.place[BATTERY] == LOC_NOWHERE)
spk = LAMP_DIM;
if (game.prop[BATTERY] == DEAD_BATTERIES)
spk = MISSING_BATTERIES;
rspeak(spk);
@ -893,7 +905,8 @@ static void listobjects(void)
++game.abbrev[game.loc];
for (int i = game.atloc[game.loc]; i != 0; i = game.link[i]) {
long obj = i;
if (obj > NOBJECTS)obj = obj - NOBJECTS;
if (obj > NOBJECTS)
obj = obj - NOBJECTS;
if (obj == STEPS && TOTING(NUGGET))
continue;
if (game.prop[obj] < 0) {
@ -939,7 +952,8 @@ static bool do_command()
if (OUTSID(game.newloc) && game.newloc != 0 && game.closng) {
rspeak(EXIT_CLOSED);
game.newloc = game.loc;
if (!game.panic)game.clock2 = PANICTIME;
if (!game.panic)
game.clock2 = PANICTIME;
game.panic = true;
}
@ -980,7 +994,8 @@ static bool do_command()
}
msg = arbitrary_messages[PITCH_DARK];
}
if (TOTING(BEAR))rspeak(TAME_BEAR);
if (TOTING(BEAR))
rspeak(TAME_BEAR);
speak(msg);
if (FORCED(game.loc)) {
if (playermove(command.verb, 1))

View file

@ -56,7 +56,8 @@ int suspend(void)
FILE *fp = NULL;
rspeak(SUSPEND_WARNING);
if (!yes(arbitrary_messages[THIS_ACCEPTABLE], arbitrary_messages[OK_MAN], arbitrary_messages[OK_MAN])) return GO_CLEAROBJ;
if (!yes(arbitrary_messages[THIS_ACCEPTABLE], arbitrary_messages[OK_MAN], arbitrary_messages[OK_MAN]))
return GO_CLEAROBJ;
game.saved = game.saved + 5;
while (fp == NULL) {
@ -87,7 +88,8 @@ int resume(void)
if (game.loc != 1 || game.abbrev[1] != 1) {
rspeak(RESUME_ABANDON);
if (!yes(arbitrary_messages[THIS_ACCEPTABLE], arbitrary_messages[OK_MAN], arbitrary_messages[OK_MAN])) return GO_CLEAROBJ;
if (!yes(arbitrary_messages[THIS_ACCEPTABLE], arbitrary_messages[OK_MAN], arbitrary_messages[OK_MAN]))
return GO_CLEAROBJ;
}
while (fp == NULL) {

12
score.c
View file

@ -41,8 +41,10 @@ long score(enum termination mode)
continue;
if (objects[i].inventory != 0) {
long k = 12;
if (i == CHEST)k = 14;
if (i > CHEST)k = 16;
if (i == CHEST)
k = 14;
if (i > CHEST)
k = 16;
if (game.prop[i] >= 0)
score += 2;
if (game.place[i] == LOC_BUILDING && game.prop[i] == 0)
@ -62,9 +64,11 @@ long score(enum termination mode)
if (mode == endgame)
score += 4;
mxscor += 4;
if (game.dflag != 0)score += 25;
if (game.dflag != 0)
score += 25;
mxscor += 25;
if (game.closng)score += 25;
if (game.closng)
score += 25;
mxscor += 25;
if (game.closed) {
if (game.bonus == 0)