Breaking one-line conditionals

This commit is contained in:
NHOrus 2017-06-29 22:51:30 +03:00
parent 3001fb1dc1
commit 0f15c9e0f3
4 changed files with 190 additions and 95 deletions

12
score.c
View file

@ -41,8 +41,10 @@ long score(enum termination mode)
continue;
if (objects[i].inventory != 0) {
long k = 12;
if (i == CHEST)k = 14;
if (i > CHEST)k = 16;
if (i == CHEST)
k = 14;
if (i > CHEST)
k = 16;
if (game.prop[i] >= 0)
score += 2;
if (game.place[i] == LOC_BUILDING && game.prop[i] == 0)
@ -62,9 +64,11 @@ long score(enum termination mode)
if (mode == endgame)
score += 4;
mxscor += 4;
if (game.dflag != 0)score += 25;
if (game.dflag != 0)
score += 25;
mxscor += 25;
if (game.closng)score += 25;
if (game.closng)
score += 25;
mxscor += 25;
if (game.closed) {
if (game.bonus == 0)