Reindentation

This commit is contained in:
NHOrus 2017-08-13 15:56:07 +01:00
parent f0dc3d3b7c
commit 0fbd79b608
4 changed files with 72 additions and 73 deletions

View file

@ -265,7 +265,7 @@ static int vbreak(verb_t verb, obj_t obj)
game.fixed[VASE] = IS_FIXED;
break;
}
/* FALLTHRU */
/* FALLTHRU */
default:
speak(actions[verb].message);
}
@ -592,7 +592,7 @@ static int eat(verb_t verb, obj_t obj)
case INTRANSITIVE:
if (!HERE(FOOD))
return GO_UNKNOWN;
/* FALLTHRU */
/* FALLTHRU */
case FOOD:
DESTROY(FOOD);
rspeak(THANKS_DELICIOUS);
@ -1145,21 +1145,21 @@ static int say(command_t command)
/* Say. Echo WD2. Magic words override. */
{
if (command.word[1].type == MOTION &&
(command.word[1].id == XYZZY ||
command.word[1].id == PLUGH ||
command.word[1].id == PLOVER)) {
return GO_WORD2;
(command.word[1].id == XYZZY ||
command.word[1].id == PLUGH ||
command.word[1].id == PLOVER)) {
return GO_WORD2;
}
if (command.word[1].type == ACTION && command.word[1].id == PART)
return reservoir();
if (command.word[1].type == ACTION &&
(command.word[1].id == FEE ||
command.word[1].id == FIE ||
command.word[1].id == FOE ||
command.word[1].id == FOO ||
command.word[1].id == FUM ||
command.word[1].id == PART)) {
command.word[1].id == FIE ||
command.word[1].id == FOE ||
command.word[1].id == FOO ||
command.word[1].id == FUM ||
command.word[1].id == PART)) {
return bigwords(command.word[1].id);
}
sspeak(OKEY_DOKEY, command.word[1].raw);
@ -1316,14 +1316,14 @@ int action(command_t command)
* unless verb is "say", which snarfs arbitrary second word.
*/
{
/* Previously, actions that result in a message, but don't do anything
* further were called "specials". Now they're handled here as normal
/* Previously, actions that result in a message, but don't do anything
* further were called "specials". Now they're handled here as normal
* actions. If noaction is true, then we spit out the message and return */
if (actions[command.verb].noaction) {
speak(actions[command.verb].message);
return GO_CLEAROBJ;
}
if (command.part == unknown) {
/* Analyse an object word. See if the thing is here, whether
* we've got a verb yet, and so on. Object must be here
@ -1369,9 +1369,9 @@ int action(command_t command)
if (command.word[1].raw[0] != '\0' && command.verb != SAY)
return GO_WORD2;
if (command.verb == SAY)
/* KEYS is not special, anything not NO_OBJECT or INTRANSITIVE
* will do here. We're preventing interpretation as an intransitive
* verb when the word is unknown. */
/* KEYS is not special, anything not NO_OBJECT or INTRANSITIVE
* will do here. We're preventing interpretation as an intransitive
* verb when the word is unknown. */
command.obj = command.word[1].raw[0] != '\0' ? KEYS : NO_OBJECT;
if (command.obj == NO_OBJECT ||
command.obj == INTRANSITIVE) {
@ -1508,7 +1508,7 @@ int action(command_t command)
case RUB:
return rub(command.verb, command.obj);
case THROW:
return throw(command);
return throw (command);
case QUIT: {
speak(actions[command.verb].message);
return GO_CLEAROBJ;
@ -1560,11 +1560,11 @@ int action(command_t command)
speak(actions[command.verb].message);
return GO_CLEAROBJ;
}
// LCOV_EXCL_START
// This case should never happen - here only as placeholder
// LCOV_EXCL_START
// This case should never happen - here only as placeholder
case PART:
return reservoir();
// LCOV_EXCL_STOP
// LCOV_EXCL_STOP
case SEED:
return seed(command.verb, command.word[1].raw);
case WASTE: