Reindentation
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f0dc3d3b7c
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0fbd79b608
4 changed files with 72 additions and 73 deletions
44
actions.c
44
actions.c
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@ -265,7 +265,7 @@ static int vbreak(verb_t verb, obj_t obj)
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game.fixed[VASE] = IS_FIXED;
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break;
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}
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/* FALLTHRU */
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/* FALLTHRU */
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default:
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speak(actions[verb].message);
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}
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@ -592,7 +592,7 @@ static int eat(verb_t verb, obj_t obj)
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case INTRANSITIVE:
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if (!HERE(FOOD))
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return GO_UNKNOWN;
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/* FALLTHRU */
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/* FALLTHRU */
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case FOOD:
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DESTROY(FOOD);
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rspeak(THANKS_DELICIOUS);
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@ -1145,21 +1145,21 @@ static int say(command_t command)
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/* Say. Echo WD2. Magic words override. */
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{
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if (command.word[1].type == MOTION &&
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(command.word[1].id == XYZZY ||
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command.word[1].id == PLUGH ||
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command.word[1].id == PLOVER)) {
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return GO_WORD2;
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(command.word[1].id == XYZZY ||
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command.word[1].id == PLUGH ||
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command.word[1].id == PLOVER)) {
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return GO_WORD2;
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}
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if (command.word[1].type == ACTION && command.word[1].id == PART)
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return reservoir();
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if (command.word[1].type == ACTION &&
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(command.word[1].id == FEE ||
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command.word[1].id == FIE ||
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command.word[1].id == FOE ||
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command.word[1].id == FOO ||
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command.word[1].id == FUM ||
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command.word[1].id == PART)) {
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command.word[1].id == FIE ||
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command.word[1].id == FOE ||
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command.word[1].id == FOO ||
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command.word[1].id == FUM ||
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command.word[1].id == PART)) {
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return bigwords(command.word[1].id);
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}
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sspeak(OKEY_DOKEY, command.word[1].raw);
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@ -1316,14 +1316,14 @@ int action(command_t command)
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* unless verb is "say", which snarfs arbitrary second word.
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*/
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{
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/* Previously, actions that result in a message, but don't do anything
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* further were called "specials". Now they're handled here as normal
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/* Previously, actions that result in a message, but don't do anything
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* further were called "specials". Now they're handled here as normal
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* actions. If noaction is true, then we spit out the message and return */
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if (actions[command.verb].noaction) {
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speak(actions[command.verb].message);
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return GO_CLEAROBJ;
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}
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if (command.part == unknown) {
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/* Analyse an object word. See if the thing is here, whether
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* we've got a verb yet, and so on. Object must be here
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@ -1369,9 +1369,9 @@ int action(command_t command)
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if (command.word[1].raw[0] != '\0' && command.verb != SAY)
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return GO_WORD2;
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if (command.verb == SAY)
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/* KEYS is not special, anything not NO_OBJECT or INTRANSITIVE
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* will do here. We're preventing interpretation as an intransitive
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* verb when the word is unknown. */
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/* KEYS is not special, anything not NO_OBJECT or INTRANSITIVE
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* will do here. We're preventing interpretation as an intransitive
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* verb when the word is unknown. */
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command.obj = command.word[1].raw[0] != '\0' ? KEYS : NO_OBJECT;
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if (command.obj == NO_OBJECT ||
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command.obj == INTRANSITIVE) {
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@ -1508,7 +1508,7 @@ int action(command_t command)
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case RUB:
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return rub(command.verb, command.obj);
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case THROW:
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return throw(command);
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return throw (command);
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case QUIT: {
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speak(actions[command.verb].message);
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return GO_CLEAROBJ;
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@ -1560,11 +1560,11 @@ int action(command_t command)
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speak(actions[command.verb].message);
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return GO_CLEAROBJ;
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}
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// LCOV_EXCL_START
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// This case should never happen - here only as placeholder
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// LCOV_EXCL_START
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// This case should never happen - here only as placeholder
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case PART:
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return reservoir();
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// LCOV_EXCL_STOP
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// LCOV_EXCL_STOP
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case SEED:
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return seed(command.verb, command.word[1].raw);
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case WASTE:
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