Reindentation
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f0dc3d3b7c
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0fbd79b608
4 changed files with 72 additions and 73 deletions
16
advent.h
16
advent.h
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@ -134,7 +134,7 @@ struct game_t {
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long dflag;
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long dkill; // dwarves killed
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long dtotal; // total dwarves (including pirate)
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long dtotal; // total dwarves (including pirate) in loc
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long foobar; // progress in saying "FEE FIE FOE FOO".
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long holdng; // number of objects being carried
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long igo; // # uses of "go" instead of a direction
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@ -147,7 +147,7 @@ struct game_t {
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bool novice; // asked for instructions at start-up?
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turn_t numdie; // number of times killed so far
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loc_t oldloc; // where player was
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loc_t oldlc2; // where player was two moves ago
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loc_t oldlc2; // where player was two moves ago
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obj_t oldobj; // last object player handled
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bool panic; // has player found out he's trapped?
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long saved; // point penalty for saves
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@ -183,9 +183,9 @@ struct settings_t {
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};
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typedef struct {
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char raw[LINESIZE];
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vocab_t id;
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word_type_t type;
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char raw[LINESIZE];
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vocab_t id;
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word_type_t type;
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} command_word_t;
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typedef struct {
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@ -231,9 +231,9 @@ void bug(enum bugtype, const char *) __attribute__((__noreturn__));
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/* represent an empty command word */
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static const command_word_t empty_command_word = {
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.raw = "",
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.id = WORD_EMPTY,
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.type = NO_WORD_TYPE,
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.raw = "",
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.id = WORD_EMPTY,
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.type = NO_WORD_TYPE,
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};
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/* end */
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