Reindentation

This commit is contained in:
NHOrus 2017-08-13 15:56:07 +01:00
parent f0dc3d3b7c
commit 0fbd79b608
4 changed files with 72 additions and 73 deletions

View file

@ -134,7 +134,7 @@ struct game_t {
long dflag;
long dkill; // dwarves killed
long dtotal; // total dwarves (including pirate)
long dtotal; // total dwarves (including pirate) in loc
long foobar; // progress in saying "FEE FIE FOE FOO".
long holdng; // number of objects being carried
long igo; // # uses of "go" instead of a direction
@ -147,7 +147,7 @@ struct game_t {
bool novice; // asked for instructions at start-up?
turn_t numdie; // number of times killed so far
loc_t oldloc; // where player was
loc_t oldlc2; // where player was two moves ago
loc_t oldlc2; // where player was two moves ago
obj_t oldobj; // last object player handled
bool panic; // has player found out he's trapped?
long saved; // point penalty for saves
@ -183,9 +183,9 @@ struct settings_t {
};
typedef struct {
char raw[LINESIZE];
vocab_t id;
word_type_t type;
char raw[LINESIZE];
vocab_t id;
word_type_t type;
} command_word_t;
typedef struct {
@ -231,9 +231,9 @@ void bug(enum bugtype, const char *) __attribute__((__noreturn__));
/* represent an empty command word */
static const command_word_t empty_command_word = {
.raw = "",
.id = WORD_EMPTY,
.type = NO_WORD_TYPE,
.raw = "",
.id = WORD_EMPTY,
.type = NO_WORD_TYPE,
};
/* end */