Reindentation
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f0dc3d3b7c
commit
0fbd79b608
4 changed files with 72 additions and 73 deletions
76
main.c
76
main.c
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@ -1050,43 +1050,43 @@ Lclearobj:
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if (game.knfloc > 0 && game.knfloc != game.loc)
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game.knfloc = 0;
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/* Preserve state from last command for reuse when required */
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command_t preserve = command;
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/* Preserve state from last command for reuse when required */
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command_t preserve = command;
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// Get command input from user
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// Get command input from user
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if (!get_command_input(&command))
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return false;
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#ifdef GDEBUG
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/* Needs to stay synced with enum word_type_t */
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const char *types[] = {"NO_WORD_TYPE", "MOTION", "OBJECT", "ACTION", "NUMERIC"};
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/* needs to stay synced with enum speechpart */
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const char *roles[] = {"unknown", "intransitive", "transitive"};
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printf("Preserve: role = %s type1 = %s, id1 = %ld, type2 = %s, id2 = %ld\n",
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roles[preserve.part],
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types[preserve.word[0].type],
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preserve.word[0].id,
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types[preserve.word[1].type],
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preserve.word[1].id);
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printf("Command: role = %s type1 = %s, id1 = %ld, type2 = %s, id2 = %ld\n",
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roles[command.part],
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types[command.word[0].type],
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command.word[0].id,
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types[command.word[1].type],
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command.word[1].id);
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/* Needs to stay synced with enum word_type_t */
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const char *types[] = {"NO_WORD_TYPE", "MOTION", "OBJECT", "ACTION", "NUMERIC"};
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/* needs to stay synced with enum speechpart */
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const char *roles[] = {"unknown", "intransitive", "transitive"};
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printf("Preserve: role = %s type1 = %s, id1 = %ld, type2 = %s, id2 = %ld\n",
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roles[preserve.part],
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types[preserve.word[0].type],
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preserve.word[0].id,
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types[preserve.word[1].type],
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preserve.word[1].id);
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printf("Command: role = %s type1 = %s, id1 = %ld, type2 = %s, id2 = %ld\n",
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roles[command.part],
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types[command.word[0].type],
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command.word[0].id,
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types[command.word[1].type],
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command.word[1].id);
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#endif
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/* Handle of objectless action followed by actionless object */
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if (preserve.word[0].type == ACTION && preserve.word[1].type == NO_WORD_TYPE && command.word[1].id == 0)
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command.verb = preserve.verb;
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/* Handle of objectless action followed by actionless object */
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if (preserve.word[0].type == ACTION && preserve.word[1].type == NO_WORD_TYPE && command.word[1].id == 0)
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command.verb = preserve.verb;
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#ifdef BROKEN
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/* Handling of actionless object followed by objectless action */
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if (preserve.type1 == OBJECT && preserve.type2 == NO_WORD_TYPE && command.id2 == 0)
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command.obj = preserve.obj;
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/* Handling of actionless object followed by objectless action */
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if (preserve.type1 == OBJECT && preserve.type2 == NO_WORD_TYPE && command.id2 == 0)
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command.obj = preserve.obj;
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#endif
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++game.turns;
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++game.turns;
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if (closecheck()) {
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if (game.closed)
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@ -1122,8 +1122,8 @@ Lclearobj:
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}
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if ((command.word[0].id == WATER || command.word[0].id == OIL) && (command.word[1].id == PLANT || command.word[1].id == DOOR)) {
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if (AT(command.word[1].id)) {
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command.word[1] = command.word[0];
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command.word[0].id = POUR;
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command.word[1] = command.word[0];
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command.word[0].id = POUR;
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command.word[0].type = ACTION;
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strncpy(command.word[0].raw, "pour", LINESIZE - 1);
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}
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@ -1133,12 +1133,12 @@ Lclearobj:
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command.word[0].type = ACTION;
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}
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/* From OV to VO form */
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if (command.word[0].type==OBJECT && command.word[1].type==ACTION) {
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command_word_t stage = command.word[0];
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command.word[0] = command.word[1];
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command.word[1] = stage;
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}
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/* From OV to VO form */
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if (command.word[0].type == OBJECT && command.word[1].type == ACTION) {
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command_word_t stage = command.word[0];
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command.word[0] = command.word[1];
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command.word[1] = stage;
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}
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}
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Lookup:
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@ -1165,7 +1165,7 @@ Lookup:
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command.obj = command.word[0].id;
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break;
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case ACTION:
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if(command.word[1].type == NUMERIC)
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if (command.word[1].type == NUMERIC)
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command.part = transitive;
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else
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command.part = intransitive;
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@ -1186,11 +1186,11 @@ Lookup:
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continue; /* back to top of main interpreter loop */
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case GO_WORD2:
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#ifdef GDEBUG
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printf("Word shift\n");
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printf("Word shift\n");
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#endif /* GDEBUG */
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/* Get second word for analysis. */
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command.word[0] = command.word[1];
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command.word[1] = empty_command_word;
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command.word[0] = command.word[1];
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command.word[1] = empty_command_word;
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goto Lookup;
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case GO_UNKNOWN:
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/* Random intransitive verbs come here. Clear obj just in case
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