Relax the savefile validity check a little.
There was a very old bug, probably predating the OpenAdventure port, that would poke a stashed value of -1 into the snake object if you did a save in endgame, and then fail the savefile validation on resume. This was masked for a long time by a bug in put() just fixed a couple of revisions ago.
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@ -10,9 +10,19 @@ down a gully.
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> resume
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Can't open file y, try again.
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A dark fog creeps in to surround you. From somewhere in the fog you
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hear a stern voice. "This Adventure has been tampered with! You have
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been dabbling in magic, knowing not the havoc you might cause thereby.
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Leave at once, before you do irrevocable harm!" The fog thickens,
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until at last you can see nothing at all. Your vision then clears,
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and you find yourself back in The Real World.
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You're at sw end.
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The grate is locked.
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> blast
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There is a loud explosion, and a twenty-foot hole appears in the far
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wall, burying the dwarves in the rubble. You march through the hole
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and find yourself in the main office, where a cheering band of
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friendly elves carry the conquering adventurer off into the sunset.
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You scored 423 out of a possible 430, using 468 turns.
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Your score puts you in Master Adventurer Class A.
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To achieve the next higher rating, you need 4 more points.
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