Comment typo fix.

This commit is contained in:
Eric S. Raymond 2024-06-27 13:29:28 -04:00
parent 86fe4bd121
commit 1080b45d39

View file

@ -66,7 +66,7 @@
* can be recovered later. Various objects get this property when * can be recovered later. Various objects get this property when
* the cave starts to close. Only seems to be significant for the bird * the cave starts to close. Only seems to be significant for the bird
* and readable objects, notably the clam/oyster - but the code around * and readable objects, notably the clam/oyster - but the code around
* those test is difficult to read. * those tests is difficult to read.
*/ */
#define PROP_STASHIFY(n) (-1 - (n)) #define PROP_STASHIFY(n) (-1 - (n))
#define PROP_IS_STASHED(obj) (game.objects[obj].prop < STATE_NOTFOUND) #define PROP_IS_STASHED(obj) (game.objects[obj].prop < STATE_NOTFOUND)
@ -80,7 +80,7 @@
#else #else
/* (ESR) Only the boldest of adventurers will explore here. This /* (ESR) Only the boldest of adventurers will explore here. This
* alternate set of definitions for the macros above was an attempt to * alternate set of definitions for the macros above was an attempt to
* break from out of the state encoding a per-object "found" member * break out of the state encoding a per-object "found" member
* telling whether or not the player has seen the object. * telling whether or not the player has seen the object.
* *
* What's broken when you try to use thus is * What's broken when you try to use thus is