Comment typo fix.
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1 changed files with 2 additions and 2 deletions
4
advent.h
4
advent.h
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@ -66,7 +66,7 @@
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* can be recovered later. Various objects get this property when
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* the cave starts to close. Only seems to be significant for the bird
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* and readable objects, notably the clam/oyster - but the code around
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* those test is difficult to read.
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* those tests is difficult to read.
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*/
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#define PROP_STASHIFY(n) (-1 - (n))
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#define PROP_IS_STASHED(obj) (game.objects[obj].prop < STATE_NOTFOUND)
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@ -80,7 +80,7 @@
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#else
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/* (ESR) Only the boldest of adventurers will explore here. This
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* alternate set of definitions for the macros above was an attempt to
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* break from out of the state encoding a per-object "found" member
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* break out of the state encoding a per-object "found" member
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* telling whether or not the player has seen the object.
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*
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* What's broken when you try to use thus is
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