Correct a message.
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@ -814,7 +814,7 @@ static int reservoir(void)
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/* Z'ZZZ (word gets recomputed at startup; different each game). */
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/* Z'ZZZ (word gets recomputed at startup; different each game). */
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{
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{
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if (!AT(RESER) && game.loc != game.fixed[RESER]-1) {
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if (!AT(RESER) && game.loc != game.fixed[RESER]-1) {
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RSPEAK(RUB_NOGO);
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RSPEAK(NOTHING_HAPPENS);
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return GO_CLEAROBJ;
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return GO_CLEAROBJ;
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} else {
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} else {
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PSPEAK(RESER,game.prop[RESER]+1);
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PSPEAK(RESER,game.prop[RESER]+1);
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