Eliminate globals.

This commit is contained in:
Eric S. Raymond 2017-06-07 14:03:33 -04:00
parent 2deb1b9f7f
commit 14fee6b979
5 changed files with 28 additions and 24 deletions

6
init.c
View file

@ -215,14 +215,13 @@ L1106: /*etc*/ ;
if(PLAC[K] != 0 && FIXD[K] <= 0)DROP(K,PLAC[K]);
} /* end loop */
/* Treasures, as noted earlier, are objects 50 through MAXTRS (CURRENTLY 79).
/* Treasures, as noted earlier, are objects MINTRS through MAXTRS
* Their props are initially -1, and are set to 0 the first time they are
* described. game.tally keeps track of how many are not yet found, so we know
* when to close the cave. */
MAXTRS=79;
game.tally=0;
for (I=50; I<=MAXTRS; I++) {
for (I=MINTRS; I<=MAXTRS; I++) {
if(PTEXT[I] != 0)game.prop[I]= -1;
game.tally=game.tally-game.prop[I];
} /* end loop */
@ -341,7 +340,6 @@ L1106: /*etc*/ ;
game.dloc[4]=44;
game.dloc[5]=64;
game.dloc[6]=game.chloc;
DALTLC=18;
/* Other random flags and counters, as follows:
* game.abbnum How often we should print non-abbreviated descriptions