Eliminate globals.
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parent
2deb1b9f7f
commit
14fee6b979
5 changed files with 28 additions and 24 deletions
6
init.c
6
init.c
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@ -215,14 +215,13 @@ L1106: /*etc*/ ;
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if(PLAC[K] != 0 && FIXD[K] <= 0)DROP(K,PLAC[K]);
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} /* end loop */
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/* Treasures, as noted earlier, are objects 50 through MAXTRS (CURRENTLY 79).
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/* Treasures, as noted earlier, are objects MINTRS through MAXTRS
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* Their props are initially -1, and are set to 0 the first time they are
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* described. game.tally keeps track of how many are not yet found, so we know
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* when to close the cave. */
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MAXTRS=79;
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game.tally=0;
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for (I=50; I<=MAXTRS; I++) {
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for (I=MINTRS; I<=MAXTRS; I++) {
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if(PTEXT[I] != 0)game.prop[I]= -1;
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game.tally=game.tally-game.prop[I];
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} /* end loop */
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@ -341,7 +340,6 @@ L1106: /*etc*/ ;
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game.dloc[4]=44;
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game.dloc[5]=64;
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game.dloc[6]=game.chloc;
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DALTLC=18;
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/* Other random flags and counters, as follows:
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* game.abbnum How often we should print non-abbreviated descriptions
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