Eliminated "Lookup" label

This commit is contained in:
Aaron Traas 2018-11-19 14:52:13 -05:00
parent eb49f4d0d2
commit 16545a5765

163
main.c
View file

@ -983,6 +983,7 @@ static bool do_command()
/* Get and execute a command */ /* Get and execute a command */
{ {
static command_t command; static command_t command;
bool words_processed = false;
/* Can't leave cave once it's closing (except by main office). */ /* Can't leave cave once it's closing (except by main office). */
if (OUTSID(game.newloc) && game.newloc != 0 && game.closng) { if (OUTSID(game.newloc) && game.newloc != 0 && game.closng) {
@ -1042,8 +1043,8 @@ static bool do_command()
rspeak(SAYS_PLUGH); rspeak(SAYS_PLUGH);
listobjects(); listobjects();
clear_command(&command); clear_command(&command);
Lcheckhint: Lcheckhint:
checkhints(); checkhints();
@ -1096,7 +1097,7 @@ Lclosecheck:
else else
rspeak(WHERE_QUERY); rspeak(WHERE_QUERY);
clear_command(&command); clear_command(&command);
goto Lcheckhint; goto Lcheckhint;
} }
@ -1138,82 +1139,90 @@ Lclosecheck:
} }
} }
Lookup: // loop until all words in command are procesed
if (strncasecmp(command.word[0].raw, "west", sizeof("west")) == 0) { do {
if (++game.iwest == 10) // assume all words in command are processed, until proven otherwise
rspeak(W_IS_WEST); words_processed = true;
}
if (strncasecmp(command.word[0].raw, "go", sizeof("go")) == 0 && command.word[1].id != WORD_EMPTY) { if (strncasecmp(command.word[0].raw, "west", sizeof("west")) == 0) {
if (++game.igo == 10) if (++game.iwest == 10)
rspeak(GO_UNNEEDED); rspeak(W_IS_WEST);
} }
if (command.word[0].id == WORD_NOT_FOUND) { if (strncasecmp(command.word[0].raw, "go", sizeof("go")) == 0 && command.word[1].id != WORD_EMPTY) {
/* Gee, I don't understand. */ if (++game.igo == 10)
sspeak(DONT_KNOW, command.word[0].raw); rspeak(GO_UNNEEDED);
clear_command(&command); }
goto Lcheckhint; if (command.word[0].id == WORD_NOT_FOUND) {
} /* Gee, I don't understand. */
switch (command.word[0].type) { sspeak(DONT_KNOW, command.word[0].raw);
case NO_WORD_TYPE: // FIXME: treating NO_WORD_TYPE as a motion word is confusing clear_command(&command);
case MOTION: goto Lcheckhint;
playermove(command.word[0].id); }
return true;
case OBJECT: switch (command.word[0].type) {
command.part = unknown; case NO_WORD_TYPE: // FIXME: treating NO_WORD_TYPE as a motion word is confusing
command.obj = command.word[0].id; case MOTION:
break; playermove(command.word[0].id);
case ACTION: return true;
if (command.word[1].type == NUMERIC) case OBJECT:
command.part = transitive; command.part = unknown;
else command.obj = command.word[0].id;
command.part = intransitive; break;
command.verb = command.word[0].id; case ACTION:
break; if (command.word[1].type == NUMERIC)
case NUMERIC: command.part = transitive;
if (!settings.oldstyle) { else
sspeak(DONT_KNOW, command.word[0].raw); command.part = intransitive;
clear_command(&command); command.verb = command.word[0].id;
goto Lcheckhint; break;
} case NUMERIC:
default: // LCOV_EXCL_LINE if (!settings.oldstyle) {
BUG(VOCABULARY_TYPE_N_OVER_1000_NOT_BETWEEN_0_AND_3); // LCOV_EXCL_LINE sspeak(DONT_KNOW, command.word[0].raw);
} clear_command(&command);
switch (action(command)) { goto Lcheckhint;
case GO_TERMINATE: }
return true; default: // LCOV_EXCL_LINE
case GO_MOVE: BUG(VOCABULARY_TYPE_N_OVER_1000_NOT_BETWEEN_0_AND_3); // LCOV_EXCL_LINE
playermove(NUL); }
return true;
case GO_TOP: switch (action(command)) {
continue; /* back to top of main interpreter loop */ case GO_TERMINATE:
case GO_CLEAROBJ: return true;
clear_command(&command); case GO_MOVE:
/* FALL THROUGH */ playermove(NUL);
case GO_CHECKHINT: return true;
goto Lcheckhint; case GO_TOP:
case GO_WORD2: continue; /* back to top of main interpreter loop */
case GO_CLEAROBJ:
clear_command(&command);
/* FALL THROUGH */
case GO_CHECKHINT:
goto Lcheckhint;
case GO_WORD2:
#ifdef GDEBUG #ifdef GDEBUG
printf("Word shift\n"); printf("Word shift\n");
#endif /* GDEBUG */ #endif /* GDEBUG */
/* Get second word for analysis. */ /* Get second word for analysis. */
command.word[0] = command.word[1]; command.word[0] = command.word[1];
command.word[1] = empty_command_word; command.word[1] = empty_command_word;
goto Lookup; words_processed = false;
case GO_UNKNOWN: break;
/* Random intransitive verbs come here. Clear obj just in case case GO_UNKNOWN:
* (see attack()). */ /* Random intransitive verbs come here. Clear obj just in case
command.word[0].raw[0] = toupper(command.word[0].raw[0]); * (see attack()). */
sspeak(DO_WHAT, command.word[0].raw); command.word[0].raw[0] = toupper(command.word[0].raw[0]);
command.obj = 0; sspeak(DO_WHAT, command.word[0].raw);
goto Lcheckhint; command.obj = 0;
case GO_DWARFWAKE: goto Lcheckhint;
/* Oh dear, he's disturbed the dwarves. */ case GO_DWARFWAKE:
rspeak(DWARVES_AWAKEN); /* Oh dear, he's disturbed the dwarves. */
terminate(endgame); rspeak(DWARVES_AWAKEN);
default: // LCOV_EXCL_LINE terminate(endgame);
BUG(ACTION_RETURNED_PHASE_CODE_BEYOND_END_OF_SWITCH); // LCOV_EXCL_LINE default: // LCOV_EXCL_LINE
} BUG(ACTION_RETURNED_PHASE_CODE_BEYOND_END_OF_SWITCH); // LCOV_EXCL_LINE
} }
} while (!words_processed);
}
} }
/* end */ /* end */