Fix up case on all comments to make them more readable. No code changes.
The all-capsing was a FORTRAN remnant.Also, we change a few FORTRANisms so they are less confusing in this C context; ".TRUE." and ".FALSE." become "true" and "false", "MOD" is mapped to % in places tha t are like C expressions and (usually) "modulo" in places that aren't.
This commit is contained in:
parent
809f53d099
commit
18767d52dd
7 changed files with 690 additions and 690 deletions
116
actions1.c
116
actions1.c
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@ -11,8 +11,8 @@
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* similar label number for the caller to "goto".
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*/
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/* ANALYSE A VERB. REMEMBER WHAT IT WAS, GO BACK FOR OBJECT IF SECOND WORD
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* UNLESS VERB IS "SAY", WHICH SNARFS ARBITRARY SECOND WORD. */
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/* Analyse a verb. remember what it was, go back for object if second word
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* unless verb is "say", which snarfs arbitrary second word. */
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int action(long STARTAT) {
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switch(STARTAT) {
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@ -28,7 +28,7 @@ L4000: VERB=K;
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if(VERB == SAY)OBJ=WD2;
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if(OBJ > 0) goto L4090;
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/* ANALYSE AN INTRANSITIVE VERB (IE, NO OBJECT GIVEN YET). */
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/* Analyse an intransitive verb (ie, no object given yet). */
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L4080: switch (VERB-1) { case 0: goto L8010; case 1: return(8000); case 2:
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return(8000); case 3: goto L8040; case 4: return(2009); case 5: goto L8040;
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@ -48,7 +48,7 @@ L4080: switch (VERB-1) { case 0: goto L8010; case 1: return(8000); case 2:
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* RESU FLY LSTN ZZZZ */
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BUG(23);
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/* ANALYSE A TRANSITIVE VERB. */
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/* Analyse a transitive verb. */
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L4090: switch (VERB-1) { case 0: goto L9010; case 1: goto L9020; case 2: goto
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L9030; case 3: goto L9040; case 4: return(2009); case 5: goto L9040;
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@ -68,11 +68,11 @@ L4090: switch (VERB-1) { case 0: goto L9010; case 1: goto L9020; case 2: goto
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* RESU FLY LSTN ZZZZ */
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BUG(24);
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/* ANALYSE AN OBJECT WORD. SEE IF THE THING IS HERE, WHETHER WE'VE GOT A VERB
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* YET, AND SO ON. OBJECT MUST BE HERE UNLESS VERB IS "FIND" OR "INVENT(ORY)"
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* (AND NO NEW VERB YET TO BE ANALYSED). WATER AND OIL ARE ALSO FUNNY, SINCE
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* THEY ARE NEVER ACTUALLY DROPPED AT ANY LOCATION, BUT MIGHT BE HERE INSIDE
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* THE BOTTLE OR URN OR AS A FEATURE OF THE LOCATION. */
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/* Analyse an object word. See if the thing is here, whether we've got a verb
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* yet, and so on. Object must be here unless verb is "find" or "invent(ory)"
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* (and no new verb yet to be analysed). Water and oil are also funny, since
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* they are never actually dropped at any location, but might be here inside
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* the bottle or urn or as a feature of the location. */
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L5000: OBJ=K;
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if(!HERE(K)) goto L5100;
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@ -109,23 +109,23 @@ L5190: if((VERB == FIND || VERB == INVENT) && WD2 <= 0) goto L5010;
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/* ROUTINES FOR PERFORMING THE VARIOUS ACTION VERBS */
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/* Routines for performing the various action verbs */
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/* STATEMENT NUMBERS IN THIS SECTION ARE 8000 FOR INTRANSITIVE VERBS, 9000 FOR
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* TRANSITIVE, PLUS TEN TIMES THE VERB NUMBER. MANY INTRANSITIVE VERBS USE THE
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* TRANSITIVE CODE, AND SOME VERBS USE CODE FOR OTHER VERBS, AS NOTED BELOW. */
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/* Statement numbers in this section are 8000 for intransitive verbs, 9000 for
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* transitive, plus ten times the verb number. many intransitive verbs use the
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* transitive code, and some verbs use code for other verbs, as noted below. */
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/* CARRY, NO OBJECT GIVEN YET. OK IF ONLY ONE OBJECT PRESENT. */
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/* Carry, no object given yet. OK if only one object present. */
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L8010: if(ATLOC[LOC] == 0 || LINK[ATLOC[LOC]] != 0 || ATDWRF(LOC) > 0) return(8000);
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OBJ=ATLOC[LOC];
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/* TRANSITIVE CARRY/DROP ARE IN SEPARATE FILE. */
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/* Transitive carry/drop are in separate file. */
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L9010: return(carry());
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L9020: return(discard(false));
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/* SAY. ECHO WD2 (OR WD1 IF NO WD2 (SAY WHAT?, ETC.).) MAGIC WORDS OVERRIDE. */
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/* SAY. Echo WD2 (or WD1 if no WD2 (SAY WHAT?, etc.).) Magic words override. */
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L9030: SETPRM(1,WD2,WD2X);
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if(WD2 <= 0)SETPRM(1,WD1,WD1X);
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OBJ=0;
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return(2630);
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/* LOCK, UNLOCK, NO OBJECT GIVEN. ASSUME VARIOUS THINGS IF PRESENT. */
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/* Lock, unlock, no object given. Assume various things if present. */
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L8040: SPK=28;
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if(HERE(CLAM))OBJ=CLAM;
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if(HERE(CHAIN))OBJ=CHAIN;
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if(OBJ == 0) return(2011);
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/* LOCK, UNLOCK OBJECT. SPECIAL STUFF FOR OPENING CLAM/OYSTER AND FOR CHAIN. */
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/* Lock, unlock object. Special stuff for opening clam/oyster and for chain. */
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L9040: if(OBJ == CLAM || OBJ == OYSTER) goto L9046;
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if(OBJ == DOOR)SPK=111;
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@ -172,7 +172,7 @@ L9043: K=34+PROP[GRATE];
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K=K+2*PROP[GRATE];
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return(2010);
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/* CLAM/OYSTER. */
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/* Clam/Oyster. */
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L9046: K=0;
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if(OBJ == OYSTER)K=1;
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SPK=124+K;
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@ -185,7 +185,7 @@ L9046: K=0;
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DROP(PEARL,105);
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return(2011);
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/* CHAIN. */
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/* Chain. */
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L9048: if(VERB == LOCK) goto L9049;
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SPK=171;
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if(PROP[BEAR] == 0)SPK=41;
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FIXED[CHAIN]= -1;
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return(2011);
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/* LIGHT. APPLICABLE ONLY TO LAMP AND URN. */
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/* Light. Applicable only to lamp and urn. */
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L8070: if(HERE(LAMP) && PROP[LAMP] == 0 && LIMIT >= 0)OBJ=LAMP;
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if(HERE(URN) && PROP[URN] == 1)OBJ=OBJ*100+URN;
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PROP[URN]=2;
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return(2011);
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/* EXTINGUISH. LAMP, URN, DRAGON/VOLCANO (NICE TRY). */
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/* Extinguish. Lamp, urn, dragon/volcano (nice try). */
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L8080: if(HERE(LAMP) && PROP[LAMP] == 1)OBJ=LAMP;
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if(HERE(URN) && PROP[URN] == 2)OBJ=OBJ*100+URN;
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if(DARK(0))RSPEAK(16);
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return(2012);
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/* WAVE. NO EFFECT UNLESS WAVING ROD AT FISSURE OR AT BIRD. */
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/* Wave. No effect unless waving rod at fissure or at bird. */
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L9090: if((!TOTING(OBJ)) && (OBJ != ROD || !TOTING(ROD2)))SPK=29;
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if(OBJ != ROD || !TOTING(OBJ) || (!HERE(BIRD) && (CLOSNG || !AT(FISSUR))))
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SPK=208;
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return(2011);
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/* ATTACK ALSO MOVED INTO SEPARATE MODULE. */
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/* Attack also moved into separate module. */
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L9120: return(attack());
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/* POUR. IF NO OBJECT, OR OBJECT IS BOTTLE, ASSUME CONTENTS OF BOTTLE.
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* SPECIAL TESTS FOR POURING WATER OR OIL ON PLANT OR RUSTY DOOR. */
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/* Pour. If no object, or object is bottle, assume contents of bottle.
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* special tests for pouring water or oil on plant or rusty door. */
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L9130: if(OBJ == BOTTLE || OBJ == 0)OBJ=LIQ(0);
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if(OBJ == 0) return(8000);
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L9134: OBJ=URN;
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goto L9220;
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/* EAT. INTRANSITIVE: ASSUME FOOD IF PRESENT, ELSE ASK WHAT. TRANSITIVE: FOOD
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* OK, SOME THINGS LOSE APPETITE, REST ARE RIDICULOUS. */
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/* Eat. Intransitive: assume food if present, else ask what. transitive: food
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* ok, some things lose appetite, rest are ridiculous. */
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L8140: if(!HERE(FOOD)) return(8000);
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L8142: DSTROY(FOOD);
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OGRE)SPK=71;
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return(2011);
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/* DRINK. IF NO OBJECT, ASSUME WATER AND LOOK FOR IT HERE. IF WATER IS IN
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* THE BOTTLE, DRINK THAT, ELSE MUST BE AT A WATER LOC, SO DRINK STREAM. */
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/* Drink. If no object, assume water and look for it here. if water is in
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* the bottle, drink that, else must be at a water loc, so drink stream. */
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L9150: if(OBJ == 0 && LIQLOC(LOC) != WATER && (LIQ(0) != WATER || !HERE(BOTTLE)))
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return(8000);
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SPK=240;
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return(2011);
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/* RUB. YIELDS VARIOUS SNIDE REMARKS EXCEPT FOR LIT URN. */
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/* Rub. Yields various snide remarks except for lit urn. */
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L9160: if(OBJ != LAMP)SPK=76;
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if(OBJ != URN || PROP[URN] != 2) return(2011);
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SPK=216;
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return(2011);
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/* THROW MOVED INTO SEPARATE MODULE. */
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/* Throw moved into separate module. */
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L9170: return(throw());
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/* QUIT. INTRANSITIVE ONLY. VERIFY INTENT AND EXIT IF THAT'S WHAT HE WANTS. */
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/* Quit. Intransitive only. verify intent and exit if that's what he wants. */
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L8180: if(YES(22,54,54)) score(1);
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return(2012);
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/* FIND. MIGHT BE CARRYING IT, OR IT MIGHT BE HERE. ELSE GIVE CAVEAT. */
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/* Find. Might be carrying it, or it might be here. Else give caveat. */
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L9190: if(AT(OBJ) || (LIQ(0) == OBJ && AT(BOTTLE)) || K == LIQLOC(LOC) || (OBJ ==
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DWARF && ATDWRF(LOC) > 0))SPK=94;
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if(TOTING(OBJ))SPK=24;
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return(2011);
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/* INVENTORY. IF OBJECT, TREAT SAME AS FIND. ELSE REPORT ON CURRENT BURDEN. */
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/* Inventory. If object, treat same as find. Else report on current burden. */
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L8200: SPK=98;
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/* 8201 */ for (I=1; I<=100; I++) {
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if(TOTING(BEAR))SPK=141;
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return(2011);
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/* FEED/FILL ARE IN THE OTHER MODULE. */
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/* Feed/fill are in the other module. */
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L9210: return(feed());
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L9220: return(fill());
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/* BLAST. NO EFFECT UNLESS YOU'VE GOT DYNAMITE, WHICH IS A NEAT TRICK! */
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/* Blast. No effect unless you've got dynamite, which is a neat trick! */
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L9230: if(PROP[ROD2] < 0 || !CLOSED) return(2011);
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BONUS=133;
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RSPEAK(BONUS);
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score(0);
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/* SCORE. CALL SCORING ROUTINE BUT TELL IT TO RETURN. */
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/* Score. Call scoring routine but tell it to return. */
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L8240: score(-1);
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SETPRM(1,SCORE,MXSCOR);
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FOOBAR=0;
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if(PLACE[EGGS] == PLAC[EGGS] || (TOTING(EGGS) && LOC == PLAC[EGGS]))
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return(2011);
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/* BRING BACK TROLL IF WE STEAL THE EGGS BACK FROM HIM BEFORE CROSSING. */
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/* Bring back troll if we steal the eggs back from him before crossing. */
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if(PLACE[EGGS] == 0 && PLACE[TROLL] == 0 && PROP[TROLL] ==
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0)PROP[TROLL]=1;
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K=2;
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PSPEAK(EGGS,K);
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return(2012);
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/* BRIEF. INTRANSITIVE ONLY. SUPPRESS LONG DESCRIPTIONS AFTER FIRST TIME. */
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/* Brief. Intransitive only. Suppress long descriptions after first time. */
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L8260: SPK=156;
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ABBNUM=10000;
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DETAIL=3;
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return(2011);
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/* READ. PRINT STUFF BASED ON OBJTXT. OYSTER (?) IS SPECIAL CASE. */
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/* Read. Print stuff based on objtxt. Oyster (?) is special case. */
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L8270: /* 8275 */ for (I=1; I<=100; I++) {
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L8275: if(HERE(I) && OBJTXT[I] != 0 && PROP[I] >= 0)OBJ=OBJ*100+I;
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@ -449,7 +449,7 @@ L9270: if(DARK(0)) goto L5190;
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L9275: CLSHNT=YES(192,193,54);
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return(2012);
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/* BREAK. ONLY WORKS FOR MIRROR IN REPOSITORY AND, OF COURSE, THE VASE. */
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/* Break. Only works for mirror in repository and, of course, the vase. */
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L9280: if(OBJ == MIRROR)SPK=148;
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if(OBJ == VASE && PROP[VASE] == 0) goto L9282;
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@ -463,15 +463,15 @@ L9282: SPK=198;
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FIXED[VASE]= -1;
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return(2011);
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/* WAKE. ONLY USE IS TO DISTURB THE DWARVES. */
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/* Wake. Only use is to disturb the dwarves. */
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L9290: if(OBJ != DWARF || !CLOSED) return(2011);
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SPK=199;
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return(18999);
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/* SUSPEND. OFFER TO SAVE THINGS IN A FILE, BUT CHARGING SOME POINTS (SO
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* CAN'T WIN BY USING SAVED GAMES TO RETRY BATTLES OR TO START OVER AFTER
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* LEARNING ZZWORD). */
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/* Suspend. Offer to save things in a file, but charging some points (so
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* can't win by using saved games to retry battles or to start over after
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* learning zzword). */
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L8300: SPK=201;
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RSPEAK(260);
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@ -479,8 +479,8 @@ L8300: SPK=201;
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SAVED=SAVED+5;
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KK= -1;
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/* THIS NEXT PART IS SHARED WITH THE "RESUME" CODE. THE TWO CASES ARE
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* DISTINGUISHED BY THE VALUE OF KK (-1 FOR SUSPEND, +1 FOR RESUME). */
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/* This next part is shared with the "resume" code. the two cases are
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* distinguished by the value of kk (-1 for suspend, +1 for resume). */
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L8305: DATIME(I,K);
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K=I+650*K;
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@ -488,12 +488,12 @@ L8305: DATIME(I,K);
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K=VRSION;
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SAVWRD(0,K);
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if(K != VRSION) goto L8312;
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/* HEREWITH ARE ALL THE VARIABLES WHOSE VALUES CAN CHANGE DURING A GAME,
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* OMITTING A FEW (SUCH AS I, J, ATTACK) WHOSE VALUES BETWEEN TURNS ARE
|
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* IRRELEVANT AND SOME WHOSE VALUES WHEN A GAME IS
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* SUSPENDED OR RESUMED ARE GUARANTEED TO MATCH. IF UNSURE WHETHER A VALUE
|
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* NEEDS TO BE SAVED, INCLUDE IT. OVERKILL CAN'T HURT. PAD THE LAST SAVWDS
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* WITH JUNK VARIABLES TO BRING IT UP TO 7 VALUES. */
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/* Herewith are all the variables whose values can change during a game,
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* omitting a few (such as I, J, ATTACK) whose values between turns are
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* irrelevant and some whose values when a game is
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* suspended or resumed are guaranteed to match. if unsure whether a value
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* needs to be saved, include it. overkill can't hurt. pad the last savwds
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* with junk variables to bring it up to 7 values. */
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SAVWDS(ABBNUM,BLKLIN,BONUS,CLOCK1,CLOCK2,CLOSED,CLOSNG);
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SAVWDS(DETAIL,DFLAG,DKILL,DTOTAL,FOOBAR,HOLDNG,IWEST);
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SAVWDS(KNFLOC,LIMIT,LL,LMWARN,LOC,NEWLOC,NUMDIE);
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@ -520,7 +520,7 @@ L8305: DATIME(I,K);
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RSPEAK(266);
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exit(0);
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/* RESUME. READ A SUSPENDED GAME BACK FROM A FILE. */
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/* Resume. Read a suspended game back from a file. */
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L8310: KK=1;
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if(LOC == 1 && ABB[1] == 1) goto L8305;
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@ -536,7 +536,7 @@ L8312: SETPRM(1,K/10,MOD(K,10));
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L8318: RSPEAK(270);
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exit(0);
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/* FLY. SNIDE REMARKS UNLESS HOVERING RUG IS HERE. */
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/* Fly. Snide remarks unless hovering rug is here. */
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L8320: if(PROP[RUG] != 2)SPK=224;
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if(!HERE(RUG))SPK=225;
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|
@ -554,7 +554,7 @@ L9320: if(OBJ != RUG) return(2011);
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RSPEAK(SPK);
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return(2);
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/* LISTEN. INTRANSITIVE ONLY. PRINT STUFF BASED ON OBJSND/LOCSND. */
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/* Listen. Intransitive only. Print stuff based on objsnd/locsnd. */
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L8330: SPK=228;
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K=LOCSND[LOC];
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@ -572,7 +572,7 @@ L8335: /*etc*/ ;
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} /* end loop */
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return(2011);
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/* Z'ZZZ (WORD GETS RECOMPUTED AT STARTUP; DIFFERENT EACH GAME). */
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/* Z'ZZZ (word gets recomputed at startup; different each game). */
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L8340: if(!AT(RESER) && LOC != FIXED[RESER]-1) return(2011);
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PSPEAK(RESER,PROP[RESER]+1);
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