Fix up case on all comments to make them more readable. No code changes.

The all-capsing was a FORTRAN remnant.Also, we change a few FORTRANisms
so they are less confusing in this C context; ".TRUE." and ".FALSE." become
"true" and "false", "MOD" is mapped to % in places tha t are like C expressions
and (usually) "modulo" in places that aren't.
This commit is contained in:
Eric S. Raymond 2017-05-21 13:12:24 -04:00
parent 809f53d099
commit 18767d52dd
7 changed files with 690 additions and 690 deletions

View file

@ -11,8 +11,8 @@
* similar label number for the caller to "goto".
*/
/* ANALYSE A VERB. REMEMBER WHAT IT WAS, GO BACK FOR OBJECT IF SECOND WORD
* UNLESS VERB IS "SAY", WHICH SNARFS ARBITRARY SECOND WORD. */
/* Analyse a verb. remember what it was, go back for object if second word
* unless verb is "say", which snarfs arbitrary second word. */
int action(long STARTAT) {
switch(STARTAT) {
@ -28,7 +28,7 @@ L4000: VERB=K;
if(VERB == SAY)OBJ=WD2;
if(OBJ > 0) goto L4090;
/* ANALYSE AN INTRANSITIVE VERB (IE, NO OBJECT GIVEN YET). */
/* Analyse an intransitive verb (ie, no object given yet). */
L4080: switch (VERB-1) { case 0: goto L8010; case 1: return(8000); case 2:
return(8000); case 3: goto L8040; case 4: return(2009); case 5: goto L8040;
@ -48,7 +48,7 @@ L4080: switch (VERB-1) { case 0: goto L8010; case 1: return(8000); case 2:
* RESU FLY LSTN ZZZZ */
BUG(23);
/* ANALYSE A TRANSITIVE VERB. */
/* Analyse a transitive verb. */
L4090: switch (VERB-1) { case 0: goto L9010; case 1: goto L9020; case 2: goto
L9030; case 3: goto L9040; case 4: return(2009); case 5: goto L9040;
@ -68,11 +68,11 @@ L4090: switch (VERB-1) { case 0: goto L9010; case 1: goto L9020; case 2: goto
* RESU FLY LSTN ZZZZ */
BUG(24);
/* ANALYSE AN OBJECT WORD. SEE IF THE THING IS HERE, WHETHER WE'VE GOT A VERB
* YET, AND SO ON. OBJECT MUST BE HERE UNLESS VERB IS "FIND" OR "INVENT(ORY)"
* (AND NO NEW VERB YET TO BE ANALYSED). WATER AND OIL ARE ALSO FUNNY, SINCE
* THEY ARE NEVER ACTUALLY DROPPED AT ANY LOCATION, BUT MIGHT BE HERE INSIDE
* THE BOTTLE OR URN OR AS A FEATURE OF THE LOCATION. */
/* Analyse an object word. See if the thing is here, whether we've got a verb
* yet, and so on. Object must be here unless verb is "find" or "invent(ory)"
* (and no new verb yet to be analysed). Water and oil are also funny, since
* they are never actually dropped at any location, but might be here inside
* the bottle or urn or as a feature of the location. */
L5000: OBJ=K;
if(!HERE(K)) goto L5100;
@ -109,23 +109,23 @@ L5190: if((VERB == FIND || VERB == INVENT) && WD2 <= 0) goto L5010;
/* ROUTINES FOR PERFORMING THE VARIOUS ACTION VERBS */
/* Routines for performing the various action verbs */
/* STATEMENT NUMBERS IN THIS SECTION ARE 8000 FOR INTRANSITIVE VERBS, 9000 FOR
* TRANSITIVE, PLUS TEN TIMES THE VERB NUMBER. MANY INTRANSITIVE VERBS USE THE
* TRANSITIVE CODE, AND SOME VERBS USE CODE FOR OTHER VERBS, AS NOTED BELOW. */
/* Statement numbers in this section are 8000 for intransitive verbs, 9000 for
* transitive, plus ten times the verb number. many intransitive verbs use the
* transitive code, and some verbs use code for other verbs, as noted below. */
/* CARRY, NO OBJECT GIVEN YET. OK IF ONLY ONE OBJECT PRESENT. */
/* Carry, no object given yet. OK if only one object present. */
L8010: if(ATLOC[LOC] == 0 || LINK[ATLOC[LOC]] != 0 || ATDWRF(LOC) > 0) return(8000);
OBJ=ATLOC[LOC];
/* TRANSITIVE CARRY/DROP ARE IN SEPARATE FILE. */
/* Transitive carry/drop are in separate file. */
L9010: return(carry());
L9020: return(discard(false));
/* SAY. ECHO WD2 (OR WD1 IF NO WD2 (SAY WHAT?, ETC.).) MAGIC WORDS OVERRIDE. */
/* SAY. Echo WD2 (or WD1 if no WD2 (SAY WHAT?, etc.).) Magic words override. */
L9030: SETPRM(1,WD2,WD2X);
if(WD2 <= 0)SETPRM(1,WD1,WD1X);
@ -139,7 +139,7 @@ L9035: WD2=0;
OBJ=0;
return(2630);
/* LOCK, UNLOCK, NO OBJECT GIVEN. ASSUME VARIOUS THINGS IF PRESENT. */
/* Lock, unlock, no object given. Assume various things if present. */
L8040: SPK=28;
if(HERE(CLAM))OBJ=CLAM;
@ -150,7 +150,7 @@ L8040: SPK=28;
if(HERE(CHAIN))OBJ=CHAIN;
if(OBJ == 0) return(2011);
/* LOCK, UNLOCK OBJECT. SPECIAL STUFF FOR OPENING CLAM/OYSTER AND FOR CHAIN. */
/* Lock, unlock object. Special stuff for opening clam/oyster and for chain. */
L9040: if(OBJ == CLAM || OBJ == OYSTER) goto L9046;
if(OBJ == DOOR)SPK=111;
@ -172,7 +172,7 @@ L9043: K=34+PROP[GRATE];
K=K+2*PROP[GRATE];
return(2010);
/* CLAM/OYSTER. */
/* Clam/Oyster. */
L9046: K=0;
if(OBJ == OYSTER)K=1;
SPK=124+K;
@ -185,7 +185,7 @@ L9046: K=0;
DROP(PEARL,105);
return(2011);
/* CHAIN. */
/* Chain. */
L9048: if(VERB == LOCK) goto L9049;
SPK=171;
if(PROP[BEAR] == 0)SPK=41;
@ -206,7 +206,7 @@ L9049: SPK=172;
FIXED[CHAIN]= -1;
return(2011);
/* LIGHT. APPLICABLE ONLY TO LAMP AND URN. */
/* Light. Applicable only to lamp and urn. */
L8070: if(HERE(LAMP) && PROP[LAMP] == 0 && LIMIT >= 0)OBJ=LAMP;
if(HERE(URN) && PROP[URN] == 1)OBJ=OBJ*100+URN;
@ -227,7 +227,7 @@ L9073: SPK=38;
PROP[URN]=2;
return(2011);
/* EXTINGUISH. LAMP, URN, DRAGON/VOLCANO (NICE TRY). */
/* Extinguish. Lamp, urn, dragon/volcano (nice try). */
L8080: if(HERE(LAMP) && PROP[LAMP] == 1)OBJ=LAMP;
if(HERE(URN) && PROP[URN] == 2)OBJ=OBJ*100+URN;
@ -247,7 +247,7 @@ L9086: PROP[LAMP]=0;
if(DARK(0))RSPEAK(16);
return(2012);
/* WAVE. NO EFFECT UNLESS WAVING ROD AT FISSURE OR AT BIRD. */
/* Wave. No effect unless waving rod at fissure or at bird. */
L9090: if((!TOTING(OBJ)) && (OBJ != ROD || !TOTING(ROD2)))SPK=29;
if(OBJ != ROD || !TOTING(OBJ) || (!HERE(BIRD) && (CLOSNG || !AT(FISSUR))))
@ -267,12 +267,12 @@ L9094: DROP(JADE,LOC);
SPK=208;
return(2011);
/* ATTACK ALSO MOVED INTO SEPARATE MODULE. */
/* Attack also moved into separate module. */
L9120: return(attack());
/* POUR. IF NO OBJECT, OR OBJECT IS BOTTLE, ASSUME CONTENTS OF BOTTLE.
* SPECIAL TESTS FOR POURING WATER OR OIL ON PLANT OR RUSTY DOOR. */
/* Pour. If no object, or object is bottle, assume contents of bottle.
* special tests for pouring water or oil on plant or rusty door. */
L9130: if(OBJ == BOTTLE || OBJ == 0)OBJ=LIQ(0);
if(OBJ == 0) return(8000);
@ -302,8 +302,8 @@ L9132: PROP[DOOR]=0;
L9134: OBJ=URN;
goto L9220;
/* EAT. INTRANSITIVE: ASSUME FOOD IF PRESENT, ELSE ASK WHAT. TRANSITIVE: FOOD
* OK, SOME THINGS LOSE APPETITE, REST ARE RIDICULOUS. */
/* Eat. Intransitive: assume food if present, else ask what. transitive: food
* ok, some things lose appetite, rest are ridiculous. */
L8140: if(!HERE(FOOD)) return(8000);
L8142: DSTROY(FOOD);
@ -316,8 +316,8 @@ L9140: if(OBJ == FOOD) goto L8142;
OGRE)SPK=71;
return(2011);
/* DRINK. IF NO OBJECT, ASSUME WATER AND LOOK FOR IT HERE. IF WATER IS IN
* THE BOTTLE, DRINK THAT, ELSE MUST BE AT A WATER LOC, SO DRINK STREAM. */
/* Drink. If no object, assume water and look for it here. if water is in
* the bottle, drink that, else must be at a water loc, so drink stream. */
L9150: if(OBJ == 0 && LIQLOC(LOC) != WATER && (LIQ(0) != WATER || !HERE(BOTTLE)))
return(8000);
@ -335,7 +335,7 @@ L9153: DSTROY(BLOOD);
SPK=240;
return(2011);
/* RUB. YIELDS VARIOUS SNIDE REMARKS EXCEPT FOR LIT URN. */
/* Rub. Yields various snide remarks except for lit urn. */
L9160: if(OBJ != LAMP)SPK=76;
if(OBJ != URN || PROP[URN] != 2) return(2011);
@ -347,16 +347,16 @@ L9160: if(OBJ != LAMP)SPK=76;
SPK=216;
return(2011);
/* THROW MOVED INTO SEPARATE MODULE. */
/* Throw moved into separate module. */
L9170: return(throw());
/* QUIT. INTRANSITIVE ONLY. VERIFY INTENT AND EXIT IF THAT'S WHAT HE WANTS. */
/* Quit. Intransitive only. verify intent and exit if that's what he wants. */
L8180: if(YES(22,54,54)) score(1);
return(2012);
/* FIND. MIGHT BE CARRYING IT, OR IT MIGHT BE HERE. ELSE GIVE CAVEAT. */
/* Find. Might be carrying it, or it might be here. Else give caveat. */
L9190: if(AT(OBJ) || (LIQ(0) == OBJ && AT(BOTTLE)) || K == LIQLOC(LOC) || (OBJ ==
DWARF && ATDWRF(LOC) > 0))SPK=94;
@ -364,7 +364,7 @@ L9190: if(AT(OBJ) || (LIQ(0) == OBJ && AT(BOTTLE)) || K == LIQLOC(LOC) || (OBJ =
if(TOTING(OBJ))SPK=24;
return(2011);
/* INVENTORY. IF OBJECT, TREAT SAME AS FIND. ELSE REPORT ON CURRENT BURDEN. */
/* Inventory. If object, treat same as find. Else report on current burden. */
L8200: SPK=98;
/* 8201 */ for (I=1; I<=100; I++) {
@ -379,12 +379,12 @@ L8201: /*etc*/ ;
if(TOTING(BEAR))SPK=141;
return(2011);
/* FEED/FILL ARE IN THE OTHER MODULE. */
/* Feed/fill are in the other module. */
L9210: return(feed());
L9220: return(fill());
/* BLAST. NO EFFECT UNLESS YOU'VE GOT DYNAMITE, WHICH IS A NEAT TRICK! */
/* Blast. No effect unless you've got dynamite, which is a neat trick! */
L9230: if(PROP[ROD2] < 0 || !CLOSED) return(2011);
BONUS=133;
@ -393,7 +393,7 @@ L9230: if(PROP[ROD2] < 0 || !CLOSED) return(2011);
RSPEAK(BONUS);
score(0);
/* SCORE. CALL SCORING ROUTINE BUT TELL IT TO RETURN. */
/* Score. Call scoring routine but tell it to return. */
L8240: score(-1);
SETPRM(1,SCORE,MXSCOR);
@ -416,7 +416,7 @@ L8252: FOOBAR=K;
FOOBAR=0;
if(PLACE[EGGS] == PLAC[EGGS] || (TOTING(EGGS) && LOC == PLAC[EGGS]))
return(2011);
/* BRING BACK TROLL IF WE STEAL THE EGGS BACK FROM HIM BEFORE CROSSING. */
/* Bring back troll if we steal the eggs back from him before crossing. */
if(PLACE[EGGS] == 0 && PLACE[TROLL] == 0 && PROP[TROLL] ==
0)PROP[TROLL]=1;
K=2;
@ -426,14 +426,14 @@ L8252: FOOBAR=K;
PSPEAK(EGGS,K);
return(2012);
/* BRIEF. INTRANSITIVE ONLY. SUPPRESS LONG DESCRIPTIONS AFTER FIRST TIME. */
/* Brief. Intransitive only. Suppress long descriptions after first time. */
L8260: SPK=156;
ABBNUM=10000;
DETAIL=3;
return(2011);
/* READ. PRINT STUFF BASED ON OBJTXT. OYSTER (?) IS SPECIAL CASE. */
/* Read. Print stuff based on objtxt. Oyster (?) is special case. */
L8270: /* 8275 */ for (I=1; I<=100; I++) {
L8275: if(HERE(I) && OBJTXT[I] != 0 && PROP[I] >= 0)OBJ=OBJ*100+I;
@ -449,7 +449,7 @@ L9270: if(DARK(0)) goto L5190;
L9275: CLSHNT=YES(192,193,54);
return(2012);
/* BREAK. ONLY WORKS FOR MIRROR IN REPOSITORY AND, OF COURSE, THE VASE. */
/* Break. Only works for mirror in repository and, of course, the vase. */
L9280: if(OBJ == MIRROR)SPK=148;
if(OBJ == VASE && PROP[VASE] == 0) goto L9282;
@ -463,15 +463,15 @@ L9282: SPK=198;
FIXED[VASE]= -1;
return(2011);
/* WAKE. ONLY USE IS TO DISTURB THE DWARVES. */
/* Wake. Only use is to disturb the dwarves. */
L9290: if(OBJ != DWARF || !CLOSED) return(2011);
SPK=199;
return(18999);
/* SUSPEND. OFFER TO SAVE THINGS IN A FILE, BUT CHARGING SOME POINTS (SO
* CAN'T WIN BY USING SAVED GAMES TO RETRY BATTLES OR TO START OVER AFTER
* LEARNING ZZWORD). */
/* Suspend. Offer to save things in a file, but charging some points (so
* can't win by using saved games to retry battles or to start over after
* learning zzword). */
L8300: SPK=201;
RSPEAK(260);
@ -479,8 +479,8 @@ L8300: SPK=201;
SAVED=SAVED+5;
KK= -1;
/* THIS NEXT PART IS SHARED WITH THE "RESUME" CODE. THE TWO CASES ARE
* DISTINGUISHED BY THE VALUE OF KK (-1 FOR SUSPEND, +1 FOR RESUME). */
/* This next part is shared with the "resume" code. the two cases are
* distinguished by the value of kk (-1 for suspend, +1 for resume). */
L8305: DATIME(I,K);
K=I+650*K;
@ -488,12 +488,12 @@ L8305: DATIME(I,K);
K=VRSION;
SAVWRD(0,K);
if(K != VRSION) goto L8312;
/* HEREWITH ARE ALL THE VARIABLES WHOSE VALUES CAN CHANGE DURING A GAME,
* OMITTING A FEW (SUCH AS I, J, ATTACK) WHOSE VALUES BETWEEN TURNS ARE
* IRRELEVANT AND SOME WHOSE VALUES WHEN A GAME IS
* SUSPENDED OR RESUMED ARE GUARANTEED TO MATCH. IF UNSURE WHETHER A VALUE
* NEEDS TO BE SAVED, INCLUDE IT. OVERKILL CAN'T HURT. PAD THE LAST SAVWDS
* WITH JUNK VARIABLES TO BRING IT UP TO 7 VALUES. */
/* Herewith are all the variables whose values can change during a game,
* omitting a few (such as I, J, ATTACK) whose values between turns are
* irrelevant and some whose values when a game is
* suspended or resumed are guaranteed to match. if unsure whether a value
* needs to be saved, include it. overkill can't hurt. pad the last savwds
* with junk variables to bring it up to 7 values. */
SAVWDS(ABBNUM,BLKLIN,BONUS,CLOCK1,CLOCK2,CLOSED,CLOSNG);
SAVWDS(DETAIL,DFLAG,DKILL,DTOTAL,FOOBAR,HOLDNG,IWEST);
SAVWDS(KNFLOC,LIMIT,LL,LMWARN,LOC,NEWLOC,NUMDIE);
@ -520,7 +520,7 @@ L8305: DATIME(I,K);
RSPEAK(266);
exit(0);
/* RESUME. READ A SUSPENDED GAME BACK FROM A FILE. */
/* Resume. Read a suspended game back from a file. */
L8310: KK=1;
if(LOC == 1 && ABB[1] == 1) goto L8305;
@ -536,7 +536,7 @@ L8312: SETPRM(1,K/10,MOD(K,10));
L8318: RSPEAK(270);
exit(0);
/* FLY. SNIDE REMARKS UNLESS HOVERING RUG IS HERE. */
/* Fly. Snide remarks unless hovering rug is here. */
L8320: if(PROP[RUG] != 2)SPK=224;
if(!HERE(RUG))SPK=225;
@ -554,7 +554,7 @@ L9320: if(OBJ != RUG) return(2011);
RSPEAK(SPK);
return(2);
/* LISTEN. INTRANSITIVE ONLY. PRINT STUFF BASED ON OBJSND/LOCSND. */
/* Listen. Intransitive only. Print stuff based on objsnd/locsnd. */
L8330: SPK=228;
K=LOCSND[LOC];
@ -572,7 +572,7 @@ L8335: /*etc*/ ;
} /* end loop */
return(2011);
/* Z'ZZZ (WORD GETS RECOMPUTED AT STARTUP; DIFFERENT EACH GAME). */
/* Z'ZZZ (word gets recomputed at startup; different each game). */
L8340: if(!AT(RESER) && LOC != FIXED[RESER]-1) return(2011);
PSPEAK(RESER,PROP[RESER]+1);